Simplified cWorld::FindAndDoWithPlayer()
It should still work the same - call the callback for the player with the most similar name. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1184 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
019c8b5bc7
commit
0be125aa07
@ -1752,33 +1752,30 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_
|
||||
|
||||
|
||||
|
||||
bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
|
||||
bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback)
|
||||
{
|
||||
cPlayer* BestMatch = 0;
|
||||
cPlayer * BestMatch = NULL;
|
||||
unsigned int BestRating = 0;
|
||||
unsigned int NumMatches = 0;
|
||||
unsigned int NameLength = a_PlayerName.length();
|
||||
unsigned int NameLength = a_PlayerNameHint.length();
|
||||
|
||||
cCSLock Lock(m_CSPlayers);
|
||||
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
||||
{
|
||||
unsigned int Rating = RateCompareString (a_PlayerName, (*itr)->GetName());
|
||||
if (Rating > 0 && Rating >= BestRating)
|
||||
unsigned int Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName());
|
||||
if (Rating >= BestRating)
|
||||
{
|
||||
BestMatch = *itr;
|
||||
if( Rating > BestRating ) NumMatches = 0;
|
||||
BestRating = Rating;
|
||||
++NumMatches;
|
||||
}
|
||||
if (Rating == NameLength) // Perfect match
|
||||
if (Rating == NameLength) // Perfect match
|
||||
{
|
||||
break;
|
||||
}
|
||||
} // for itr - m_Players[]
|
||||
|
||||
if (NumMatches == 1)
|
||||
if (BestMatch != NULL)
|
||||
{
|
||||
LOG("Compared %s and %s with rating %i", a_PlayerName.c_str(), BestMatch->GetName().c_str(), BestRating );
|
||||
LOG("Compared %s and %s with rating %i", a_PlayerNameHint.c_str(), BestMatch->GetName().c_str(), BestRating);
|
||||
return a_Callback.Item (BestMatch);
|
||||
}
|
||||
return false;
|
||||
|
@ -180,7 +180,7 @@ public:
|
||||
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
|
||||
|
||||
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
|
||||
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
|
||||
bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
|
||||
|
||||
unsigned int GetNumPlayers(); // tolua_export
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user