Fixed Bookshelves Checking (not completly)
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e6e702e7fd
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@ -658,17 +658,20 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
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cBlockArea Area;
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Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
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for (int x = 0; x < 7; x++)
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for (int x = 0; x < 6; x++)
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{
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for (int y = 0; y < 2; y++)
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for (int y = 0; y < 3; y++)
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{
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for (int z = 0; z < 7; z++)
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for (int z = 0; z < 6; z++)
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{
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LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str());
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if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE)
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if ((((x == 0) || (x == 5)) || ((z == 0) || (z == 5))) && ((y == 0) || y == 1))
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{
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LOG("BookShelf");
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LOG("%i", Area.GetRelBlockType(x, y, z));
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if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE)
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{
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LOG("BookShelf");
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}
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}
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}
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}
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