1
0

Merge pull request #2878 from LogicParrot/wolf2

Fix crash when tamed wolf is hit by arrows
This commit is contained in:
LogicParrot 2016-01-16 16:58:49 +02:00
commit dc33276dda
7 changed files with 79 additions and 61 deletions

View File

@ -1640,7 +1640,10 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
}
a_Entity->TakeDamage(*m_Me);
m_Me->AddFoodExhaustion(0.3);
m_Me->NotifyFriendlyWolves(a_Entity);
if (a_Entity->IsPawn())
{
m_Me->NotifyFriendlyWolves(static_cast<cPawn*>(a_Entity));
}
return true;
}
} Callback(m_Player);

View File

@ -79,7 +79,7 @@ cEntity::~cEntity()
{
// Before deleting, the entity needs to have been removed from the world, if ever added
ASSERT((m_World == nullptr) || !m_World->HasEntity(m_UniqueID));
/*
// DEBUG:
LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
@ -89,7 +89,7 @@ cEntity::~cEntity()
this
);
*/
if (m_AttachedTo != nullptr)
{
Detach();
@ -143,23 +143,23 @@ bool cEntity::Initialize(cWorld & a_World)
{
return false;
}
/*
// DEBUG:
LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
);
*/
m_IsInitialized = true;
m_World = &a_World;
m_World->AddEntity(this);
cPluginManager::Get()->CallHookSpawnedEntity(a_World, *this);
// Spawn the entity on the clients:
a_World.BroadcastSpawnEntity(*this);
return true;
}
@ -202,7 +202,7 @@ void cEntity::Destroy(bool a_ShouldBroadcast)
{
return;
}
if (a_ShouldBroadcast)
{
m_World->BroadcastDestroyEntity(*this);
@ -220,7 +220,7 @@ void cEntity::Destroy(bool a_ShouldBroadcast)
void cEntity::TakeDamage(cEntity & a_Attacker)
{
int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
}
@ -242,10 +242,17 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
{
TakeDamageInfo TDI;
TDI.DamageType = a_DamageType;
TDI.Attacker = a_Attacker;
if ((a_Attacker != nullptr) && a_Attacker->IsPawn())
{
TDI.Attacker = a_Attacker;
}
else
{
TDI.Attacker = nullptr;
}
TDI.RawDamage = a_RawDamage;
TDI.FinalDamage = a_FinalDamage;
Vector3d Heading(0, 0, 0);
if (a_Attacker != nullptr)
{
@ -321,7 +328,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments;
int SharpnessLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchSharpness));
int SmiteLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchSmite));
int BaneOfArthropodsLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods));
@ -362,7 +369,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
a_TDI.RawDamage += static_cast<int>(ceil(2.5 * BaneOfArthropodsLevel));
// TODO: Add slowness effect
break;
};
default: break;
@ -406,7 +413,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
const cItem & Item = ArmorItems[i];
ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
}
if (ThornsLevel > 0)
{
int Chance = static_cast<int>(ThornsLevel * 15);
@ -419,7 +426,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.GenerateRandomInteger(1, 4), 0);
}
}
if (!Player->IsOnGround())
{
if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
@ -478,13 +485,13 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
}
TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection;
EPFProtection = EPFProtection / TotalEPF;
EPFFireProtection = EPFFireProtection / TotalEPF;
EPFFeatherFalling = EPFFeatherFalling / TotalEPF;
EPFBlastProtection = EPFBlastProtection / TotalEPF;
EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
if (TotalEPF > 25)
{
TotalEPF = 25;
@ -505,7 +512,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
EPFFeatherFalling = TotalEPF * EPFFeatherFalling;
EPFBlastProtection = TotalEPF * EPFBlastProtection;
EPFProjectileProtection = TotalEPF * EPFProjectileProtection;
int RemovedDamage = 0;
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin))
@ -517,7 +524,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
RemovedDamage += CeilC(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
}
if (a_TDI.DamageType == dtBurning)
{
RemovedDamage += CeilC(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
@ -542,9 +549,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
}
m_Health -= static_cast<short>(a_TDI.FinalDamage);
// TODO: Apply damage to armor
m_Health = std::max(m_Health, 0);
// Add knockback:
@ -644,7 +651,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
return false;
}
case dtAttack:
case dtArrowAttack:
case dtCactusContact:
@ -667,13 +674,13 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
// Filter out damage types that are not protected by armor:
if (!ArmorCoversAgainst(a_DamageType))
{
return 0;
}
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
int ArmorValue = 0;
@ -709,10 +716,10 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
}
// TODO: Special armor cases, such as wool, saddles, dog's collar
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20
// Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
return a_Damage * (ArmorValue * 4) / 100;
}
@ -724,7 +731,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver)
{
// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
// TODO: Enchantments
return 1;
}
@ -738,7 +745,7 @@ void cEntity::KilledBy(TakeDamageInfo & a_TDI)
m_Health = 0;
cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_TDI.Attacker, a_TDI);
if (m_Health > 0)
{
// Plugin wants to 'unkill' the pawn. Abort
@ -786,7 +793,7 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
m_TicksAlive++;
if (m_InvulnerableTicks > 0)
{
m_InvulnerableTicks--;
@ -829,7 +836,7 @@ void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// Handle drowning
HandleAir();
}
if (!DetectPortal()) // Our chunk is invalid if we have moved to another world
{
// None of the above functions changed position, we remain in the chunk of NextChunk
@ -855,7 +862,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt);
Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ());
Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ());
if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
{
// Outside of the world
@ -863,7 +870,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
AddPosition(GetSpeed() * DtSec.count());
return;
}
int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ);
@ -910,7 +917,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
break;
}
} // for i - gCrossCoords[]
if (IsNoAirSurrounding)
{
NextPos.y += 0.5;
@ -983,7 +990,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
m_WaterSpeed.z = -0.2f;
m_bOnGround = false;
break;
default:
break;
}
@ -1098,7 +1105,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
m_TicksLeftBurning = 0;
}
}
// Do the burning damage:
if (m_TicksLeftBurning > 0)
{
@ -1113,7 +1120,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
}
m_TicksLeftBurning--;
}
// Update the burning times, based on surroundings:
int MinRelX = FloorC(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
int MaxRelX = FloorC(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
@ -1124,7 +1131,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
bool HasWater = false;
bool HasLava = false;
bool HasFire = false;
for (int x = MinRelX; x <= MaxRelX; x++)
{
for (int z = MinRelZ; z <= MaxRelZ; z++)
@ -1136,7 +1143,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
BLOCKTYPE Block;
a_Chunk.UnboundedRelGetBlockType(RelX, y, RelZ, Block);
switch (Block)
{
case E_BLOCK_FIRE:
@ -1160,18 +1167,18 @@ void cEntity::TickBurning(cChunk & a_Chunk)
} // for y
} // for z
} // for x
if (HasWater)
{
// Extinguish the fire
m_TicksLeftBurning = 0;
}
if (HasLava)
{
// Burn:
m_TicksLeftBurning = BURN_TICKS;
// Periodically damage:
m_TicksSinceLastLavaDamage++;
if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
@ -1187,12 +1194,12 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
m_TicksSinceLastLavaDamage = 0;
}
if (HasFire)
{
// Burn:
m_TicksLeftBurning = BURN_TICKS;
// Periodically damage:
m_TicksSinceLastFireDamage++;
if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
@ -1208,7 +1215,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
m_TicksSinceLastFireDamage = 0;
}
// If just started / finished burning, notify descendants:
if ((m_TicksLeftBurning > 0) && !HasBeenBurning)
{
@ -1383,7 +1390,7 @@ bool cEntity::DetectPortal()
if (GetWorld()->GetDimension() == dimEnd)
{
if (GetWorld()->GetLinkedOverworldName().empty())
{
return false;
@ -1417,7 +1424,7 @@ bool cEntity::DetectPortal()
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedEndWorldName(), dimEnd, GetWorld()->GetName()), false);
}
}
default: break;
}
@ -1528,7 +1535,7 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
WrapSpeed();
}
@ -1644,7 +1651,7 @@ void cEntity::StartBurning(int a_TicksLeftBurning)
m_TicksLeftBurning = std::max(m_TicksLeftBurning, a_TicksLeftBurning);
return;
}
m_TicksLeftBurning = a_TicksLeftBurning;
OnStartedBurning();
}
@ -1660,7 +1667,7 @@ void cEntity::StopBurning(void)
m_TicksSinceLastBurnDamage = 0;
m_TicksSinceLastFireDamage = 0;
m_TicksSinceLastLavaDamage = 0;
// Notify if the entity has stopped burning
if (HasBeenBurning)
{
@ -1717,7 +1724,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
m_World->BroadcastEntityVelocity(*this, a_Exclude);
m_bHasSentNoSpeed = false;
}
// TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastSentPosition.x * 32.0);
int DiffY = FloorC(GetPosY() * 32.0) - FloorC(m_LastSentPosition.y * 32.0);

