* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
There are BUD switches that are built on this (https://www.youtube.com/watch?v=Bk_ChvmtCNY) but more prominently, torches placed on dirt blocks should pop off when the dirt block is tilled.