Fix typo in floater code (#4556)
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@ -104,7 +104,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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HandlePhysics(a_Dt, a_Chunk);
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if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT))
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&& (m_World->GetBlockMeta(POSX_TOINT, POSY_TOINT, POSX_TOINT) == 0))
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&& (m_World->GetBlockMeta(POSX_TOINT, POSY_TOINT, POSZ_TOINT) == 0))
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{
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if ((!m_CanPickupItem) && (m_AttachedMobID == cEntity::INVALID_ID)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob.
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{
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