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Items should first added to the first slot, not the latest.

This commit is contained in:
Howaner 2014-07-18 01:02:25 +02:00
parent bc94ad4b5a
commit 9c32e31edf

View File

@ -269,7 +269,7 @@ int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, i
int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_PrioritarySlot)
{
int NumLeft = a_ItemStack.m_ItemCount;
int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
int MaxStack = a_ItemStack.GetMaxStackSize();
// Try prioritarySlot first:
if (
@ -284,7 +284,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
}
// Scan existing stacks:
for (int i = m_NumSlots - 1; i >= 0; i--)
for (int i = 0; i < m_NumSlots; i++)
{
if (m_Slots[i].IsEqual(a_ItemStack))
{
@ -302,7 +302,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit
return (a_ItemStack.m_ItemCount - NumLeft);
}
for (int i = m_NumSlots - 1; i >= 0; i--)
for (int i = 0; i < m_NumSlots; i++)
{
if (m_Slots[i].IsEmpty())
{