1
0

RankMgr: Initial migration code.

This commit is contained in:
madmaxoft 2014-08-13 09:53:33 +02:00
parent 3020e8cc05
commit e110f72268
3 changed files with 569 additions and 2 deletions

View File

@ -6,6 +6,8 @@
#include "Globals.h"
#include "RankManager.h"
#include "SQLiteCpp/Transaction.h"
#include "inifile/iniFile.h"
#include "Protocol/MojangAPI.h"
@ -219,9 +221,367 @@ protected:
cRankManager::cRankManager(void) :
m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE)
////////////////////////////////////////////////////////////////////////////////
/** Migrates from groups.ini and users.ini into the rankmanager DB */
class cRankManagerIniMigrator
{
public:
cRankManagerIniMigrator(cRankManager & a_RankManager, cMojangAPI & a_MojangAPI) :
m_RankManager(a_RankManager),
m_MojangAPI(a_MojangAPI)
{
}
/** Performs the complete migration from INI files to DB. */
bool Migrate(void)
{
LOGD("Reading groups...");
if (!ReadGroups())
{
return false;
}
LOGD("Cleaning groups inheritance...");
CleanGroupInheritance();
LOGD("Creating groups...");
CreateGroups();
LOGD("Reading users...");
if (!ReadUsers())
{
return false;
}
LOGD("Cleaning user groups...");
CleanUserGroups();
LOGD("Resolving user UUIDs...");
ResolveUserUUIDs();
LOGD("Setting ranks...");
SetRanks();
return true;
}
protected:
/** Container for a group read from an INI file. */
struct sGroup
{
AString m_Name;
AString m_Color;
AStringVector m_Inherits;
AStringVector m_Permissions;
sGroup(void) {}
sGroup(const AString & a_Name, const AString & a_Color, const AStringVector & a_Inherits, const AStringVector & a_Permissions):
m_Name(a_Name),
m_Color(a_Color),
m_Inherits(a_Inherits),
m_Permissions(a_Permissions)
{
}
};
typedef std::map<AString, sGroup> sGroupMap;
/** Container for a single user read from an INI file. */
struct sUser
{
AString m_Name;
AStringVector m_Groups;
/** Assigned by ResolveUserUUIDs() */
AString m_UUID;
sUser(void) {}
sUser(const AString & a_Name, const AStringVector & a_Groups):
m_Name(a_Name),
m_Groups(a_Groups)
{
}
};
typedef std::map<AString, sUser> sUserMap;
typedef std::map<AString, AString> cStringMap;
/** The parent Rank manager where we will create the groups, ranks and players */
cRankManager & m_RankManager;
/** The player name to UUID resolver */
cMojangAPI & m_MojangAPI;
/** List of all groups read from the ini file */
sGroupMap m_Groups;
/** List of all players read from the ini file. */
sUserMap m_Users;
/** Maps lists of groups to rank names.
Each group list is either a simple "<Group>" if there's only one group,
or "<PrimaryGroup>,<FirstSecondaryGroup>,<SecondSecondaryGroup>...", where the secondary groups are
lowercased and alpha-sorted. This makes the group lists comparable for equivalence, simply by comparing
their string names.
