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181 Commits

Author SHA1 Message Date
Mattes D 0551d78dff Fixed tracer usage in Entity physics handling. (#3720) 2017-05-28 20:56:17 +02:00
Lukas Pioch fc49ace897 Spawn eggs works again 2017-05-22 18:10:12 +02:00
Pablo Beltrán 2359611c57 Don't destroy monster when last target type is a player (#3721)
In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
2017-05-21 10:29:06 +02:00
bibo38 cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot 90be4e7efd Entities now bail out of ticks if destroyed (#3363) 2016-09-03 14:31:27 +03:00
Mattes D 7549f468b3 Fixed implicit rounding warnings. 2016-08-19 14:09:10 +02:00
LogicParrot 250e50c01e Fix issues below y = 0 2016-04-18 21:58:57 +03:00
LogicParrot 56a855d599 Manual mob burn code 2016-04-06 09:18:33 +03:00
LogicParrot 83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
LogicParrot 4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
LogicParrot d344e574de Spiders now friendly at daylight, new cChunk functions 2016-01-21 08:21:29 +02:00
LogicParrot 21df3cb0d8 Fix mob attack interval 2016-01-12 14:20:17 +02:00
Mattes D 902f428342 Fixed the monster burn code.
The old code failed when the monster was out of Y range.
2015-12-30 01:15:13 +01:00
Safwat Halaby dfeced18b2 PF - "Special blocks" handling 2015-12-24 06:20:16 +02:00
Gargaj 66e6589883 blockheight mechanism 2015-12-13 15:16:15 +01:00
Safwat Halaby 4851f5e2c9 Remove stray "return" 2015-12-13 08:04:41 +02:00
Safwat Halaby 91aec448eb Fixed mobs attacking Creative Mode players 2015-12-13 07:52:11 +02:00
Safwat Halaby 8a5df43e6c Decoupled cMonster and path recalc logic, re-implemented recalc 2015-12-13 07:13:34 +02:00
Gargaj 4ae3b64b07 implement breeding 2015-11-29 20:14:28 +01:00
Dave Tucker 83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
bibo38 19b65ce357 Fixed failed assertation
This was caused by a monster with a negative Y-axis.
Fixes #2336
2015-11-03 08:39:18 +01:00
Mattes D 66e8190ca8 StyleCheck: Check spaces around ==, <=, >= 2015-10-08 17:43:26 +02:00
Safwat Halaby db40172b64 Partial revert of #2446 2015-09-28 08:52:08 +03:00
Mattes D 82d9ac1e1c Namechange to Cuberite 2015-09-25 10:14:17 +02:00
Tiger Wang baf3a07804 Fixed a position bug in the pathfinder 2015-08-22 17:06:08 +01:00
Samuel Barney 804805d35a Silenced and fixed many warning messages across multiple files. 2015-07-29 09:49:30 -06:00
Hallucino 53207d3f18 Support ageable mobs
Move ageable stuff in Monster directly
2015-07-14 22:41:31 +02:00
bibo38 bb46afcb7e Now Horses spawn with correct data values.
The max-value of style is 4, of color is 6.
See http://wiki.vg/Entities#Horse
Also based on the if, the max value of HorseType is 7.
Bugfix #2259
2015-06-26 19:32:16 +02:00
tycho 4956e8700d Merge branch 'master' into PreventNewWarnings
Conflicts:
	src/Entities/ArrowEntity.cpp
2015-05-29 00:12:56 +01:00
SafwatHalaby f1540173da AI - Sane Skeleton 2015-05-28 19:19:56 +03:00
tycho e19693e529 Merge branch 'master' into PreventNewWarnings
Conflicts:
	src/Inventory.cpp
2015-05-28 11:05:41 +01:00
SafwatHalaby 52fcbb5c65 AI - Saner Livestock 2015-05-27 19:26:08 +03:00
tycho a6ccee5948 Merge branch 'master' into PreventNewWarnings 2015-05-24 17:27:05 +01:00
SafwatHalaby 7021547e99 Pathfinder - Bounding boxes and some tweaks 2015-05-23 22:16:19 +03:00
tycho 1577a080ee Merge branch 'master' into PreventNewWarnings 2015-05-23 11:31:03 +01:00
SafwatHalaby 8436e5d8bd Path recalculation improvements 2015-05-20 20:42:35 +03:00
tycho 77f1f58c0a Make -Werror disabling file only
Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
Alexander Harkness d852209f8d Manual merge of #2066 2015-05-19 09:29:27 +01:00
SafwatHalaby 29e31c5be9 Pathfinder - approximated paths when original destination unreachable 2015-05-17 19:36:52 +03:00
Tiger Wang 9c490293b8 Merge remote-tracking branch 'origin/master' into warnings
Conflicts:
	src/Mobs/Monster.cpp
	src/Vector3.h
2015-05-10 12:16:20 +01:00
Tiger Wang 11ef1fd24a Fixed some warnings and logic errors in Monster.cpp 2015-05-10 12:14:55 +01:00
Mattes D 92b8cd2f2a Merge pull request #1956 from Tri125/master
Fixed Magma cube sound and spawn size
2015-05-09 12:44:57 +02:00
Tiger Wang 218010cd96 Fixed some Visual Studio warnings 2015-05-08 23:32:02 +01:00
worktycho 1cef39cb73 Move chunk position accesses after the chunk validity checks 2015-05-08 23:20:22 +01:00
Tri125 9f6192687f Big Magma Cube can now spawn
Following the same method as the Slime, Magma Cube can now spawn with the size of 1, 2 or 4.
2015-05-06 23:56:08 -04:00
wiseoldman95 40af96b100 AI - Safer WouldBurnAt() 2015-05-06 20:01:06 +03:00
wiseoldman95 753dfb950a AI - Better shade cover 2015-05-06 20:01:06 +03:00
wiseoldman95 b8aa38b18d (duplicate) AI - Livestock escape fixed, water jumping fixed 2015-05-06 17:23:07 +03:00
wiseoldman95 020e928685 PF - Fixed mobs not reaching leaning player 2015-05-06 07:31:02 +03:00
wiseoldman95 304bc4eca4 AI - More conservative use of ResetPathFinding, fixed minor swimming / jumping bug 2015-05-05 12:51:58 +03:00