Mattes D
221cc4ec5c
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
Alexander Harkness
b4aa19f329
Item durability loss now depends on the item used. ( #4123 )
...
Armour durability also no longer changes when it
is used to break blocks or attack mobs.
Fixes #4119
2018-01-05 11:28:06 +00:00
peterbell10
0d0323608d
cBlockHandler: take player by ref
2017-08-01 08:21:20 +02:00
peterbell10
bbf5bec817
BigFlower fixes ( #3826 )
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* BigFlowers fixes
* Correct upper part meta
* Documented parameters to DoesIgnoreBuildCollision
2017-07-07 16:37:53 +02:00
peterbell10
36be4a89f8
Fixed double chests ( #3741 )
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Normal and trapped chests next to each other don't open a double chest window.
Slot changes in the secondary chest are broadcast.
Placing a chest in +x of another updates the original chest's metadata.
2017-06-03 21:17:53 +02:00
mathiascode
dae2adde65
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Mattes D
3889b2cac2
Refactored block placement workflow.
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Multi-blocks can now use the default OnPlayerPlaced() callback in cItemHandler.
2015-06-21 19:49:22 +02:00
Mattes D
846d16315a
CheckBasicStyle: checks spaces around * and &.
2015-05-09 12:58:55 +02:00
Mattes D
ccdf03daaf
Refactored all player block placing to go through hooks.
...
Fixes #1618 .
2014-12-24 07:20:17 +01:00