Fixing grass not generating below trees (#5199)
* moves the y-Position below the tree on grass generation
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@ -542,6 +542,32 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
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continue;
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}
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// Walk below trees:
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auto BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
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bool failed = false; // marker if the search for a valid position was successful
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while (
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(BlockBelow == E_BLOCK_LEAVES) ||
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(BlockBelow == E_BLOCK_NEW_LEAVES) ||
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(BlockBelow == E_BLOCK_LOG) ||
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(BlockBelow == E_BLOCK_NEW_LOG) ||
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(BlockBelow == E_BLOCK_AIR)
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)
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{
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y--;
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if (!cChunkDef::IsValidHeight(y - 1))
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{
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failed = true;
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break;
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}
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BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
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}
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if (failed)
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{
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continue;
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}
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// Check if long grass can be placed:
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if (
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(a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) ||
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