cTracer can now handle mob sight.
This commit is contained in:
parent
9d5d74d826
commit
eefc6d37ef
@ -131,7 +131,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
|
||||
|
||||
|
||||
|
||||
bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
|
||||
bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
|
||||
{
|
||||
if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
|
||||
{
|
||||
@ -224,8 +224,9 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
|
||||
}
|
||||
|
||||
BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
|
||||
// No collision with water ;)
|
||||
if (g_BlockIsSolid[BlockID])
|
||||
// Block is counted as a collision if we are not doing a line of sight and it is solid,
|
||||
// or if the block is not air and not water. That way mobs can still see underwater.
|
||||
if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (BlockID != E_BLOCK_AIR && !IsBlockWater(BlockID)))
|
||||
{
|
||||
BlockHitPosition = pos;
|
||||
int Normal = GetHitNormal(a_Start, End, pos );
|
||||
|
@ -14,7 +14,12 @@ public: // tolua_export
|
||||
~cTracer(); // tolua_export
|
||||
|
||||
/// Determines if a collision occures along a line. Returns true if a collision occurs.
|
||||
bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance); // tolua_export
|
||||
bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) // tolua_export
|
||||
{
|
||||
return Trace(a_Start, a_Direction, a_Distance, false);
|
||||
}
|
||||
|
||||
bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export
|
||||
|
||||
/// Contains the position of the block that caused the collision
|
||||
Vector3f BlockHitPosition; // tolua_export
|
||||
|
Loading…
Reference in New Issue
Block a user