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Commit Graph

14 Commits

Author SHA1 Message Date
Mattes D
5fb2526e07 Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Tiger Wang
a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Mattes D
e0cfbc4d85 Generator: Rewritten to use SharedPtrs. 2014-10-19 14:01:59 +02:00
STRWarrior
5ed6d280ce Reversed wrong fix for #1517. 2014-10-16 10:26:17 +02:00
STRWarrior
3f0d4fe250 Reversed the order of the loot
For some reason the rare items weren't generating at all.
Added forgotten Golden Apple
2014-10-15 22:10:14 +02:00
STRWarrior
08676128b0 Added loot to dungeons. 2014-10-15 21:15:12 +02:00
Mattes D
e54c78923e DungeonRooms: Fixed an off-by-one error. 2014-08-27 20:55:28 +03:00
Mattes D
e54a7dc6c4 More basic style fixes. 2014-08-27 15:21:20 +03:00
Mattes D
62e1c45ca5 DungeonRooms: Added a height probability distribution function. 2014-08-27 13:25:27 +03:00
Mattes D
c6beb9760b DungeonRooms: Added the spawner in the center of the room. 2014-08-27 08:12:26 +03:00
Mattes D
0c3c136c72 DungeonRooms: Chests are never placed next to each other. 2014-08-26 17:46:14 +03:00
Mattes D
a40f358064 DungeonRooms: Random pattern for floors. 2014-08-26 17:25:38 +03:00
Mattes D
2d569ce6dd DungeonRooms: Replaced explicit switch with CanBeTerraformed(). 2014-08-26 17:13:46 +03:00
Mattes D
ac4d3a30ed Added initial dungeon rooms finisher. 2014-08-26 15:16:33 +03:00