1
0
Fork 0

Fixed the formatting issues in player cpp files

This commit is contained in:
James Ravenscroft 2013-08-08 10:57:36 +01:00
parent e6c33b0256
commit 9a6442a206
2 changed files with 37 additions and 38 deletions

View File

@ -40,8 +40,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IP("")
, m_LastBlockActionTime( 0 )
, m_LastBlockActionCnt( 0 )
, m_AirLevel( MAX_AIR_LEVEL )
, m_AirTickTimer( DROWNING_TICKS )
, m_AirLevel( MAX_AIR_LEVEL )
, m_AirTickTimer( DROWNING_TICKS )
, m_bVisible( true )
, m_LastGroundHeight( 0 )
, m_bTouchGround( false )
@ -181,8 +181,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
//handle air drowning stuff
HandleAir(a_Chunk);
//handle air drowning stuff
HandleAir(a_Chunk);
if (m_bDirtyPosition)
{
@ -1252,7 +1252,7 @@ bool cPlayer::SaveToDisk()
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
root["health"] = m_Health;
root["air"] = m_AirLevel;
root["air"] = m_AirLevel;
root["food"] = m_FoodLevel;
root["foodSaturation"] = m_FoodSaturationLevel;
root["foodTickTimer"] = m_FoodTickTimer;
@ -1322,10 +1322,9 @@ void cPlayer::UseEquippedItem()
void cPlayer::HandleAir(cChunk & a_Chunk)
{
//Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
//see if the player is /submerged/ water (block above is water)
// Get the type of block the player's standing in:
//Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
//see if the player is /submerged/ water (block above is water)
// Get the type of block the player's standing in:
BLOCKTYPE BlockIn;
int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
int RelY = (int)floor(m_LastPosY + 1.1);
@ -1333,29 +1332,29 @@ void cPlayer::HandleAir(cChunk & a_Chunk)
// Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn));
if (IsBlockWater(BlockIn))
if (IsBlockWater(BlockIn))
{
//either reduce air level or damage player
if(m_AirLevel < 1)
{
if(m_AirTickTimer < 1)
{
//damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
//reset timer
m_AirTickTimer = DROWNING_TICKS;
}else{
m_AirTickTimer -= 1;
}
}else{
//reduce air supply
m_AirLevel -= 1;
}
//either reduce air level or damage player
if(m_AirLevel < 1)
{
if(m_AirTickTimer < 1)
{
//damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
//reset timer
m_AirTickTimer = DROWNING_TICKS;
}else{
m_AirTickTimer -= 1;
}
}else{
//reduce air supply
m_AirLevel -= 1;
}
}else{
//set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
}
//set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
}
}

View File

@ -29,8 +29,8 @@ public:
MAX_HEALTH = 20,
MAX_FOOD_LEVEL = 20,
EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
MAX_AIR_LEVEL = 300,
DROWNING_TICKS = 10, //number of ticks per heart of damage
MAX_AIR_LEVEL = 300,
DROWNING_TICKS = 10, //number of ticks per heart of damage
} ;
// tolua_end
@ -271,10 +271,10 @@ protected:
std::string m_PlayerName;
std::string m_LoadedWorldName;
//Player's air level (for swimming)
int m_AirLevel;
//used to time ticks between damage taken via drowning/suffocation
int m_AirTickTimer;
//Player's air level (for swimming)
int m_AirLevel;
//used to time ticks between damage taken via drowning/suffocation
int m_AirTickTimer;
bool m_bVisible;
@ -346,8 +346,8 @@ protected:
/// Called in each tick to handle food-related processing
void HandleFood(void);
/// Called in each tick to handle air-related processing i.e. drowning
void HandleAir(cChunk & a_Chunk);
/// Called in each tick to handle air-related processing i.e. drowning
void HandleAir(cChunk & a_Chunk);
/// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk);