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Merge remote-tracking branch 'upstream/master'

This commit is contained in:
HaoTNN 2015-06-03 02:57:07 -07:00
commit 6f1a3cb6dd
15 changed files with 365 additions and 111 deletions

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@ -10,6 +10,7 @@ Duralex
FakeTruth (founder)
HaoTNN
Howaner
jan64
jasperarmstrong
keyboard
Lapayo

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@ -1 +1 @@
MCServer /cdf
MCServer --crash-dump-full

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@ -1 +1 @@
MCServer /cdg
MCServer --crash-dump-globals

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@ -2113,6 +2113,64 @@ void cClientHandle::SendChat(const cCompositeChat & a_Message)
void cClientHandle::SendChatAboveActionBar(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
cWorld * World = GetPlayer()->GetWorld();
if (World == nullptr)
{
World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName());
if (World == nullptr)
{
World = cRoot::Get()->GetDefaultWorld();
}
}
AString Message = FormatMessageType(World->ShouldUseChatPrefixes(), a_ChatPrefix, a_AdditionalData);
m_Protocol->SendChatAboveActionBar(Message.append(a_Message));
}
void cClientHandle::SendChatAboveActionBar(const cCompositeChat & a_Message)
{
m_Protocol->SendChatAboveActionBar(a_Message);
}
void cClientHandle::SendChatSystem(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
cWorld * World = GetPlayer()->GetWorld();
if (World == nullptr)
{
World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName());
if (World == nullptr)
{
World = cRoot::Get()->GetDefaultWorld();
}
}
AString Message = FormatMessageType(World->ShouldUseChatPrefixes(), a_ChatPrefix, a_AdditionalData);
m_Protocol->SendChatSystem(Message.append(a_Message));
}
void cClientHandle::SendChatSystem(const cCompositeChat & a_Message)
{
m_Protocol->SendChatSystem(a_Message);
}
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_Player != nullptr);

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@ -150,6 +150,10 @@ public: // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
void SendChat (const cCompositeChat & a_Message);
void SendChatAboveActionBar (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
void SendChatAboveActionBar (const cCompositeChat & a_Message);
void SendChatSystem (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
void SendChatSystem (const cCompositeChat & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity);

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@ -133,6 +133,17 @@ enum eGameMode
enum eChatType
{
ctChatBox = 0,
ctSystem = 1,
ctAboveActionBar = 2,
} ;
enum eWeather
{
eWeather_Sunny = 0,

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@ -235,14 +235,19 @@ public:
// tolua_begin
void SendMessage (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtCustom); }
void SendMessageInfo (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtInformation); }
void SendMessageFailure (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
void SendMessageSuccess (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtSuccess); }
void SendMessageWarning (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtWarning); }
void SendMessageFatal (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
void SendMessagePrivateMsg(const AString & a_Message, const AString & a_Sender) { m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); }
void SendMessage (const cCompositeChat & a_Message) { m_ClientHandle->SendChat(a_Message); }
void SendMessage (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtCustom); }
void SendMessageInfo (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtInformation); }
void SendMessageFailure (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
void SendMessageSuccess (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtSuccess); }
void SendMessageWarning (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtWarning); }
void SendMessageFatal (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
void SendMessagePrivateMsg (const AString & a_Message, const AString & a_Sender) { m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); }
void SendMessage (const cCompositeChat & a_Message) { m_ClientHandle->SendChat(a_Message); }
void SendSystemMessage (const AString & a_Message) { m_ClientHandle->SendChatSystem(a_Message, mtCustom); }
void SendAboveActionBarMessage(const AString & a_Message) { m_ClientHandle->SendChatAboveActionBar(a_Message, mtCustom); }
void SendSystemMessage (const cCompositeChat & a_Message) { m_ClientHandle->SendChatSystem(a_Message); }
void SendAboveActionBarMessage(const cCompositeChat & a_Message) { m_ClientHandle->SendChatAboveActionBar(a_Message); }
const AString & GetName(void) const { return m_PlayerName; }
void SetName(const AString & a_Name) { m_PlayerName = a_Name; }

