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cuberite-2a/source/cItem.h
lapayo94@gmail.com 02f05f7496 - Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00

44 lines
1.5 KiB
C++

#pragma once
#include "Defines.h"
#include "BlockID.h"
namespace Json
{
class Value;
};
class cItem //tolua_export
{ //tolua_export
public:
cItem( ENUM_ITEM_ID a_ItemID = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0 ) //tolua_export
: m_ItemID ( a_ItemID )
, m_ItemCount ( a_ItemCount )
, m_ItemHealth ( a_ItemHealth )
{ //tolua_export
if(!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
} //tolua_export
void Empty() //tolua_export
{ //tolua_export
m_ItemID = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemHealth = 0;
} //tolua_export
bool IsEmpty() //tolua_export
{ //tolua_export
return (m_ItemID <= 0 || m_ItemCount <= 0);
} //tolua_export
bool Equals( cItem & a_Item ) //tolua_export
{ //tolua_export
return ( (m_ItemID == a_Item.m_ItemID) && (m_ItemHealth == a_Item.m_ItemHealth) );
} //tolua_export
void GetJson( Json::Value & a_OutValue ); //tolua_export
void FromJson( const Json::Value & a_Value ); //tolua_export
static bool IsEnchantable(ENUM_ITEM_ID item);
ENUM_ITEM_ID m_ItemID; //tolua_export
char m_ItemCount; //tolua_export
short m_ItemHealth; //tolua_export
}; //tolua_export