Merge pull request #176 from tigerw/bugfixes
Fixed repeater and wood placement
This commit is contained in:
commit
aa2edeae77
@ -2159,6 +2159,10 @@
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RelativePath="..\source\blocks\BlockPiston.h"
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>
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</File>
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<File
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RelativePath="..\source\blocks\BlockPlanks.h"
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>
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</File>
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<File
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RelativePath="..\source\Blocks\BlockPumpkin.h"
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>
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@ -2351,10 +2355,6 @@
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RelativePath="..\source\items\ItemSign.h"
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>
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</File>
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<File
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RelativePath="..\source\items\ItemSlab.h"
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>
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</File>
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<File
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RelativePath="..\source\Items\ItemSpawnEgg.h"
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>
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@ -2371,10 +2371,6 @@
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RelativePath="..\source\Items\ItemThrowable.h"
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>
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</File>
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<File
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RelativePath="..\source\items\ItemWood.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Protocol"
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@ -41,6 +41,7 @@
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#include "BlockNote.h"
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#include "BlockOre.h"
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#include "BlockPiston.h"
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#include "BlockPlanks.h"
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#include "BlockPumpkin.h"
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#include "BlockRail.h"
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#include "BlockRedstone.h"
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@ -153,7 +154,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
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case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
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case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
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case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
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case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
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case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
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case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
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case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
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41
source/Blocks/BlockPlanks.h
Normal file
41
source/Blocks/BlockPlanks.h
Normal file
@ -0,0 +1,41 @@
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#pragma once
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#include "BlockHandler.h"
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class cBlockPlanksHandler : public cBlockHandler
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{
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public:
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cBlockPlanksHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
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a_BlockMeta = Meta;
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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@ -4,6 +4,7 @@
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#include "../Item.h"
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#include "../World.h"
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#include "../Simulator/RedstoneSimulator.h"
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#include "../Entities/Player.h"
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@ -44,3 +45,18 @@ void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player
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bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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)
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
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return true;
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}
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@ -36,6 +36,15 @@ public:
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override;
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virtual const char * GetStepSound(void) override
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{
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@ -31,11 +31,9 @@
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#include "ItemShears.h"
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#include "ItemShovel.h"
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#include "ItemSign.h"
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#include "ItemSlab.h"
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#include "ItemSpawnEgg.h"
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#include "ItemSugarcane.h"
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#include "ItemSword.h"
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#include "ItemWood.h"
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#include "../Blocks/BlockHandler.h"
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@ -143,18 +141,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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return new cItemSwordHandler(a_ItemType);
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}
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case E_BLOCK_STONE_SLAB:
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case E_BLOCK_WOODEN_SLAB:
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{
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return new cItemSlabHandler(a_ItemType);
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}
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case E_BLOCK_LOG:
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case E_BLOCK_PLANKS:
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{
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return new cItemWoodHandler(a_ItemType);
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}
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case E_ITEM_BUCKET:
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case E_ITEM_WATER_BUCKET:
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case E_ITEM_LAVA_BUCKET:
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@ -1,52 +0,0 @@
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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class cItemSlabHandler : public cItemHandler
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{
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public:
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cItemSlabHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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BLOCKTYPE Block;
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NIBBLETYPE Meta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
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if (
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((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
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&& ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
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&& (Block == a_Item.m_ItemType) // Same slab
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&& ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
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{
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if (a_Player->GetGameMode() == eGameMode_Creative)
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
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return true;
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}
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else
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{
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if (a_Player->GetInventory().RemoveOneEquippedItem())
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
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return true;
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}
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}
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}
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return false;
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}
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} ;
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@ -1,22 +0,0 @@
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#pragma once
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#include "ItemHandler.h"
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class cItemWoodHandler :
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public cItemHandler
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{
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public:
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cItemWoodHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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} ;
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