Tycho
2a9664d6ca
Initial convertion of a_Dt to std::chrono
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Mattes D
0c0c762412
Exported individual projectile classes to Lua API.
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They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list.
2014-10-21 21:25:52 +02:00
archshift
16e0beb5b6
SplashPotionEntity: Use const cItem &
instead of a cItem
2014-07-26 03:55:40 -07:00
archshift
0298d34406
Moved potion static functions to EntityEffect to create splash potions through world
2014-07-26 03:48:16 -07:00
archshift
4191be7ddb
Removed redundant semicolons and re-added warning
2014-07-24 11:21:37 -07:00
archshift
9e155c6add
Added destroy-timer system to splash potion entities
2014-07-20 01:38:36 -07:00
archshift
f5bcfdc58c
Splash potions: Renamed PotionParticleType to PotionColor for clarity
2014-07-19 02:51:39 -07:00
archshift
93c6520e1e
Fixed splash potion color on toss
2014-07-19 02:46:31 -07:00
madmaxoft
2423fbf2ef
Normalized comments.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft
cc452f51c8
Restructured cSplashPotionEntity code.
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The callback doesn't need declaration in the header.
Renamed PotionName to PotionParticleType.
2014-07-15 22:41:42 +02:00
archshift
8cbd43e043
Added splash potions to NBT serialization and retrieval
2014-07-11 18:58:11 -07:00
archshift
f5529e544c
EntityEffects.x -> EntityEffect.x, Object-Oriented effects
...
Changed effect map to take a pointer of the effect as a result.
2014-06-18 22:54:14 -07:00
archshift
52abd90a28
Applies splash potion effects to mobs as well as players
2014-06-17 11:39:20 -07:00
archshift
58f35af6e7
Added splash potion functionality
2014-06-17 11:39:20 -07:00
archshift
c1692a2e3b
Added classes for splash potions and wither skulls
2014-06-17 11:17:32 -07:00