diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 44b1772e2..c0ae5e945 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -86,7 +86,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1; - a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 15; + a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1; @@ -204,7 +204,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true; a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true; - a_Info[E_BLOCK_FARMLAND ].m_Transparent = true; a_Info[E_BLOCK_FENCE ].m_Transparent = true; a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_FIRE ].m_Transparent = true; diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index ce1b1d5bb..3d671d218 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -3,6 +3,7 @@ #include "BlockHandler.h" #include "../FastRandom.h" +#include "../BlockInfo.h" #include "Root.h" #include "Bindings/PluginManager.h" @@ -48,13 +49,16 @@ public: } else if ((a_RelY < cChunkDef::Height - 1)) { - NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); - // Grass turns back to dirt when light levels are below 5 - if (light < 5) + BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); + + // Grass turns back to dirt when the block above is not transparent + if (!cBlockInfo::IsTransparent(above)) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } + + NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); // Source block is not bright enough to spread if (light < 9) { @@ -93,10 +97,10 @@ public: // Not a regular dirt block continue; } - + BLOCKTYPE above = a_Chunk.GetBlock(BlockX, BlockY + 1, BlockZ); NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(BlockX, BlockY + 1, BlockZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(BlockX, BlockY + 1, BlockZ))); // Grass does not spread to blocks with a light level less than 5 - if (light > 4) + if ((light > 4) && cBlockInfo::IsTransparent(above)) { if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread)) {