diff --git a/source/Player.cpp b/source/Player.cpp index 0ec6bb5ca..21f31c555 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -40,8 +40,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_IP("") , m_LastBlockActionTime( 0 ) , m_LastBlockActionCnt( 0 ) - , m_AirLevel( MAX_AIR_LEVEL ) - , m_AirTickTimer( DROWNING_TICKS ) + , m_AirLevel( MAX_AIR_LEVEL ) + , m_AirTickTimer( DROWNING_TICKS ) , m_bVisible( true ) , m_LastGroundHeight( 0 ) , m_bTouchGround( false ) @@ -181,8 +181,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) super::Tick(a_Dt, a_Chunk); - //handle air drowning stuff - HandleAir(a_Chunk); + //handle air drowning stuff + HandleAir(a_Chunk); if (m_bDirtyPosition) { @@ -1252,7 +1252,7 @@ bool cPlayer::SaveToDisk() root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["health"] = m_Health; - root["air"] = m_AirLevel; + root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; root["foodTickTimer"] = m_FoodTickTimer; @@ -1322,10 +1322,9 @@ void cPlayer::UseEquippedItem() void cPlayer::HandleAir(cChunk & a_Chunk) { - //Ref.: http://www.minecraftwiki.net/wiki/Chunk_format - - //see if the player is /submerged/ water (block above is water) - // Get the type of block the player's standing in: + //Ref.: http://www.minecraftwiki.net/wiki/Chunk_format + //see if the player is /submerged/ water (block above is water) + // Get the type of block the player's standing in: BLOCKTYPE BlockIn; int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; int RelY = (int)floor(m_LastPosY + 1.1); @@ -1333,29 +1332,29 @@ void cPlayer::HandleAir(cChunk & a_Chunk) // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)); - if (IsBlockWater(BlockIn)) + if (IsBlockWater(BlockIn)) { - //either reduce air level or damage player - if(m_AirLevel < 1) - { - if(m_AirTickTimer < 1) - { - //damage player - TakeDamage(dtDrowning, NULL, 1, 1, 0); - //reset timer - m_AirTickTimer = DROWNING_TICKS; - }else{ - m_AirTickTimer -= 1; - } - }else{ - //reduce air supply - m_AirLevel -= 1; - } + //either reduce air level or damage player + if(m_AirLevel < 1) + { + if(m_AirTickTimer < 1) + { + //damage player + TakeDamage(dtDrowning, NULL, 1, 1, 0); + //reset timer + m_AirTickTimer = DROWNING_TICKS; + }else{ + m_AirTickTimer -= 1; + } + }else{ + //reduce air supply + m_AirLevel -= 1; + } }else{ - //set the air back to maximum - m_AirLevel = MAX_AIR_LEVEL; - m_AirTickTimer = DROWNING_TICKS; - } + //set the air back to maximum + m_AirLevel = MAX_AIR_LEVEL; + m_AirTickTimer = DROWNING_TICKS; + } } diff --git a/source/Player.h b/source/Player.h index c0fe31863..f1d746318 100644 --- a/source/Player.h +++ b/source/Player.h @@ -29,8 +29,8 @@ public: MAX_HEALTH = 20, MAX_FOOD_LEVEL = 20, EATING_TICKS = 30, ///< Number of ticks it takes to eat an item - MAX_AIR_LEVEL = 300, - DROWNING_TICKS = 10, //number of ticks per heart of damage + MAX_AIR_LEVEL = 300, + DROWNING_TICKS = 10, //number of ticks per heart of damage } ; // tolua_end @@ -271,10 +271,10 @@ protected: std::string m_PlayerName; std::string m_LoadedWorldName; - //Player's air level (for swimming) - int m_AirLevel; - //used to time ticks between damage taken via drowning/suffocation - int m_AirTickTimer; + //Player's air level (for swimming) + int m_AirLevel; + //used to time ticks between damage taken via drowning/suffocation + int m_AirTickTimer; bool m_bVisible; @@ -346,8 +346,8 @@ protected: /// Called in each tick to handle food-related processing void HandleFood(void); - /// Called in each tick to handle air-related processing i.e. drowning - void HandleAir(cChunk & a_Chunk); + /// Called in each tick to handle air-related processing i.e. drowning + void HandleAir(cChunk & a_Chunk); /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk);