1
0
Commit Graph

14 Commits

Author SHA1 Message Date
STRWarrior
07b5ce0c54 Changed i variable to j
The server wasn't going over all the items before.
2014-10-16 11:17:39 +02:00
STRWarrior
fa6f8fb38e The code now prevents conflicting enchantments. 2014-10-15 15:44:52 +02:00
STRWarrior
57f8d2a55e Adding enchantments directly instead of first getting the name of it. 2014-10-15 15:31:06 +02:00
STRWarrior
e4ee71868e Renamed the counter to 'j' 2014-10-15 15:25:48 +02:00
STRWarrior
ff5f57514e Returned cFastRandom and cEnchantment:GetRandomEnchantmentFromVector to before
Added cEnchantment:GenerateEnchantmentFromVector that allows to get the same enchantments over and over.
2014-10-15 14:44:07 +02:00
STRWarrior
e3aa6e4857 Enchanted books generate in MineShafts chests 2014-10-15 14:08:45 +02:00
Howaner
ef4d68adfd Merge branch 'master' into Inventory 2014-07-26 13:27:27 +02:00
Howaner
51b91befbd Added RemoveItem() function to the player inventory. 2014-07-18 23:11:59 +02:00
Howaner
9c32e31edf Items should first added to the first slot, not the latest. 2014-07-18 01:02:25 +02:00
archshift
e8143de01b Nullify deleted pointers. 2014-06-19 01:49:56 -07:00
Tiger Wang
f97ce30151 Changed inheritance a bit
* cBlockEntityWithItems now inherits from cBlockEntityWindowOwner
2014-02-12 22:01:22 +00:00
Tiger Wang
74645fdfaa Removed obsoleted functions 2014-01-16 19:00:49 +00:00
madmaxoft
dfa81829fe Fixed signedness warning in cItemGrid. 2013-12-22 15:45:45 +01:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00