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Commit Graph

7 Commits

Author SHA1 Message Date
madmaxoft@gmail.com
1cca9b13b3 Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-06 20:18:50 +00:00
madmaxoft@gmail.com
1a0bfd8d28 Chests and Furnaces are now saved properly into Anvil scheme.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-28 16:47:57 +00:00
madmaxoft@gmail.com
4f17362aeb Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
lapayo94@gmail.com
c6b4ee8c9f - implemented the fire simulation in native c++ (cFireSimulator)
- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;))
- added some other burning blocks
- the mobtypes for the settings.ini which i must have forgotten in the last commit

git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 21:00:35 +00:00
lapayo94@gmail.com
02f05f7496 - Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00
faketruth
c2b43f33da Player data is saved and loaded as human readable JSON now.
cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code)
cItem has two new functions to load from Json and output Json, this will keep the items in Json standard
ChestEntity and FurnaceEntity use the new functions in cItem

git-svn-id: http://mc-server.googlecode.com/svn/trunk@35 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 21:30:14 +00:00
faketruth
386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00