madmaxoft@gmail.com
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a49c004278
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Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2013-04-13 21:02:10 +00:00 |
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madmaxoft@gmail.com
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b29af701b9
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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-12-22 10:15:53 +00:00 |
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madmaxoft@gmail.com
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aebe130299
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Reduced most mobs' constructors to oneliners by passing parameters to superclasses
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1095 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-12-22 09:39:13 +00:00 |
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madmaxoft@gmail.com
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912a1e7adc
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Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
http://forum.mc-server.org/showthread.php?tid=625
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-12-21 11:04:08 +00:00 |
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madmaxoft@gmail.com
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16f44ab7de
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Source files cleanup: Mobs-related files in a separate subfolder, renamed.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-09-23 20:53:08 +00:00 |
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