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Maps: Improvements

This commit is contained in:
andrew 2014-02-23 15:03:40 +02:00
parent 30b22e9f59
commit f471873945
8 changed files with 28 additions and 15 deletions

View File

@ -2165,7 +2165,8 @@ end
GetGeneratorQueueLength = { Params = "", Return = "number", Notes = "Returns the number of chunks that are queued in the chunk generator." },
GetHeight = { Params = "BlockX, BlockZ", Return = "number", Notes = "Returns the maximum height of the particula block column in the world. If the chunk is not loaded, it waits for it to load / generate. <b>WARNING</b>: Do not use, Use TryGetHeight() instead for a non-waiting version, otherwise you run the risk of a deadlock!" },
GetIniFileName = { Params = "", Return = "string", Notes = "Returns the name of the world.ini file that the world uses to store the information." },
GetLightingQueueLength = { Params = "", Return = "number", Notes = "Returns the number of chunks in the lighting thread's queue." },
GetLightingQueueLength = { Params = "", Return = "number", Notes = "Returns the number of chunks in the lighting thread's queue." },
GetMapManager = { Params = "", Return = "{{cMapManager}}", Notes = "Returns the {{cMapManager|MapManager}} object used by this world." },
GetMaxCactusHeight = { Params = "", Return = "number", Notes = "Returns the configured maximum height to which cacti will grow naturally." },
GetMaxSugarcaneHeight = { Params = "", Return = "number", Notes = "Returns the configured maximum height to which sugarcane will grow naturally." },
GetName = { Params = "", Return = "string", Notes = "Returns the name of the world, as specified in the settings.ini file." },
@ -2302,7 +2303,6 @@ World:ForEachEntity(
]],
},
}, -- AdditionalInfo
Inherits = "cMapManager"
}, -- cWorld
HTTPFormData =

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@ -41,7 +41,7 @@ public:
int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
cMap * NewMap = a_World->CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
// Remove empty map from inventory
if (!a_Player->GetInventory().RemoveOneEquippedItem())

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@ -29,7 +29,7 @@ public:
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
cMap * Map = a_World->GetMapData(a_Item.m_ItemDamage);
cMap * Map = a_World->GetMapManager().GetMapData(a_Item.m_ItemDamage);
if (Map == NULL)
{

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@ -344,13 +344,19 @@ void cMap::UpdateDecorators(void)
void cMap::AddPlayer(cPlayer * a_Player, cClientHandle * a_Handle, Int64 a_WorldAge)
void cMap::AddPlayer(cPlayer * a_Player, Int64 a_WorldAge)
{
cClientHandle * Handle = a_Player->GetClientHandle();
if (Handle == NULL)
{
return;
}
cMapClient MapClient;
MapClient.m_LastUpdate = a_WorldAge;
MapClient.m_SendInfo = true;
MapClient.m_Handle = a_Handle;
MapClient.m_Handle = Handle;
m_Clients.push_back(MapClient);
@ -470,7 +476,7 @@ void cMap::UpdateClient(cPlayer * a_Player)
}
// New player, construct a new client state
AddPlayer(a_Player, Handle, WorldAge);
AddPlayer(a_Player, WorldAge);
}

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@ -226,7 +226,7 @@ private:
bool UpdatePixel(unsigned int a_X, unsigned int a_Z);
/** Add a new map client. */
void AddPlayer(cPlayer * a_Player, cClientHandle * a_Handle, Int64 a_WorldAge);
void AddPlayer(cPlayer * a_Player, Int64 a_WorldAge);
/** Remove inactive or invalid clients. */
void RemoveInactiveClients(Int64 a_WorldAge);

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@ -233,7 +233,6 @@ void cWorld::cTickThread::Execute(void)
// cWorld:
cWorld::cWorld(const AString & a_WorldName) :
cMapManager(this),
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
@ -254,6 +253,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_bCommandBlocksEnabled(false),
m_bUseChatPrefixes(true),
m_Scoreboard(this),
m_MapManager(this),
m_GeneratorCallbacks(*this),
m_TickThread(*this)
{
@ -265,7 +265,7 @@ cWorld::cWorld(const AString & a_WorldName) :
cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
Serializer.Load();
LoadMapData();
m_MapManager.LoadMapData();
}
@ -289,7 +289,7 @@ cWorld::~cWorld()
cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
Serializer.Save();
SaveMapData();
m_MapManager.SaveMapData();
delete m_ChunkMap;
}

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@ -71,8 +71,7 @@ typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
class cWorld :
public cForEachChunkProvider,
public cWorldInterface,
public cBroadcastInterface,
public cMapManager
public cBroadcastInterface
{
public:
@ -582,9 +581,12 @@ public:
/** Returns the name of the world.ini file used by this world */
const AString & GetIniFileName(void) const {return m_IniFileName; }
/** Returns the associated scoreboard instance */
/** Returns the associated scoreboard instance. */
cScoreboard & GetScoreBoard(void) { return m_Scoreboard; }
/** Returns the associated map manager instance. */
cMapManager & GetMapManager(void) { return m_MapManager; }
bool AreCommandBlocksEnabled(void) const { return m_bCommandBlocksEnabled; }
void SetCommandBlocksEnabled(bool a_Flag) { m_bCommandBlocksEnabled = a_Flag; }
@ -850,6 +852,7 @@ private:
cChunkGenerator m_Generator;
cScoreboard m_Scoreboard;
cMapManager m_MapManager;
/** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
cChunkGeneratorCallbacks m_GeneratorCallbacks;

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@ -51,7 +51,11 @@ private:
/** Utility class used to serialize item ID counts. */
/** Utility class used to serialize item ID counts.
*
* In order to perform bounds checking (while loading),
* the last registered ID of each item is serialized to an NBT file.
*/
class cIDCountSerializer
{
public: