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@ -270,7 +270,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
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a_MaxRelX += 1;
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a_MaxRelY += 1;
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a_MaxRelZ += 1;
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// Check coords validity:
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if (a_MinRelX < 0)
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{
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@ -313,7 +313,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
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LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
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a_MaxRelY = cChunkDef::Height - 1;
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}
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if (a_MinRelZ < 0)
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{
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LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__);
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@ -370,7 +370,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX
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HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const
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{
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HEIGHTTYPE MaxHeight = m_HeightMap[0];
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for (int i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
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for (unsigned int i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
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{
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if (m_HeightMap[i] > MaxHeight)
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{
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@ -397,7 +397,7 @@ void cChunkDesc::FillRelCuboid(
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int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
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int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
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int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
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for (int y = MinY; y <= MaxY; y++)
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{
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for (int z = MinZ; z <= MaxZ; z++)
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@ -428,7 +428,7 @@ void cChunkDesc::ReplaceRelCuboid(
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int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
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int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
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int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
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for (int y = MinY; y <= MaxY; y++)
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{
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for (int z = MinZ; z <= MaxZ; z++)
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@ -464,7 +464,7 @@ void cChunkDesc::FloorRelCuboid(
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int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
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int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
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int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
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for (int y = MinY; y <= MaxY; y++)
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{
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for (int z = MinZ; z <= MaxZ; z++)
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@ -505,7 +505,7 @@ void cChunkDesc::RandomFillRelCuboid(
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int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
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int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
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int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
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for (int y = MinY; y <= MaxY; y++)
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{
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for (int z = MinZ; z <= MaxZ; z++)
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