Merge pull request #50 from ravenscroftj/feature/drowning
Made player drowning implementation
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commit
dc777018b5
@ -40,6 +40,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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, m_IP("")
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, m_LastBlockActionTime( 0 )
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, m_LastBlockActionCnt( 0 )
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, m_AirLevel( MAX_AIR_LEVEL )
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, m_AirTickTimer( DROWNING_TICKS )
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, m_bVisible( true )
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, m_LastGroundHeight( 0 )
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, m_bTouchGround( false )
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@ -178,6 +180,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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}
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super::Tick(a_Dt, a_Chunk);
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//handle air drowning stuff
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HandleAir(a_Chunk);
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if (m_bDirtyPosition)
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{
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// Apply food exhaustion from movement:
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@ -1200,7 +1206,7 @@ bool cPlayer::LoadFromDisk()
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}
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m_Health = root.get("health", 0).asInt();
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m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
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m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
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m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
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m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
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@ -1246,6 +1252,7 @@ bool cPlayer::SaveToDisk()
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root["rotation"] = JSON_PlayerRotation;
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root["inventory"] = JSON_Inventory;
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root["health"] = m_Health;
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root["air"] = m_AirLevel;
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root["food"] = m_FoodLevel;
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root["foodSaturation"] = m_FoodSaturationLevel;
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root["foodTickTimer"] = m_FoodTickTimer;
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@ -1313,7 +1320,42 @@ void cPlayer::UseEquippedItem()
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}
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void cPlayer::HandleAir(cChunk & a_Chunk)
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{
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// Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
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// see if the player is /submerged/ water (block above is water)
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// Get the type of block the player's standing in:
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BLOCKTYPE BlockIn;
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int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelY = (int)floor(m_LastPosY + 1.1);
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int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
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// Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
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VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn));
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if (IsBlockWater(BlockIn))
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{
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// either reduce air level or damage player
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if(m_AirLevel < 1)
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{
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if(m_AirTickTimer < 1)
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{
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// damage player
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TakeDamage(dtDrowning, NULL, 1, 1, 0);
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// reset timer
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m_AirTickTimer = DROWNING_TICKS;
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}else{
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m_AirTickTimer -= 1;
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}
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}else{
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// reduce air supply
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m_AirLevel -= 1;
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}
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}else{
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// set the air back to maximum
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m_AirLevel = MAX_AIR_LEVEL;
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m_AirTickTimer = DROWNING_TICKS;
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}
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}
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void cPlayer::HandleFood(void)
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@ -29,6 +29,8 @@ public:
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MAX_HEALTH = 20,
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MAX_FOOD_LEVEL = 20,
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EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
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MAX_AIR_LEVEL = 300,
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DROWNING_TICKS = 10, //number of ticks per heart of damage
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} ;
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// tolua_end
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@ -161,6 +163,8 @@ public:
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double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
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int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
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int GetAirLevel (void) const { return m_AirLevel; }
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/// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
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bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
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@ -267,6 +271,11 @@ protected:
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std::string m_PlayerName;
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std::string m_LoadedWorldName;
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/// Player's air level (for swimming)
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int m_AirLevel;
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/// used to time ticks between damage taken via drowning/suffocation
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int m_AirTickTimer;
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bool m_bVisible;
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// Food-related variables:
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@ -329,7 +338,6 @@ protected:
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/// The world tick in which eating will be finished. -1 if not eating
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Int64 m_EatingFinishTick;
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virtual void Destroyed(void);
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/// Filters out damage for creative mode
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@ -338,6 +346,9 @@ protected:
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/// Called in each tick to handle food-related processing
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void HandleFood(void);
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/// Called in each tick to handle air-related processing i.e. drowning
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void HandleAir(cChunk & a_Chunk);
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/// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
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void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk);
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} ; // tolua_export
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