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@ -70,6 +70,12 @@ public:
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
virtual void SendChat (const AString & a_Message) = 0;
virtual void SendChat (const cCompositeChat & a_Message) = 0;
virtual void SendChatAboveActionBar (const AString & a_Message) = 0;
virtual void SendChatAboveActionBar (const cCompositeChat & a_Message) = 0;
virtual void SendChatSystem (const AString & a_Message) = 0;
virtual void SendChatSystem (const cCompositeChat & a_Message) = 0;
virtual void SendChatType (const AString & a_Message, eChatType type) = 0;
virtual void SendChatType (const cCompositeChat & a_Message, eChatType type) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;

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@ -246,6 +246,60 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
void cProtocol172::SendChat(const AString & a_Message)
{
this->SendChatType(a_Message, ctChatBox);
}
void cProtocol172::SendChat(const cCompositeChat & a_Message)
{
this->SendChatType(a_Message, ctChatBox);
}
void cProtocol172::SendChatSystem(const AString & a_Message)
{
this->SendChatType(a_Message, ctSystem);
}
void cProtocol172::SendChatSystem(const cCompositeChat & a_Message)
{
this->SendChatType(a_Message, ctSystem);
}
void cProtocol172::SendChatAboveActionBar(const AString & a_Message)
{
this->SendChatType(a_Message, ctAboveActionBar);
}
void cProtocol172::SendChatAboveActionBar(const cCompositeChat & a_Message)
{
this->SendChatType(a_Message, ctAboveActionBar);
}
void cProtocol172::SendChatType(const AString & a_Message, eChatType type)
{
ASSERT(m_State == 3); // In game mode?
@ -257,7 +311,7 @@ void cProtocol172::SendChat(const AString & a_Message)
void cProtocol172::SendChat(const cCompositeChat & a_Message)
void cProtocol172::SendChatType(const cCompositeChat & a_Message, eChatType type)
{
ASSERT(m_State == 3); // In game mode?

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@ -68,6 +68,12 @@ public:
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChatAboveActionBar (const AString & a_Message) override;
virtual void SendChatAboveActionBar (const cCompositeChat & a_Message) override;
virtual void SendChatSystem (const AString & a_Message) override;
virtual void SendChatSystem (const cCompositeChat & a_Message) override;
virtual void SendChatType (const AString & a_Message, eChatType type) override;
virtual void SendChatType (const cCompositeChat & a_Message, eChatType type) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;

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@ -234,11 +234,7 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
void cProtocol180::SendChat(const AString & a_Message)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x02); // Chat Message packet
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
Pkt.WriteBEInt8(0);
this->SendChatType(a_Message, ctChatBox);
}
@ -246,6 +242,64 @@ void cProtocol180::SendChat(const AString & a_Message)
void cProtocol180::SendChat(const cCompositeChat & a_Message)
{
this->SendChatType(a_Message, ctChatBox);
}
void cProtocol180::SendChatSystem(const AString & a_Message)
{
this->SendChatType(a_Message, ctSystem);
}
void cProtocol180::SendChatSystem(const cCompositeChat & a_Message)
{
this->SendChatType(a_Message, ctSystem);
}
void cProtocol180::SendChatAboveActionBar(const AString & a_Message)
{
this->SendChatType(a_Message, ctAboveActionBar);
}
void cProtocol180::SendChatAboveActionBar(const cCompositeChat & a_Message)
{
this->SendChatType(a_Message, ctAboveActionBar);
}
void cProtocol180::SendChatType(const AString & a_Message, eChatType type)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x02); // Chat Message packet
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
Pkt.WriteBEInt8(type);
}
void cProtocol180::SendChatType(const cCompositeChat & a_Message, eChatType type)
{
ASSERT(m_State == 3); // In game mode?
@ -255,7 +309,7 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message)
// Send the message to the client:
cPacketizer Pkt(*this, 0x02);
Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes));
Pkt.WriteBEInt8(0);
Pkt.WriteBEInt8(type);
}

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@ -67,6 +67,12 @@ public:
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChatAboveActionBar (const AString & a_Message) override;
virtual void SendChatAboveActionBar (const cCompositeChat & a_Message) override;
virtual void SendChatSystem (const AString & a_Message) override;
virtual void SendChatSystem (const cCompositeChat & a_Message) override;
virtual void SendChatType (const AString & a_Message, eChatType type) override;
virtual void SendChatType (const cCompositeChat & a_Message, eChatType type) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;

