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Commit Graph

70 Commits

Author SHA1 Message Date
Derek Qu
a0afd13233
Add coloured glass pane recipes (#5032)
+ Add coloured glass pane recipes using uncolored glass panes
2020-11-15 16:45:02 +00:00
[IPSA] Chris de Claverie
9a548b3b3e
Plugin reload <plugin_name> feature (#4942)
+ Add `reload <pluginname>`
* Fixes #365

Co-authored-by: Alexander Harkness <me@bearbin.net>
Co-authored-by: pwnOrbitals <c.de-claverie@pm.me>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-27 23:15:03 +01:00
theophriene
0a1bf06c6f
Trapdoor crash fix (#4890)
* [WIP] Trapdoor crash fix

* Fixed code style

* Updated commentary in the code

* Updated commentary in the code again

* Fix copy-past error

* Fix another copy-past error!

* Fixed orientation & clipping

* Remove redundant clause

* Some code cleanup

* Fixed compilation error

* Moved logic into helper function, slightly reorganised the caller

* Fixed comments

* Fixed comments, what an idiot

* Added to CONTRIBUTORS

* Fixed bitwise error

* Use cYawRotator

* Reduce indent

Co-authored-by: Elias Thomson <fiv.pids@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-21 14:41:31 +00:00
12xx12
55672ca5b3
added 12xx12 to CONTRIBUTORS (#4896)
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-09-19 14:34:45 +00:00
KingCol13
a72769b30e
Added recipe for the observer. (#4880)
* Added recipe for the observer.

* Forgot mirrored recipe.

Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-17 21:47:38 +00:00
ion232
91002c8ac9 Update CONTRIBUTORS to add ion232 2020-08-09 10:19:01 +00:00
Tobias Wilken
36eab1b323
Introduce recipe book functionality (#4493)
* Introduce recipe book functionality

The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.

The handling of the recipe book uses the following functions:

- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.

Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.

To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.

To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.

Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.

Co-authored-by: peterbell10 <peterbell10@live.co.uk>

* Address first issues mentioned by @peterbell10

- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`

* Start to implement new suggestions

* Update with suggestions from @peterbell10

* Some minor cleanup

* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter

* Change dromedaryCase method names to PascalCase

* Address suggestions from @madmaxoft

* Read Protocol subdirectories to load recipe books

To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.

Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-07-14 17:56:42 +01:00
MaxwellScroggs
5cdaf073be
cWindow: Convert XYZ to Vector3 (#4764) 2020-07-04 23:49:17 +02:00
morsmordere
60c10ef248
Cactus cannot be placed on a forbidden blocks (#4767)
Co-authored-by: Franklin T Kong <ftk@umich.edu>
Co-authored-by: aiugai <aiugai@umich.edu>

Fixes #4641

Overrode GetPlacementBlockTypeMeta for CactusBlock, which gets called before a player places the cactus block, so it returns true if the placement is allowed or false if not, in which case the cactus does not drop as a block but stays in the player's hand which is the expected behavior. Tested in Minecraft client 1.12.2.
2020-06-26 01:23:47 +01:00
Marc_Bornand
aad33544de add me to the contributors 2020-05-03 11:51:11 +01:00
GefaketHD
f38ad5efb5 added me as contributor 2020-04-11 19:00:05 +00:00
Alexander Harkness
964437dc95
Fix alpha-sorting 2020-03-28 12:20:55 +00:00
Xenoxis
1e1f79b795
Updated Bookshelves drop behaviour (#4567)
* Updated BookShelves Drop Behaviour

As described here : https://minecraft.gamepedia.com/Bookshelf#Loot

* Update src/Blocks/BlockBookShelf.h

* Update CONTRIBUTORS
2020-03-28 12:20:14 +00:00
Alexander Harkness
0a68994f48 Manual merge of #4498.
Credit to @MeMuXin

Closes #4498
2020-03-23 12:18:12 +00:00
Max Luchterhand
683d24faad
Added myself to CONTRIBUTORS file (#4515)
Co-authored-by: mluchterhand <mluchterhand@max.de>
2020-03-19 17:05:32 +00:00
changyong guo
2d3013d1d3 Support swap item between main hand and offhand by press key "F" (#4241)
Hi,

I found cuberite don't support to press key "F" to swap items on main hand and offhand, so I implemented this feature.

Best regards
Changyong
2018-06-24 10:24:10 +01:00
Cocosushi6
fbf5cf7aa6 Generate cacti and sugarcane with different heights (#4137)
When generating foliage, create cacti with height in the interval [1; MaxCactusHeight] and sugarcane with height in [1; MaxSugarcaneHeight] (with MaxCactusHeight and MaxSugarcaneHeight declared in world.ini)

