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Code reduction and clarity fixes

This commit is contained in:
archshift 2014-08-02 22:35:29 -07:00
parent 3ffec92e79
commit 9ecce2366e
2 changed files with 16 additions and 29 deletions

View File

@ -543,10 +543,7 @@ void cEntity::KilledBy(TakeDamageInfo & a_TDI)
void cEntity::Heal(int a_HitPoints)
{
m_Health += a_HitPoints;
if (m_Health > m_MaxHealth)
{
m_Health = m_MaxHealth;
}
m_Health = std::min(m_Health, m_MaxHealth);
}
@ -555,7 +552,7 @@ void cEntity::Heal(int a_HitPoints)
void cEntity::SetHealth(int a_Health)
{
m_Health = std::max(0, std::min(m_MaxHealth, a_Health));
m_Health = Clamp(a_Health, 0, m_MaxHealth);
}
@ -1264,10 +1261,10 @@ void cEntity::HandleAir(void)
SetSpeedY(1); // Float in the water
}
// Either reduce air level or damage player
if (m_AirLevel < 1)
if (m_AirLevel <= 0)
{
if (m_AirTickTimer < 1)
// Either reduce air level or damage player
if (m_AirTickTimer <= 0)
{
// Damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
@ -1552,17 +1549,10 @@ void cEntity::SetHeight(double a_Height)
void cEntity::SetMass(double a_Mass)
{
if (a_Mass > 0)
{
m_Mass = a_Mass;
}
else
{
// Make sure that mass is not zero. 1g is the default because we
// have to choose a number. It's perfectly legal to have a mass
// less than 1g as long as is NOT equal or less than zero.
m_Mass = 0.001;
}
// Make sure that mass is not zero. 1g is the default because we
// have to choose a number. It's perfectly legal to have a mass
// less than 1g as long as is NOT equal or less than zero.
m_Mass = std::max(a_Mass, 0.001);
}

View File

@ -527,7 +527,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
{
m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel));
m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel);
}
@ -545,7 +545,7 @@ void cPlayer::SetFoodTickTimer(int a_FoodTickTimer)
void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
{
m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 40.0));
m_FoodExhaustionLevel = Clamp(a_FoodExhaustionLevel, 0.0, 40.0);
}
@ -700,16 +700,13 @@ double cPlayer::GetMaxSpeed(void) const
{
return m_FlyingMaxSpeed;
}
else if (m_IsSprinting)
{
return m_SprintingMaxSpeed;
}
else
{
if (m_IsSprinting)
{
return m_SprintingMaxSpeed;
}
else
{
return m_NormalMaxSpeed;
}
return m_NormalMaxSpeed;
}
}