Mat
5a2163d7e6
Don't send entity velocity for boats ( #4488 )
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* Don't send entity velocity for boats
2020-03-07 13:56:02 +02:00
Mattes D
365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Bond-009
104f9e127b
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
Lukas Pioch
73a3c4e3be
Exported boat
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- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
beeduck
db65e11d57
Fixes for boat entities ( #3265 )
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protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted.
2016-07-18 22:10:00 +02:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Tycho
2a9664d6ca
Initial convertion of a_Dt to std::chrono
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
archshift
4191be7ddb
Removed redundant semicolons and re-added warning
2014-07-24 11:21:37 -07:00
Howaner
7e76f030aa
Add entity invulnerable
2014-04-26 00:32:30 +02:00
STRWarrior
199123d4f2
Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.
2013-12-16 18:03:39 +01:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00