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Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarations

This commit is contained in:
James Ravenscroft 2013-08-08 11:01:45 +01:00
parent 9a6442a206
commit 864bdd2626
2 changed files with 9 additions and 9 deletions

View File

@ -1322,8 +1322,8 @@ void cPlayer::UseEquippedItem()
void cPlayer::HandleAir(cChunk & a_Chunk)
{
//Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
//see if the player is /submerged/ water (block above is water)
// Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
// see if the player is /submerged/ water (block above is water)
// Get the type of block the player's standing in:
BLOCKTYPE BlockIn;
int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
@ -1334,24 +1334,24 @@ void cPlayer::HandleAir(cChunk & a_Chunk)
if (IsBlockWater(BlockIn))
{
//either reduce air level or damage player
// either reduce air level or damage player
if(m_AirLevel < 1)
{
if(m_AirTickTimer < 1)
{
//damage player
// damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
//reset timer
// reset timer
m_AirTickTimer = DROWNING_TICKS;
}else{
m_AirTickTimer -= 1;
}
}else{
//reduce air supply
// reduce air supply
m_AirLevel -= 1;
}
}else{
//set the air back to maximum
// set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
}

View File

@ -271,9 +271,9 @@ protected:
std::string m_PlayerName;
std::string m_LoadedWorldName;
//Player's air level (for swimming)
/// Player's air level (for swimming)
int m_AirLevel;
//used to time ticks between damage taken via drowning/suffocation
/// used to time ticks between damage taken via drowning/suffocation
int m_AirTickTimer;
bool m_bVisible;