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Updated MagicCarpet to work with current API

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1185 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-02-01 20:11:12 +00:00
parent 0be125aa07
commit f00515ba2e
2 changed files with 27 additions and 9 deletions

View File

@ -52,7 +52,7 @@ function cCarpet:new()
end
function cCarpet:remove()
local World = cRoot:Get():GetWorld()
local World = cRoot:Get():GetDefaultWorld()
for i, fib in ipairs( self.Fibers ) do
local x = self.Location.x + fib.x
local y = self.Location.y + fib.y
@ -66,7 +66,7 @@ function cCarpet:remove()
end
function cCarpet:draw()
local World = cRoot:Get():GetWorld()
local World = cRoot:Get():GetDefaultWorld()
for i, fib in ipairs( self.Fibers ) do
local x = self.Location.x + fib.x
local y = self.Location.y + fib.y

View File

@ -8,16 +8,19 @@ function Initialize( Plugin )
Plugin:SetVersion( 1 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_PLAYER_MOVE)
PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_DISCONNECT)
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT)
Plugin:AddCommand("/mc", " - Spawns a magical carpet!", "magiccarpet")
Plugin:BindCommand( "/mc", "magiccarpet", HandleCarpetCommand )
PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
Log( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
return true
end
function OnDisable()
Log( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." )
for i, Carpet in pairs( Carpets ) do
@ -25,6 +28,10 @@ function OnDisable()
end
end
function HandleCarpetCommand( Split, Player )
Carpet = Carpets[ Player ]
if( Carpet == nil ) then
@ -39,6 +46,10 @@ function HandleCarpetCommand( Split, Player )
return true
end
function OnDisconnect( Reason, Player )
local Carpet = Carpets[ Player ]
if( Carpet ~= nil ) then
@ -47,14 +58,18 @@ function OnDisconnect( Reason, Player )
Carpets[ Player ] = nil
end
function OnPlayerMove( Player )
function OnPlayerMoving(Player)
local Carpet = Carpets[ Player ]
if( Carpet == nil ) then
return
end
if( Player:GetPitch() == 90 ) then
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY()-1, Player:GetPosZ() ) )
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
else
if( Player:GetPosY() < Carpet:getY() ) then
LOGINFO("Fell tru mc!")
@ -62,4 +77,7 @@ function OnPlayerMove( Player )
end
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
end
end
end