Bindings: Removed obsolete codegen files.
LuaState_Call.inc is no longer needed, it was replaced with variadic templates.
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@ -37,14 +37,12 @@ SET (HDRS
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set (BINDING_OUTPUTS
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h
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${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Call.inc
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)
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set(BINDING_DEPENDENCIES
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tolua
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../Bindings/virtual_method_hooks.lua
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../Bindings/AllToLua.pkg
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../Bindings/gen_LuaState_Call.lua
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../Bindings/LuaFunctions.h
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../Bindings/LuaWindow.h
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../Bindings/Plugin.h
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@ -127,7 +125,6 @@ if (NOT MSVC)
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endif ()
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set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES GENERATED TRUE)
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set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.h PROPERTIES GENERATED TRUE)
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set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/LuaState_Call.inc PROPERTIES GENERATED TRUE)
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set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error)
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@ -1,224 +0,0 @@
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-- gen_LuaState_Call.lua
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-- Generates the cLuaState::Call() function templates that are included from LuaState.h
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--[[
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The cLuaState::Call() family of functions provides a template-based system for calling any Lua function
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either by name or by reference with almost any number of parameters and return values. This is done by
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providing a number of overloads of the same name with variable number of template-type parameters. To
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separate the arguments from the return values, a special type of cLuaState::cRet is used.
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--]]
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print("Generating LuaState_Call.inc . . .")
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-- List of combinations (# params, # returns) to generate:
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local Combinations =
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{
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-- no return values:
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{0, 0},
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{1, 0},
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{2, 0},
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{3, 0},
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{4, 0},
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-- 1 return value:
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{0, 1},
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{1, 1},
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{2, 1},
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{3, 1},
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{4, 1},
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{5, 1},
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{6, 1},
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{7, 1},
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{8, 1},
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{9, 1},
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{10, 1},
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-- 2 return values:
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{0, 2},
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{1, 2},
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{2, 2},
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{3, 2},
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{4, 2},
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{5, 2},
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{6, 2},
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{7, 2},
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{8, 2},
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{9, 2},
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-- Special combinations:
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{5, 5},
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{7, 3},
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{8, 3},
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{9, 5},
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}
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--- Writes a single overloaded function definition for the specified number of params and returns into f
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--[[
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The format for the generated function is this:
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/** Call the specified 3-param 2-return Lua function:
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Returns true if call succeeded, false if there was an error. */
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template <typename FnT, typename ParamT1, typename ParamT2, typename ParamT3, typename RetT1, typename RetT2>
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bool Call(FnT a_Function, ParamT1 a_Param1, ParamT2 a_Param2, ParamT3 a_Param3, const cLuaState::cRet & a_RetMark, RetT1 & a_Ret1, RetT2 & a_Ret2)
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{
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UNUSED(a_RetMark);
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if (!PushFunction(a_Function))
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{
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return false;
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}
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Push(a_Param1);
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Push(a_Param2);
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Push(a_Param3);
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if (!CallFunction(2))
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{
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return false;
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}
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GetStackValue(-2, a_Ret1);
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GetStackValue(-1, a_Ret2);
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lua_pop(m_LuaState, 2);
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return true;
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}
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Note especially the negative numbers in GetStackValue() calls.
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--]]
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local function WriteOverload(f, a_NumParams, a_NumReturns)
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-- Write the function doxy-comments:
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f:write("/** Call the specified ", a_NumParams, "-param ", a_NumReturns, "-return Lua function:\n")
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f:write("Returns true if call succeeded, false if there was an error. */\n")
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-- Write the template <...> line:
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f:write("template <typename FnT")
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for i = 1, a_NumParams do
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f:write(", typename ParamT", i)
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end
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if (a_NumReturns > 0) then
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for i = 1, a_NumReturns do
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f:write(", typename RetT", i)
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end
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end
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f:write(">\n")
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-- Write the function signature:
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f:write("bool Call(")
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f:write("const FnT & a_Function")
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for i = 1, a_NumParams do
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f:write(", ParamT", i, " a_Param", i)
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end
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if (a_NumReturns > 0) then
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f:write(", const cLuaState::cRet & a_RetMark")
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for i = 1, a_NumReturns do
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f:write(", RetT", i, " & a_Ret", i)
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end
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end
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f:write(")\n")
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-- Common code:
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f:write("{\n")
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if (a_NumReturns > 0) then
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f:write("\tUNUSED(a_RetMark);\n")
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end
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f:write("\tif (!PushFunction(a_Function))\n")
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f:write("\t{\n")
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f:write("\t\treturn false;\n")
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f:write("\t}\n")
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-- Push the params:
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for i = 1, a_NumParams do
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f:write("\tPush(a_Param", i, ");\n")
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end
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-- Call the function:
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f:write("\tif (!CallFunction(", a_NumReturns, "))\n")
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f:write("\t{\n")
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f:write("\t\treturn false;\n")
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f:write("\t}\n")
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-- Get the return values:
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for i = 1, a_NumReturns do
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f:write("\tGetStackValue(", -1 - a_NumReturns + i, ", a_Ret", i, ");\n")
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end
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-- Pop the returns off the stack, if needed:
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if (a_NumReturns > 0) then
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f:write("\tlua_pop(m_LuaState, ", a_NumReturns, ");\n")
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end
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-- Everything ok:
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f:write("\treturn true;\n")
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f:write("}\n")
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-- Separate from the next function:
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f:write("\n\n\n\n\n")
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end
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local f = assert(io.open("LuaState_Call.inc", "w"))
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-- Write file header:
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f:write([[
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// LuaState_Call.inc
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// This file is auto-generated by gen_LuaState_Call.lua
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// Make changes to the generator instead of to this file!
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// This file contains the various overloads for the cLuaState::Call() function
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// Each overload handles a different number of parameters / return values
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]])
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f:write("\n\n\n\n\n")
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-- Write out a template function for each overload:
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for _, combination in ipairs(Combinations) do
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WriteOverload(f, combination[1], combination[2])
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end
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-- Generate the cLuaState::GetStackValues() multi-param templates:
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for i = 2, 6 do
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f:write("/** Reads ", i, " consecutive values off the stack */\ntemplate <\n")
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-- Write the template function header:
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local txt = {}
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for idx = 1, i do
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table.insert(txt, "\ttypename ArgT" .. idx)
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end
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f:write(table.concat(txt, ",\n"))
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-- Write the argument declarations:
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txt = {}
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f:write("\n>\nvoid GetStackValues(\n\tint a_BeginPos,\n")
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for idx = 1, i do
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table.insert(txt, "\tArgT" .. idx .. " & Arg" .. idx)
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end
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f:write(table.concat(txt, ",\n"))
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-- Write the function body:
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f:write("\n)\n{\n")
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for idx = 1, i do
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f:write("\tGetStackValue(a_BeginPos + ", idx - 1, ", Arg", idx, ");\n")
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end
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f:write("}\n\n\n\n\n\n")
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end
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-- Close the generated file
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f:close()
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print("LuaState_Call.inc generated.")
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@ -7,16 +7,6 @@ local default_private_access = false
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-- Code generators used by the build
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-- Note that these are not exactly needed for the bindings, but rather we
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-- misuse tolua's Lua engine to process files for us
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dofile("gen_LuaState_Call.lua")
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local access = {public = 0, protected = 1, private = 2}
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function preparse_hook(p)
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