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Entity.cpp: Air timer comment fix

This commit is contained in:
archshift 2014-08-03 02:20:48 -07:00
parent 9ecce2366e
commit e461df0030
1 changed files with 1 additions and 1 deletions

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@ -1263,7 +1263,7 @@ void cEntity::HandleAir(void)
if (m_AirLevel <= 0)
{
// Either reduce air level or damage player
// Runs the air tick timer to check whether the player should be damaged
if (m_AirTickTimer <= 0)
{
// Damage player