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Changed C-styled casts to static_cast and removed unneeded casts

This commit is contained in:
DevToaster 2015-03-01 03:45:06 +10:30
parent e012c06281
commit f5a216cabc
1 changed files with 34 additions and 34 deletions

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@ -105,15 +105,15 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
SetPosX(World->GetSpawnX()); SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY()); SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ()); SetPosZ(World->GetSpawnZ());
SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ())); SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
); );
} }
m_LastJumpHeight = (float)(GetPosY()); m_LastJumpHeight = static_cast<float>(GetPosY());
m_LastGroundHeight = (float)(GetPosY()); m_LastGroundHeight = static_cast<float>(GetPosY());
m_Stance = GetPosY() + 1.62; m_Stance = GetPosY() + 1.62;
if (m_GameMode == gmNotSet) if (m_GameMode == gmNotSet)
@ -278,7 +278,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (IsFlying()) if (IsFlying())
{ {
m_LastGroundHeight = (float)GetPosY(); m_LastGroundHeight = static_cast<float>(GetPosY());
} }
if (m_TicksUntilNextSave == 0) if (m_TicksUntilNextSave == 0)
@ -307,11 +307,11 @@ int cPlayer::CalcLevelFromXp(int a_XpTotal)
// level 30+ // level 30+
if (a_XpTotal > XP_TO_LEVEL30) if (a_XpTotal > XP_TO_LEVEL30)
{ {
return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; return static_cast<int>((151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7);
} }
// level 16 to 30 // level 16 to 30
return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3; return static_cast<int>((29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3);
} }
@ -329,11 +329,11 @@ int cPlayer::XpForLevel(int a_Level)
// level 30+ // level 30+
if (a_Level >= 31) if (a_Level >= 31)
{ {
return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220); return static_cast<int>((3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
} }
// level 16 to 30 // level 16 to 30
return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360); return static_cast<int>((1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
} }
@ -354,8 +354,8 @@ float cPlayer::GetXpPercentage()
int currentLevel = CalcLevelFromXp(m_CurrentXp); int currentLevel = CalcLevelFromXp(m_CurrentXp);
int currentLevel_XpBase = XpForLevel(currentLevel); int currentLevel_XpBase = XpForLevel(currentLevel);
return (float)(m_CurrentXp - currentLevel_XpBase) / return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
} }
@ -394,7 +394,7 @@ int cPlayer::DeltaExperience(int a_Xp_delta)
m_CurrentXp += a_Xp_delta; m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much // Make sure they didn't subtract too much
m_CurrentXp = std::max<int>(m_CurrentXp, 0); m_CurrentXp = std::max(m_CurrentXp, 0);
// Update total for score calculation // Update total for score calculation
if (a_Xp_delta > 0) if (a_Xp_delta > 0)
@ -466,7 +466,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{ {
if (GetPosY() > m_LastJumpHeight) if (GetPosY() > m_LastJumpHeight)
{ {
m_LastJumpHeight = (float)GetPosY(); m_LastJumpHeight = static_cast<float>(GetPosY());
} }
cWorld * World = GetWorld(); cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
@ -483,13 +483,13 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
(BlockType == E_BLOCK_VINES) (BlockType == E_BLOCK_VINES)
) )
{ {
m_LastGroundHeight = (float)GetPosY(); m_LastGroundHeight = static_cast<float>(GetPosY());
} }
} }
} }
else else
{ {
float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); float Dist = static_cast<float>(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{ {
@ -497,12 +497,12 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
} }
int Damage = (int)(Dist - 3.f); int Damage = static_cast<int>(Dist - 3.f);
if (m_LastJumpHeight > m_LastGroundHeight) if (m_LastJumpHeight > m_LastGroundHeight)
{ {
Damage++; Damage++;
} }
m_LastJumpHeight = (float)GetPosY(); m_LastJumpHeight = static_cast<float>(GetPosY());
if (Damage > 0) if (Damage > 0)
{ {
@ -510,10 +510,10 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, nullptr, Damage, Damage, 0); TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles // Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