The ranks are named "<Group>" for single-group players, and "AutoMigratedRank_N" for the composite ranks,
where N is a unique number. */
cStringMap m_GroupsToRanks;
/** Reads the groups from the "groups.ini" file into m_Groups */
bool ReadGroups(void)
{
// Read the file:
cIniFile Groups;
if (!Groups.ReadFile("groups.ini"))
{
return false;
}
// Read all the groups into a map:
int NumGroups = Groups.GetNumKeys();
for (int i = 0; i < NumGroups; i++)
{
AString GroupName = Groups.GetKeyName(i);
AString lcGroupName = StrToLower(GroupName);
if (m_Groups.find(lcGroupName) != m_Groups.end())
{
LOGINFO("groups.ini contains a duplicate definition of group %s, ignoring the latter.", GroupName.c_str());
continue;
}
m_Groups[lcGroupName] = sGroup(
GroupName,
Groups.GetValue(GroupName, "Color", ""),
StringSplitAndTrim(Groups.GetValue(GroupName, "Inherits"), ","),
StringSplitAndTrim(Groups.GetValue(GroupName, "Permissions"), ",")
);
} // for i - Groups' keys
return true;
}
/** Removes non-existent groups from all the groups' inheritance */
void CleanGroupInheritance(void)
{
for (sGroupMap::iterator itrG = m_Groups.begin(), endG = m_Groups.end(); itrG != endG; ++itrG)
{
AStringVector & Inherits = itrG->second.m_Inherits;
for (AStringVector::iterator itrI = Inherits.begin(); itrI != Inherits.end();)
{
AString lcInherits = StrToLower(*itrI);
if (m_Groups.find(lcInherits) != m_Groups.end())
{
// Inherited group exists, continue checking the next one
++itrI;
continue;
}
// Inherited group doesn't exist, remove it from the list:
LOGWARNING("RankMigrator: Group \"%s\" inherits from a non-existent group \"%s\", this inheritance will be ignored.",
itrG->second.m_Name.c_str(), itrI->c_str()
);
AStringVector::iterator itrI2 = itrI;
++itrI2;
Inherits.erase(itrI);
itrI = itrI2;
} // for itrI - Inherits[]
} // for itrG - m_Groups[]
}
/** Reads the users from the "users.ini" file into m_Users */
bool ReadUsers(void)
{
// Read the file:
cIniFile Users;
if (!Users.ReadFile("users.ini"))
{
return false;
}
// Read all the users into a map:
int NumUsers = Users.GetNumKeys();
for (int i = 0; i < NumUsers; i++)
{
AString UserName = Users.GetKeyName(i);
AString lcUserName = StrToLower(UserName);
if (m_Users.find(lcUserName) != m_Users.end())
{
LOGINFO("users.ini contains a duplicate definition of user %s, ignoring the latter.", UserName.c_str());
continue;
}
m_Users[lcUserName] = sUser(
UserName,
StringSplitAndTrim(Users.GetValue(UserName, "Groups", ""), ",")
);
} // for i - Users' keys
return true;
}
/** Removes non-existent groups from each user's definition. */
void CleanUserGroups(void)
{
for (sUserMap::iterator itrU = m_Users.begin(), endU = m_Users.end(); itrU != endU; ++itrU)
{
AStringVector & Groups = itrU->second.m_Groups;
for (AStringVector::iterator itrG = Groups.begin(); itrG != Groups.end();)
{
AString lcGroup = StrToLower(*itrG);
if (m_Groups.find(lcGroup) != m_Groups.end())
{
// Assigned group exists, continue checking the next one
++itrG;
continue;
}
// Assigned group doesn't exist, remove it from the list:
LOGWARNING("RankMigrator: User \"%s\" is assigned a non-existent group \"%s\", this assignment will be ignored.",
itrU->second.m_Name.c_str(), itrG->c_str()
);
AStringVector::iterator itrG2 = itrG;
++itrG2;
Groups.erase(itrG);
itrG = itrG2;
} // for itrG - Groups[]
} // for itrU - m_Users[]
}
/** Creates groups based on m_Groups.
Ignores group inheritance. */
void CreateGroups(void)
{
// Create each group, with its permissions:
for (sGroupMap::const_iterator itr = m_Groups.begin(), end = m_Groups.end(); itr != end; ++itr)
{
m_RankManager.AddGroup(itr->second.m_Name);
m_RankManager.AddPermissionsToGroup(itr->second.m_Permissions, itr->second.m_Name);
} // for itr - m_Groups[]
}
/** Resolves the UUID of each user in m_Users.
