+ Send map data when item frame spawns.
+ Add some casts to placate compiler warnings.
* size_t for array access.
* Mark chunk dirty when rotation or item in item frame is changed.
* Removed BiomeDef.h
* Removed ChunkDef.h from Globals.h
* Added to CONTRIBUTORS.
* Re-added empty last line to Globals.h
* Included stddef and StringUtils in BiomeDef.h
* Fixed build tools compiling. It compiles, but at what cost?
* Added include to src/Generating/Trees.h
* Include added in ChunkGeneratorThread.h
* Moved rearranged includes in LineBlockTracer.cpp
* Re-arrange headers in ChunkInterface.cpp
* Included ChunkDef.h in Path.h
* Included ChunkDef.h in NBTChunkSerializer.h
* Rearranged included and added required includes to headers.
* Removed unnecessary included in StringUtils.h.
This generator is easier to manipulate, since it doesn't require rewriting the sizes in the template parameters. On the other hand, it doesn't optimize so well, so it's a bit slower.