} }
m_LastGroundHeight = (float)GetPosY(); m_LastGroundHeight = static_cast<float>(GetPosY());
} }
} }
@ -551,7 +551,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel) void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
{ {
m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel); m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, static_cast<double>(m_FoodLevel));
} }
@ -1275,8 +1275,8 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{ {
SetPosition(a_PosX, a_PosY, a_PosZ); SetPosition(a_PosX, a_PosY, a_PosZ);
m_LastGroundHeight = (float)a_PosY; m_LastGroundHeight = static_cast<float>(a_PosY);
m_LastJumpHeight = (float)a_PosY; m_LastJumpHeight = static_cast<float>(a_PosY);
m_bIsTeleporting = true; m_bIsTeleporting = true;
m_World->BroadcastTeleportEntity(*this, GetClientHandle()); m_World->BroadcastTeleportEntity(*this, GetClientHandle());
@ -1714,9 +1714,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
Json::Value & JSON_PlayerRotation = root["rotation"]; Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3) if (JSON_PlayerRotation.size() == 3)
{ {
SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble()); SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble()));
SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble()); SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble()));
SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble()); SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble()));
} }
m_Health = root.get("health", 0).asInt(); m_Health = root.get("health", 0).asInt();
@ -1725,8 +1725,8 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
m_LifetimeTotalXp = (int) root.get("xpTotal", 0).asInt(); m_LifetimeTotalXp = root.get("xpTotal", 0).asInt();
m_CurrentXp = (int) root.get("xpCurrent", 0).asInt(); m_CurrentXp = root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool(); m_IsFlying = root.get("isflying", 0).asBool();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@ -1812,18 +1812,18 @@ bool cPlayer::SaveToDisk()
root["world"] = m_World->GetName(); root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode()) if (m_GameMode == m_World->GetGameMode())
{ {
root["gamemode"] = (int) eGameMode_NotSet; root["gamemode"] = static_cast<int>(eGameMode_NotSet);
} }
else else
{ {
root["gamemode"] = (int) m_GameMode; root["gamemode"] = static_cast<int>(m_GameMode);
} }
} }
else else
{ {
// This happens if the player is saved to new format after loading from the old format // This happens if the player is saved to new format after loading from the old format
root["world"] = m_LoadedWorldName; root["world"] = m_LoadedWorldName;
root["gamemode"] = (int) eGameMode_NotSet; root["gamemode"] = static_cast<int>(eGameMode_NotSet);
} }
Json::StyledWriter writer; Json::StyledWriter writer;
@ -1839,7 +1839,7 @@ bool cPlayer::SaveToDisk()
); );
return false; return false;
} }
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) if (f.Write(JsonData.c_str(), JsonData.size()) != static_cast<int>(JsonData.size()))
{ {
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ", LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str() GetName().c_str(), SourceFile.c_str()
@ -1894,7 +1894,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
if (GetInventory().DamageEquippedItem(a_Amount)) if (GetInventory().DamageEquippedItem(a_Amount))
{ {
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
} }
} }
@ -2042,17 +2042,17 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
else if (IsSubmerged()) else if (IsSubmerged())
{ {
m_Stats.AddValue(statDistDove, Value); m_Stats.AddValue(statDistDove, Value);
AddFoodExhaustion(0.00015 * (double)Value); AddFoodExhaustion(0.00015 * static_cast<double>(Value));
} }
else if (IsSwimming()) else if (IsSwimming())
{ {
m_Stats.AddValue(statDistSwum, Value); m_Stats.AddValue(statDistSwum, Value);
AddFoodExhaustion(0.00015 * (double)Value); AddFoodExhaustion(0.00015 * static_cast<double>(Value));
} }
else if (IsOnGround()) else if (IsOnGround())
{ {
m_Stats.AddValue(statDistWalked, Value); m_Stats.AddValue(statDistWalked, Value);
AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * (double)Value); AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * static_cast<double>(Value));
} }
else else
{ {