If a user doesn't resolve, they are removed and logged in the console. */
void ResolveUserUUIDs(void)
{
// Resolve all PlayerNames at once (the API doesn't like single-name queries):
AStringVector PlayerNames;
for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr)
{
PlayerNames.push_back(itr->second.m_Name);
}
m_MojangAPI.GetUUIDsFromPlayerNames(PlayerNames);
// Assign the UUIDs back to players, remove those not resolved:
for (sUserMap::iterator itr = m_Users.begin(); itr != m_Users.end(); )
{
AString UUID = m_MojangAPI.GetUUIDFromPlayerName(itr->second.m_Name);
if (UUID.empty())
{
LOGWARNING("RankMigrator: Cannot resolve player %s to UUID, player will be left unranked", itr->second.m_Name.c_str());
sUserMap::iterator itr2 = itr;
++itr2;
m_Users.erase(itr);
itr = itr2;
}
else
{
itr->second.m_UUID = UUID;
++itr;
}
}
}
/** Adds the specified groups to the specified ranks. Recurses on the groups' inheritance. */
void AddGroupsToRank(const AStringVector & a_Groups, const AString & a_RankName)
{
for (AStringVector::const_iterator itr = a_Groups.begin(), end = a_Groups.end(); itr != end; ++itr)
{
// Normalize the group name:
sGroup & Group = m_Groups[StrToLower(*itr)];
// Avoid loops, check if the group is already added:
if (m_RankManager.IsGroupInRank(Group.m_Name, a_RankName))
{
continue;
}
// Add the group, and all the groups it inherits from recursively:
m_RankManager.AddGroupToRank(Group.m_Name, a_RankName);
AddGroupsToRank(Group.m_Inherits, a_RankName);
} // for itr - a_Groups[]
}
/** Creates a rank for each player, based on the master groups they are assigned. */
void SetRanks(void)
{
for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr)
{
// Ignore users with no groups:
const AStringVector & Groups = itr->second.m_Groups;
if (Groups.empty())
{
LOGWARNING("RankMigrator: Player %s has no groups assigned to them, skipping the player.", itr->second.m_Name.c_str());
continue;
}
// Compose the rank name out of group names:
AString RankName;
for (AStringVector::const_iterator itrG = Groups.begin(), endG = Groups.end(); itrG != endG; ++itrG)
{
AString GroupName = m_Groups[StrToLower(*itrG)].m_Name; // Normalize group name
if (!RankName.empty())
{
RankName.push_back(',');
}
RankName.append(GroupName);
} // for itrG - Groups[]
// Create the rank, with al its groups:
if (!m_RankManager.RankExists(RankName))
{
m_RankManager.AddRank(RankName, "", "", m_Groups[StrToLower(Groups[0])].m_Color);
AddGroupsToRank(Groups, RankName);
}
// Set the rank to the user:
m_RankManager.SetPlayerRank(itr->second.m_UUID, itr->second.m_Name, RankName);
} // for itr - m_Users[]
}
};
////////////////////////////////////////////////////////////////////////////////
// cRankManager:
cRankManager::cRankManager(void) :
m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE),
m_IsInitialized(false)
{
}
void cRankManager::Initialize(cMojangAPI & a_MojangAPI)
{
ASSERT(!m_IsInitialized); // Calling Initialize for the second time?
// Create the DB tables, if they don't exist:
m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID INTEGER PRIMARY KEY, Name, MsgPrefix, MsgSuffix, MsgNameColorCode)");
m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID INTEGER)");
@ -229,6 +589,22 @@ cRankManager::cRankManager(void) :
m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermGroup (RankID INTEGER, PermGroupID INTEGER)");
m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (PermGroupID INTEGER, Permission)");
m_IsInitialized = true;
// Check if tables empty, migrate from ini files then
if (AreDBTablesEmpty())
{
LOGINFO("There are no ranks, migrating old-style INI files to new DB ranks...");
LOGINFO("(This might take a while)");
cRankManagerIniMigrator Migrator(*this, a_MojangAPI);
if (Migrator.Migrate())
{
LOGINFO("Ranks migrated.");
return;
}
}
// Migration failed.
