1
0

Fixed another one.

This commit is contained in:
Alexander Harkness 2013-11-16 18:57:03 +00:00
parent 0150de3688
commit ef8ac545d8

View File

@ -18,7 +18,7 @@ enum
INTERPOL_X = 4,
INTERPOL_Y = 4,
INTERPOL_Z = 4,
// Size of chunk data, downscaled before interpolation:
DIM_X = 16 / INTERPOL_X + 1,
DIM_Y = 256 / INTERPOL_Y + 1,
@ -59,7 +59,7 @@ void cEndGen::Initialize(cIniFile & a_IniFile)
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ);
// Recalculate the min and max chunk coords of the island
m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
m_MinChunkX = -m_MaxChunkX;
@ -75,15 +75,15 @@ void cEndGen::Initialize(cIniFile & a_IniFile)
void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ)
{
ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function
if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ))
{
return;
}
m_LastChunkX = a_ChunkX;
m_LastChunkZ = a_ChunkZ;
GenerateNoiseArray();
}
@ -96,7 +96,7 @@ void cEndGen::GenerateNoiseArray(void)
{
NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
// Generate the downscaled noise:
NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX;
NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX;
@ -105,7 +105,7 @@ void cEndGen::GenerateNoiseArray(void)
NOISE_DATATYPE StartY = 0;
NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY;
m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace);
// Add distance:
int idx = 0;
for (int y = 0; y < DIM_Y; y++)
@ -125,7 +125,7 @@ void cEndGen::GenerateNoiseArray(void)
} // for x
} // for z
} // for y
// Upscale into real chunk size:
LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y);
}
@ -133,14 +133,14 @@ void cEndGen::GenerateNoiseArray(void)
/// Returns true if the chunk is outside of the island's dimensions
bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
{
return (
(a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) ||
(a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ)
);
);
}
@ -151,15 +151,15 @@ void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_
{
if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ))
{
for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
for (unsigned int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
{
a_HeightMap[i] = 0;
}
return;
}
PrepareState(a_ChunkX, a_ChunkZ);
int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
for (int z = 0; z < cChunkDef::Width; z++)
{
@ -189,9 +189,9 @@ void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc)
a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
return;
}
PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
for (int z = 0; z < cChunkDef::Width; z++)
{