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@ -158,6 +158,66 @@ void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message)
void cProtocolRecognizer::SendChatAboveActionBar(const AString & a_Message)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendChatAboveActionBar(a_Message);
}
void cProtocolRecognizer::SendChatAboveActionBar(const cCompositeChat & a_Message)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendChatAboveActionBar(a_Message);
}
void cProtocolRecognizer::SendChatSystem(const AString & a_Message)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendChatSystem(a_Message);
}
void cProtocolRecognizer::SendChatSystem(const cCompositeChat & a_Message)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendChatSystem(a_Message);
}
void cProtocolRecognizer::SendChatType(const AString & a_Message, eChatType type)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendChatType(a_Message, type);
}
void cProtocolRecognizer::SendChatType(const cCompositeChat & a_Message, eChatType type)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendChatType(a_Message, type);
}
void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_Protocol != nullptr);

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@ -55,6 +55,12 @@ public:
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChatAboveActionBar (const AString & a_Message) override;
virtual void SendChatAboveActionBar (const cCompositeChat & a_Message) override;
virtual void SendChatSystem (const AString & a_Message) override;
virtual void SendChatSystem (const cCompositeChat & a_Message) override;
virtual void SendChatType (const AString & a_Message, eChatType type) override;
virtual void SendChatType (const cCompositeChat & a_Message, eChatType type) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;

