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Merge pull request #2312 from SamJBarney/master

Fixes grass dying at night
This commit is contained in:
worktycho 2015-07-03 20:44:03 +01:00
commit fa100d9345
2 changed files with 10 additions and 7 deletions

View File

@ -86,7 +86,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 15;
a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
@ -204,7 +204,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
a_Info[E_BLOCK_FARMLAND ].m_Transparent = true;
a_Info[E_BLOCK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_FIRE ].m_Transparent = true;

View File

@ -3,6 +3,7 @@
#include "BlockHandler.h"
#include "../FastRandom.h"
#include "../BlockInfo.h"
#include "Root.h"
#include "Bindings/PluginManager.h"
@ -48,13 +49,16 @@ public:
}
else if ((a_RelY < cChunkDef::Height - 1))
{
NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ)));
// Grass turns back to dirt when light levels are below 5
if (light < 5)
BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
// Grass turns back to dirt when the block above is not transparent
if (!cBlockInfo::IsTransparent(above))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
return;
}
NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ)));
// Source block is not bright enough to spread
if (light < 9)
{
@ -93,10 +97,10 @@ public:
// Not a regular dirt block
continue;
}
BLOCKTYPE above = a_Chunk.GetBlock(BlockX, BlockY + 1, BlockZ);
NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(BlockX, BlockY + 1, BlockZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(BlockX, BlockY + 1, BlockZ)));
// Grass does not spread to blocks with a light level less than 5
if (light > 4)
if ((light > 4) && cBlockInfo::IsTransparent(above))
{
if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread))
{