// TODO: Check if tables empty, add some defaults then
}
@ -238,6 +614,8 @@ cRankManager::cRankManager(void) :
AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
@ -263,6 +641,8 @@ AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
AStringVector cRankManager::GetPlayerGroups(const AString & a_PlayerUUID)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -296,6 +676,8 @@ AStringVector cRankManager::GetPlayerGroups(const AString & a_PlayerUUID)
AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -329,6 +711,8 @@ AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID)
AStringVector cRankManager::GetRankGroups(const AString & a_RankName)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -357,6 +741,8 @@ AStringVector cRankManager::GetRankGroups(const AString & a_RankName)
AStringVector cRankManager::GetGroupPermissions(const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -384,6 +770,8 @@ AStringVector cRankManager::GetGroupPermissions(const AString & a_GroupName)
AStringVector cRankManager::GetRankPermissions(const AString & a_RankName)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -412,6 +800,8 @@ AStringVector cRankManager::GetRankPermissions(const AString & a_RankName)
AStringVector cRankManager::GetAllRanks(void)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -434,6 +824,8 @@ AStringVector cRankManager::GetAllRanks(void)
AStringVector cRankManager::GetAllGroups(void)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -456,6 +848,8 @@ AStringVector cRankManager::GetAllGroups(void)
AStringVector cRankManager::GetAllPermissions(void)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -483,6 +877,8 @@ bool cRankManager::GetPlayerMsgVisuals(
AString & a_MsgNameColorCode
)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -526,6 +922,8 @@ void cRankManager::AddRank(
const AString & a_MsgNameColorCode
)
{
ASSERT(m_IsInitialized);
try
{
// Check if such a rank name is already used:
@ -566,6 +964,8 @@ void cRankManager::AddRank(
void cRankManager::AddGroup(const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Check if such a rank name is already used:
@ -603,6 +1003,8 @@ void cRankManager::AddGroup(const AString & a_GroupName)
bool cRankManager::AddGroupToRank(const AString & a_GroupName, const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Transaction trans(m_DB);
@ -680,6 +1082,8 @@ bool cRankManager::AddGroupToRank(const AString & a_GroupName, const AString & a
bool cRankManager::AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Wrapp the entire operation into a transaction:
@ -746,8 +1150,83 @@ bool cRankManager::AddPermissionToGroup(const AString & a_Permission, const AStr
bool cRankManager::AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Wrapp the entire operation into a transaction:
SQLite::Transaction trans(m_DB);
// Get the group's ID:
int GroupID;
{
SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_GroupName);
if (!stmt.executeStep())
{
LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
return false;
}
GroupID = stmt.getColumn(0).getInt();
}
for (AStringVector::const_iterator itr = a_Permissions.begin(), end = a_Permissions.end(); itr != end; ++itr)
{
// Check if the permission is already present:
{
SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
stmt.bind(1, GroupID);
stmt.bind(2, *itr);
if (!stmt.executeStep())
{
LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, itr->c_str(), a_GroupName.c_str());
return false;
}
if (stmt.getColumn(0).getInt() > 0)
{
LOGD("%s: Permission %s is already present in group %s, skipping and returning success.",
__FUNCTION__, itr->c_str(), a_GroupName.c_str()
);
continue;
}
}
// Add the permission:
{
SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)");
stmt.bind(1, *itr);
stmt.bind(2, GroupID);
if (stmt.exec() <= 0)
{
LOGWARNING("%s: Failed to add permission %s to group %s, skipping.", __FUNCTION__, itr->c_str(), a_GroupName.c_str());
continue;
}
}
} // for itr - a_Permissions[]
// Adding succeeded:
trans.commit();
return true;
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to add permissions to group %s: %s",
__FUNCTION__, a_GroupName.c_str(), ex.what()
);
}
return false;
}
void cRankManager::RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
@ -823,6 +1302,8 @@ void cRankManager::RemoveRank(const AString & a_RankName, const AString & a_Repl
void cRankManager::RemoveGroup(const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
@ -876,6 +1357,8 @@ void cRankManager::RemoveGroup(const AString & a_GroupName)
void cRankManager::RemoveGroupFromRank(const AString & a_GroupName, const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
@ -930,6 +1413,8 @@ void cRankManager::RemoveGroupFromRank(const AString & a_GroupName, const AStrin