Fixes #4135
2018-05-03 19:25:08 +01:00
9caihezi
4242431407 Rewrite cClientHandle::HandleRightClick (#4089)
* Add hand parameter to distinguish main hand/off hand.
* Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9
* Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin).
* Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item.
   The CallHookPlayerUsingItem will still be called.
   Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock,
   CallHookPlayerUsingItem and CallHookPlayerEating will be called based on
   the type of action (not including the used version of callbacks).
* Do not count using item as BlockInteractionsRate check (Using item takes time).
* Now we can open chests(etc.) when sneaking as long as the player's hand is empty.
   This is what vanilla server does.
2018-01-08 13:37:10 +00:00
Zach DeCook
68fc28857f Concrete mixing (#4096)
Adds a block handler for concrete powder and implements hardening to concrete.
Concrete powder turns into concrete when:
* It is next to water when it receives a block update
* It falls onto a water block (even with Physics SandInstantFall=1)
2018-01-03 16:33:31 +00:00
Pablo Beltrán
b18f6637b6 Fully implemented leashes (#3798) 2017-08-21 10:46:41 +02:00
William 'psyFi' Hatcher
09e94bd947 Updated docs to mention InfoDump for creating README.md, etc. (#3895) 2017-08-15 05:32:28 +02:00
Alexander Harkness
83ff815d1e Update copyright dates and contributors message (#3907) 2017-08-07 16:17:01 +01:00
Bond-009
ef85c2e686 Deadbushes drop sticks 2017-03-19 21:57:41 +01:00
Gareth Nelson
1c31cb7eec Add support for alternate config file locations (#3578) 2017-02-22 14:10:32 +01:00
mathiascode
c89b20695d Add 1.11.1/1.11.2 protocol (#3575) 2017-02-21 16:11:28 +01:00
Alex
9cb1ad546f Changed fish launching mechanism (#3520)
Fish and other fishing loot now correctly fly towards played when reeled in.
2017-02-20 10:03:19 +01:00
Jacob
0f687c7182 Fixed placing of double tall flowers and an inconsistency with vanilla (#3541) 2017-01-19 17:21:05 +01:00
bibo38
61078e8402 Added support for the Minecraft 1.10 protocol(#210) (#3348)
* Added support for the Minecraft 1.10 protocol(#210)

* Fixed the Clang compilation errors

* Fixed wrong sound pitch value and fixed SendPlayerSpawn Metadata value.

* Prefixed each enum item with the appropriate class name.
2016-09-02 20:22:06 +03:00
Pokechu22
a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
Kevin Riggle
6fea4a617f add self to CONTRIBUTORS 2016-02-04 01:21:53 -05:00
Mathias
752d99c8b8 MCServer to Cuberite 2016-01-29 21:47:00 +02:00
LogicParrot
eb70550d4f Update CONTRIBUTORS 2015-12-27 13:47:04 +02:00
Alexander Harkness
3802e70e7d Edited contributors. 2015-11-15 16:27:59 +00:00
Schwertspize
e02313c7ea Added myself to list, ran it through sort -f 2015-10-28 20:13:21 +01:00
tycho
6e86d20f73 Add new "ForEach" function: ForEachLoadedChunk. 2015-09-24 15:54:32 +01:00
Alexander Harkness
f3edfc0be4 Update CONTRIBUTORS 2015-06-11 17:34:10 +01:00
Lane Kolbly
73b6a44d5f Implemented nether portal scanning code. 2015-06-09 18:23:57 -05:00
HaoTNN
6f1a3cb6dd Merge remote-tracking branch 'upstream/master' 2015-06-03 02:57:07 -07:00
HaoTNN
e82cd6e4eb Fixes multiple furnace issues, including from loading world storage 2015-06-03 02:19:22 -07:00
jan64
d37e0eb72b Added system and above action bar chat messages 2015-06-02 19:59:46 +02:00
Anthony Birkett
65a62601dc Use the new style command line parameters for Windows Service support.
Ignore invalid or malformed command line parameters, prevent unhandled exceptions.
NOTE: Users will need to reinstall the service, now uses "-d" instead of "/service" in the start parameters.
2015-06-01 14:41:06 +01:00
linnemannr
ee34e7131a Fix FreeBSD/clang errors caused by -Werror
With FreeBSD/clang, -Werror combined with the configured warning flags yields
some fatal errors, specifically related to signed conversion, 64 to 32 bit
conversion, and tautological compares.

CONTRIBUTORS

	Add myself to the contributor list

src/Generating/FinishGen.cpp

	In cFinishGenPassiveMobs::GetRandomMob(), change the type of RandMob
	from size_t to the difference_type of the ListOfSpawnables iterator
	MobIter. Using size_t triggers a 64 bit to 32 bit conversion if the
	difference_type of the iterator class is 64 bit

	Also explicitly cast the noise expression to unsigned long so we don't
	get a signed conversion warning from the modulo against
	ListOfSpawnables.size()

src/OSSupport/StackTrace.cpp

	FreeBSD 10 and above includes a non glibc implementation of benchmark()
	for which size_t, not int, is the return type. To account for this and
	prevent a signed conversion warning, abstract the type for numItems with
	a macro btsize

src/StringUtils.h

	In StringToInteger(), correct a tautological compare warning for
	unsigned types with the template. If T is unsigned, comparing
	std::numeric_limits<T>::min() to the unsigned result is always
	false. That control can enter this branch in an evaluated template with
	an unsigned type T may also permit a signed number to be parsed and
	erroneously stripped of its signedness at runtime. To guard against this
	and avoid the warning in the case that the number parsed from the string
	is non-positive, return false and don't try to parse if T is unsigned
	and control enters the non-positive branch
2015-05-30 02:23:57 -06:00
Mathias
c6d2d1d715 Update CONTRIBUTORS 2015-05-25 20:23:02 +03:00
Alexander Harkness
ae55723c3c Update CONTRIBUTORS 2015-05-24 09:28:28 +01:00
Lukas Pioch
1f18a0c8af Add Seadragon91 to contributors 2015-05-24 10:11:51 +02:00
worktycho
c0d7b4d569 Merge pull request #2030 from beeduck/master
Issue #1868 and Issue #1984
2015-05-21 07:50:30 +01:00
b33duck
d7aa1c0434 Added beeduck to contributors 2015-05-20 16:24:30 -07:00
Alexander Harkness
d1a0717a57 Improved contributor 2015-05-19 09:27:14 +01:00
wiseoldman95
31f9d111d7 Added myself to CONTRIBUTORS. Note: I'm formerly wiseoldman95 2015-05-02 18:38:19 +03:00
p-mcgowan
a36e7669a7 added p-mcgowan to contributors 2014-12-04 01:14:38 -08:00