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This commit is contained in:
STRWarrior 2013-09-18 12:06:03 +02:00
commit f31436d5ca
11 changed files with 140 additions and 100 deletions

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@ -2159,6 +2159,10 @@
RelativePath="..\source\blocks\BlockPiston.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockPlanks.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockPumpkin.h"
>
@ -2351,10 +2355,6 @@
RelativePath="..\source\items\ItemSign.h"
>
</File>
<File
RelativePath="..\source\items\ItemSlab.h"
>
</File>
<File
RelativePath="..\source\Items\ItemSpawnEgg.h"
>
@ -2371,10 +2371,6 @@
RelativePath="..\source\Items\ItemThrowable.h"
>
</File>
<File
RelativePath="..\source\items\ItemWood.h"
>
</File>
</Filter>
<Filter
Name="Protocol"

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@ -41,6 +41,7 @@
#include "BlockNote.h"
#include "BlockOre.h"
#include "BlockPiston.h"
#include "BlockPlanks.h"
#include "BlockPumpkin.h"
#include "BlockRail.h"
#include "BlockRedstone.h"
@ -153,7 +154,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);

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@ -0,0 +1,41 @@
#pragma once
#include "BlockHandler.h"
class cBlockPlanksHandler : public cBlockHandler
{
public:
cBlockPlanksHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
a_BlockMeta = Meta;
return true;
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;

View File

@ -4,6 +4,7 @@
#include "../Item.h"
#include "../World.h"
#include "../Simulator/RedstoneSimulator.h"
#include "../Entities/Player.h"
@ -44,3 +45,18 @@ void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player
bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
a_BlockType = m_BlockType;
a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
return true;
}

View File

@ -36,6 +36,15 @@ public:
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override;
virtual const char * GetStepSound(void) override
{

View File

@ -15,8 +15,28 @@ public:
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = a_World->GetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
if ((Meta < 7) && (Meta != 0)) // Is height at maximum (7) or at mininum (0)? Don't do anything if so
{
Meta++;
}
a_BlockMeta = Meta;
return true;
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;

View File

@ -15,6 +15,51 @@ public:
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta);
return true;
}
inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_WoodMeta)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
{
return a_WoodMeta; // Top or bottom, just return original
}
case BLOCK_FACE_ZP:
case BLOCK_FACE_ZM:
{
return a_WoodMeta | 0x8; // North or south
}
case BLOCK_FACE_XP:
case BLOCK_FACE_XM:
{
return a_WoodMeta | 0x4; // East or west
}
default:
{
ASSERT(!"Unhandled block face!");
return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark)
}
}
}
virtual const char * GetStepSound(void) override
{

View File

@ -31,11 +31,9 @@
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSign.h"
#include "ItemSlab.h"
#include "ItemSpawnEgg.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
#include "ItemWood.h"
#include "../Blocks/BlockHandler.h"
@ -143,18 +141,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
return new cItemSwordHandler(a_ItemType);
}
case E_BLOCK_STONE_SLAB:
case E_BLOCK_WOODEN_SLAB:
{
return new cItemSlabHandler(a_ItemType);
}
case E_BLOCK_LOG:
case E_BLOCK_PLANKS:
{
return new cItemWoodHandler(a_ItemType);
}
case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:

View File

@ -1,52 +0,0 @@
#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemSlabHandler : public cItemHandler
{
public:
cItemSlabHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
if (
((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
&& ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
&& (Block == a_Item.m_ItemType) // Same slab
&& ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
{
if (a_Player->GetGameMode() == eGameMode_Creative)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
return true;
}
else
{
if (a_Player->GetInventory().RemoveOneEquippedItem())
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
return true;
}
}
}
return false;
}
} ;

View File

@ -1,22 +0,0 @@
#pragma once
#include "ItemHandler.h"
class cItemWoodHandler :
public cItemHandler
{
public:
cItemWoodHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
} ;

View File

@ -110,7 +110,7 @@ public:
void SetSightDistance(float sd);
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;