void cRankManager::RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
@ -972,6 +1457,8 @@ void cRankManager::RemovePermissionFromGroup(const AString & a_Permission, const
bool cRankManager::RenameRank(const AString & a_OldName, const AString & a_NewName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
@ -1014,6 +1501,8 @@ bool cRankManager::RenameRank(const AString & a_OldName, const AString & a_NewNa
bool cRankManager::RenameGroup(const AString & a_OldName, const AString & a_NewName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
@ -1056,6 +1545,8 @@ bool cRankManager::RenameGroup(const AString & a_OldName, const AString & a_NewN
void cRankManager::SetPlayerRank(const AString & a_PlayerUUID, const AString & a_PlayerName, const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap the entire operation into a transaction:
@ -1123,6 +1614,8 @@ void cRankManager::SetRankVisuals(
const AString & a_MsgNameColorCode
)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "UPDATE Rank SET MsgPrefix = ?, MsgSuffix = ?, MsgNameColorCode = ? WHERE Name = ?");
@ -1152,6 +1645,8 @@ bool cRankManager::GetRankVisuals(
AString & a_MsgNameColorCode
)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT MsgPrefix, MsgSuffix, MsgNameColorCode FROM Rank WHERE Name = ?");
@ -1179,6 +1674,8 @@ bool cRankManager::GetRankVisuals(
bool cRankManager::RankExists(const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT * FROM Rank WHERE Name = ?");
@ -1202,6 +1699,8 @@ bool cRankManager::RankExists(const AString & a_RankName)
bool cRankManager::GroupExists(const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT * FROM PermGroup WHERE Name = ?");
@ -1225,6 +1724,8 @@ bool cRankManager::GroupExists(const AString & a_GroupName)
bool cRankManager::IsPlayerRankSet(const AString & a_PlayerUUID)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT * FROM PlayerRank WHERE PlayerUUID = ?");
@ -1248,6 +1749,8 @@ bool cRankManager::IsPlayerRankSet(const AString & a_PlayerUUID)
bool cRankManager::IsGroupInRank(const AString & a_GroupName, const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB,
@ -1277,6 +1780,8 @@ bool cRankManager::IsGroupInRank(const AString & a_GroupName, const AString & a_
bool cRankManager::IsPermissionInGroup(const AString & a_Permission, const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB,
@ -1302,3 +1807,36 @@ bool cRankManager::IsPermissionInGroup(const AString & a_Permission, const AStri
bool cRankManager::AreDBTablesEmpty(void)
{
return (
IsDBTableEmpty("Rank") &&
IsDBTableEmpty("PlayerRank") &&
IsDBTableEmpty("PermGroup") &&
IsDBTableEmpty("RankPermGroup") &&
IsDBTableEmpty("PermissionItem")
);
}
bool cRankManager::IsDBTableEmpty(const AString & a_TableName)
{
try
{
SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM " + a_TableName);
return (stmt.executeStep() && (stmt.getColumn(0).getInt() == 0));
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
}
return false;
}

View File

@ -14,11 +14,22 @@
class cMojangAPI;
class cRankManager
{
public:
/** Creates the rank manager. Needs to be initialized before other use. */
cRankManager(void);
/** Initializes the rank manager. Performs migration and default-setting if no data is found in the DB.
The a_MojangAPI param is used when migrating from old ini files, to look up player UUIDs. */
void Initialize(cMojangAPI & a_MojangAPI);
/** Returns the name of the rank that the specified player has assigned to them. */
AString GetPlayerRankName(const AString & a_PlayerUUID);
@ -79,6 +90,11 @@ public:
Returns true if successful, false on error. */
bool AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName);
/** Adds the specified permissions to the specified permission group.
Fails if the permission group name is not found.
Returns true if successful, false on error. */
bool AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName);
/** Removes the specified rank.
All players assigned to that rank will be re-assigned to a_ReplacementRankName.
If a_ReplacementRankName is empty or not a valid rank, the player will be removed from the DB,
@ -147,7 +163,19 @@ public:
protected:
/** The database storage for all the data. */
SQLite::Database m_DB;
/** Set to true once the manager is initialized. */
bool m_IsInitialized;
/** Returns true if all the DB tables are empty, indicating a fresh new install. */
bool AreDBTablesEmpty(void);
/** Returns true iff the specified DB table is empty.
If there's an error while querying, returns false. */
bool IsDBTableEmpty(const AString & a_TableName);
} ;

View File

@ -156,6 +156,7 @@ void cRoot::Start(void)
m_WebAdmin->Init();
LOGD("Loading settings...");
m_RankManager.Initialize(m_MojangAPI);
m_GroupManager = new cGroupManager();
m_CraftingRecipes = new cCraftingRecipes;
m_FurnaceRecipe = new cFurnaceRecipe();