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@ -39,7 +39,7 @@ bool cRoot::m_RunAsService = false;
#if defined(_WIN32)
SERVICE_STATUS_HANDLE g_StatusHandle = NULL;
SERVICE_STATUS_HANDLE g_StatusHandle = nullptr;
HANDLE g_ServiceThread = INVALID_HANDLE_VALUE;
#define SERVICE_NAME "MCServerService"
#endif
@ -145,7 +145,7 @@ Its purpose is to create the crashdump using the dbghlp DLLs
*/
LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_ExceptionInfo)
{
char * newStack = &g_ExceptionStack[sizeof(g_ExceptionStack)];
char * newStack = &g_ExceptionStack[sizeof(g_ExceptionStack) - 1];
char * oldStack;
// Use the substitute stack:
@ -249,6 +249,7 @@ void universalMain(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
#if defined(_WIN32)
////////////////////////////////////////////////////////////////////////////////
// serviceWorkerThread: Keep the service alive
@ -266,6 +267,7 @@ DWORD WINAPI serviceWorkerThread(LPVOID lpParam)
////////////////////////////////////////////////////////////////////////////////
// serviceSetState: Set the internal status of the service
@ -319,14 +321,10 @@ void WINAPI serviceCtrlHandler(DWORD CtrlCode)
void WINAPI serviceMain(DWORD argc, TCHAR *argv[])
{
#if defined(_DEBUG) && defined(DEBUG_SERVICE_STARTUP)
Sleep(10000);
#endif
char applicationFilename[MAX_PATH];
char applicationDirectory[MAX_PATH];
GetModuleFileName(NULL, applicationFilename, sizeof(applicationFilename)); // This binary's file path.
GetModuleFileName(nullptr, applicationFilename, sizeof(applicationFilename)); // This binary's file path.
// Strip off the filename, keep only the path:
strncpy_s(applicationDirectory, sizeof(applicationDirectory), applicationFilename, (strrchr(applicationFilename, '\\') - applicationFilename));
@ -337,8 +335,7 @@ void WINAPI serviceMain(DWORD argc, TCHAR *argv[])
SetCurrentDirectory(applicationDirectory);
g_StatusHandle = RegisterServiceCtrlHandler(SERVICE_NAME, serviceCtrlHandler);
if (g_StatusHandle == NULL)
if (g_StatusHandle == nullptr)
{
OutputDebugStringA("RegisterServiceCtrlHandler() failed\n");
serviceSetState(0, SERVICE_STOPPED, GetLastError());
@ -347,8 +344,9 @@ void WINAPI serviceMain(DWORD argc, TCHAR *argv[])
serviceSetState(SERVICE_ACCEPT_STOP, SERVICE_RUNNING, 0);
g_ServiceThread = CreateThread(NULL, 0, serviceWorkerThread, NULL, 0, NULL);
if (g_ServiceThread == NULL)
DWORD ThreadID;
g_ServiceThread = CreateThread(nullptr, 0, serviceWorkerThread, nullptr, 0, &ThreadID);
if (g_ServiceThread == nullptr)
{
OutputDebugStringA("CreateThread() failed\n");
serviceSetState(0, SERVICE_STOPPED, GetLastError());
@ -364,50 +362,39 @@ void WINAPI serviceMain(DWORD argc, TCHAR *argv[])
std::unique_ptr<cMemorySettingsRepository> parseArguments(int argc, char **argv)
{
try
{
// Parse the comand line args:
TCLAP::CmdLine cmd("MCServer");
TCLAP::ValueArg<int> slotsArg("s", "max-players", "Maximum number of slots for the server to use, overrides setting in setting.ini", false, -1, "number", cmd);
TCLAP::MultiArg<int> portsArg("p", "port", "The port number the server should listen to", false, "port", cmd);
TCLAP::SwitchArg commLogArg("", "log-comm", "Log server client communications to file", cmd);
TCLAP::SwitchArg commLogInArg("", "log-comm-in", "Log inbound server client communications to file", cmd);
TCLAP::SwitchArg commLogOutArg("", "log-comm-out", "Log outbound server client communications to file", cmd);
TCLAP::SwitchArg noBufArg("", "no-output-buffering", "Disable output buffering", cmd);
TCLAP::SwitchArg runAsServiceArg("d", "run-as-service", "Run as a service on Windows", cmd);
cmd.ignoreUnmatched(true);
TCLAP::ValueArg<int> slotsArg ("s", "max-players", "Maximum number of slots for the server to use, overrides setting in setting.ini", false, -1, "number", cmd);
TCLAP::MultiArg<int> portsArg ("p", "port", "The port number the server should listen to", false, "port", cmd);
TCLAP::SwitchArg commLogArg ("", "log-comm", "Log server client communications to file", cmd);
TCLAP::SwitchArg commLogInArg ("", "log-comm-in", "Log inbound server client communications to file", cmd);
TCLAP::SwitchArg commLogOutArg ("", "log-comm-out", "Log outbound server client communications to file", cmd);
TCLAP::SwitchArg crashDumpFull ("", "crash-dump-full", "Crashdumps created by the server will contain full server memory", cmd);
TCLAP::SwitchArg crashDumpGlobals("", "crash-dump-globals", "Crashdumps created by the server will contain the global variables' values", cmd);
TCLAP::SwitchArg noBufArg ("", "no-output-buffering", "Disable output buffering", cmd);
TCLAP::SwitchArg runAsServiceArg ("d", "run-as-service", "Run as a service on Windows", cmd);
cmd.parse(argc, argv);
// Copy the parsed args' values into a settings repository:
auto repo = cpp14::make_unique<cMemorySettingsRepository>();
if (slotsArg.isSet())
{
int slots = slotsArg.getValue();
repo->AddValue("Server", "MaxPlayers", static_cast<Int64>(slots));
}
if (portsArg.isSet())
{
std::vector<int> ports = portsArg.getValue();
