Manually exported DoWithMap
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@ -1541,7 +1541,7 @@ a_Player:OpenWindow(Window);
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]],
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Functions =
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{
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DoWithMap = { Params = "ID, Callback", Return = "bool", Notes = "Calls the callback for the map with the specified ID. Returns true if the map was found and the callback called, false if map not found." },
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DoWithMap = { Params = "ID, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If a map with the specified ID exists, calls the CallbackFunction for that map. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cMap|Map}}, [CallbackData])</pre> Returns true if the map was found and the callback called, false if map not found." },
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GetNumMaps = { Params = "", Return = "number", Notes = "Returns the number of registered maps." },
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},
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@ -2511,6 +2511,10 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cMapManager");
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tolua_function(tolua_S, "DoWithMap", tolua_DoWithID<cMapManager, cMap, &cMapManager::DoWithMap>);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cPlugin");
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tolua_function(tolua_S, "Call", tolua_cPlugin_Call);
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tolua_endmodule(tolua_S);
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@ -185,6 +185,11 @@ public:
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const cColorList & GetData(void) const { return m_Data; }
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static const char * GetClassStatic(void) // Needed for ManualBindings's DoWith templates
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{
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return "cMap";
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}
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protected:
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@ -22,7 +22,7 @@ cMapManager::cMapManager(cWorld * a_World)
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bool cMapManager::DoWithMap(unsigned int a_ID, cMapCallback & a_Callback)
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bool cMapManager::DoWithMap(int a_ID, cMapCallback & a_Callback)
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{
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cCSLock Lock(m_CS);
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cMap * Map = GetMapData(a_ID);
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@ -45,7 +45,7 @@ public:
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* Returns true if the map was found and the callback called, false if map not found.
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* Callback return ignored.
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*/
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bool DoWithMap(unsigned int a_ID, cMapCallback & a_Callback); // tolua_export
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bool DoWithMap(int a_ID, cMapCallback & a_Callback); // Exported in ManualBindings.cpp
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/** Calls the callback for each map.
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*
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