for (auto port : ports)
for (auto port: portsArg.getValue())
{
repo->AddValue("Server", "Port", static_cast<Int64>(port));
}
}
if (commLogArg.getValue())
{
g_ShouldLogCommIn = true;
@ -418,115 +405,111 @@ std::unique_ptr<cMemorySettingsRepository> parseArguments(int argc, char **argv)
g_ShouldLogCommIn = commLogInArg.getValue();
g_ShouldLogCommOut = commLogOutArg.getValue();
}
if (noBufArg.getValue())
{
setvbuf(stdout, nullptr, _IONBF, 0);
}
repo->SetReadOnly();
// Set the service flag directly to cRoot:
if (runAsServiceArg.getValue())
{
cRoot::m_RunAsService = true;
}
repo->SetReadOnly();
// Apply the CrashDump flags for platforms that support them:
#if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER) // 32-bit Windows app compiled in MSVC
if (crashDumpGlobals.getValue())
{
g_DumpFlags = static_cast<MINIDUMP_TYPE>(g_DumpFlags | MiniDumpWithDataSegs);
}
if (crashDumpFull.getValue())
{
g_DumpFlags = static_cast<MINIDUMP_TYPE>(g_DumpFlags | MiniDumpWithFullMemory);
}
#endif // 32-bit Windows app compiled in MSVC
return repo;
}
catch (TCLAP::ArgException &e)
catch (const TCLAP::ArgException & exc)
{
printf("error reading command line %s for arg %s", e.error().c_str(), e.argId().c_str());
printf("Error reading command line %s for arg %s", exc.error().c_str(), exc.argId().c_str());
return cpp14::make_unique<cMemorySettingsRepository>();
}
}
////////////////////////////////////////////////////////////////////////////////
// main:
int main(int argc, char **argv)
{
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
InitLeakFinder();
InitLeakFinder();
#endif
// Magic code to produce dump-files on Windows if the server crashes:
#if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER)
HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL");
g_WriteMiniDump = (pMiniDumpWriteDump)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
if (g_WriteMiniDump != nullptr)
{
_snprintf_s(g_DumpFileName, ARRAYCOUNT(g_DumpFileName), _TRUNCATE, "crash_mcs_%x.dmp", GetCurrentProcessId());
SetUnhandledExceptionFilter(LastChanceExceptionFilter);
// Parse arguments for minidump flags:
for (int i = 0; i < argc; i++)
#if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER) // 32-bit Windows app compiled in MSVC
HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL");
g_WriteMiniDump = (pMiniDumpWriteDump)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
if (g_WriteMiniDump != nullptr)
{
if (_stricmp(argv[i], "/cdg") == 0)
{
// Add globals to the dump
g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithDataSegs);
}
else if (_stricmp(argv[i], "/cdf") == 0)
{
// Add full memory to the dump (HUUUGE file)
g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithFullMemory);
}
} // for i - argv[]
}
#endif // _WIN32 && !_WIN64
_snprintf_s(g_DumpFileName, ARRAYCOUNT(g_DumpFileName), _TRUNCATE, "crash_mcs_%x.dmp", GetCurrentProcessId());
SetUnhandledExceptionFilter(LastChanceExceptionFilter);
}
#endif // 32-bit Windows app compiled in MSVC
// End of dump-file magic
#if defined(_DEBUG) && defined(_MSC_VER)
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
// _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output)
// Only useful when the leak is in the same sequence all the time
// _CrtSetBreakAlloc(85950);
// _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output)
// Only useful when the leak is in the same sequence all the time
// _CrtSetBreakAlloc(85950);
#endif // _DEBUG && _MSC_VER
#ifndef _DEBUG
std::signal(SIGSEGV, NonCtrlHandler);
std::signal(SIGTERM, NonCtrlHandler);
std::signal(SIGINT, NonCtrlHandler);
std::signal(SIGABRT, NonCtrlHandler);
#ifdef SIGABRT_COMPAT
std::signal(SIGABRT_COMPAT, NonCtrlHandler);
#endif // SIGABRT_COMPAT
std::signal(SIGSEGV, NonCtrlHandler);
std::signal(SIGTERM, NonCtrlHandler);
std::signal(SIGINT, NonCtrlHandler);
std::signal(SIGABRT, NonCtrlHandler);
#ifdef SIGABRT_COMPAT
std::signal(SIGABRT_COMPAT, NonCtrlHandler);
#endif // SIGABRT_COMPAT
#endif
// DEBUG: test the dumpfile creation:
// *((int *)0) = 0;
auto argsRepo = parseArguments(argc, argv);
#if defined(_WIN32)
// Attempt to run as a service
if (cRoot::m_RunAsService)
{
SERVICE_TABLE_ENTRY ServiceTable[] =
// Attempt to run as a service
if (cRoot::m_RunAsService)
{
{ SERVICE_NAME, (LPSERVICE_MAIN_FUNCTION)serviceMain },
{ NULL, NULL }
};
SERVICE_TABLE_ENTRY ServiceTable[] =
{
{ SERVICE_NAME, (LPSERVICE_MAIN_FUNCTION)serviceMain },
{ nullptr, nullptr }
};
if (StartServiceCtrlDispatcher(ServiceTable) == FALSE)
{
LOGERROR("Attempted, but failed, service startup.");
return GetLastError();
if (StartServiceCtrlDispatcher(ServiceTable) == FALSE)
{
LOGERROR("Attempted, but failed, service startup.");
return GetLastError();
}
}
}
else
else
#endif
{
// Not running as a service, do normal startup
// Not running as a Windows service, do normal startup
universalMain(std::move(argsRepo));
}
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
DeinitLeakFinder();
DeinitLeakFinder();
#endif
return EXIT_SUCCESS;