View File

@ -856,7 +856,10 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if (a_TDI.Attacker != nullptr)
{
NotifyFriendlyWolves(a_TDI.Attacker);
if (a_TDI.Attacker->IsPawn())
{
NotifyFriendlyWolves(static_cast<cPawn*>(a_TDI.Attacker));
}
}
m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5));
return true;
@ -868,16 +871,16 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
void cPlayer::NotifyFriendlyWolves(cEntity * a_Opponent)
void cPlayer::NotifyFriendlyWolves(cPawn * a_Opponent)
{
ASSERT(a_Opponent != nullptr);
class LookForWolves : public cEntityCallback
{
public:
cPlayer * m_Player;
cEntity * m_Attacker;
cPawn * m_Attacker;
LookForWolves(cPlayer * a_Me, cEntity * a_MyAttacker) :
LookForWolves(cPlayer * a_Me, cPawn * a_MyAttacker) :
m_Player(a_Me),
m_Attacker(a_MyAttacker)
{

View File

@ -500,7 +500,7 @@ public:
bool PlaceBlocks(const sSetBlockVector & a_Blocks);
/** Notify friendly wolves that we took damage or did damage to an entity so that they might assist us. */
void NotifyFriendlyWolves(cEntity * a_Opponent);
void NotifyFriendlyWolves(cPawn * a_Opponent);
// cEntity overrides:
virtual bool IsCrouched (void) const override { return m_IsCrouched; }

View File

@ -316,12 +316,13 @@ void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
{
if (a_EntityHit.IsPawn() && (GetCreatorName() != "")) // If we're hitting a mob or a player and we were created by a player
{
class cNotifyWolves : public cEntityCallback
{
public:
cEntity * m_EntityHit;
cPawn * m_EntityHit;
cNotifyWolves(cEntity * a_Entity) :
cNotifyWolves(cPawn * a_Entity) :
m_EntityHit(a_Entity)
{
}
@ -331,7 +332,7 @@ void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
static_cast<cPlayer*>(a_Player)->NotifyFriendlyWolves(m_EntityHit);
return true;
}
} Callback(&a_EntityHit);
} Callback(static_cast<cPawn*>(&a_EntityHit));
m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback);
}

View File

@ -73,8 +73,12 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
void cWolf::NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent)
void cWolf::NearbyPlayerIsFighting(cPlayer * a_Player, cPawn * a_Opponent)
{
if (a_Opponent == nullptr)
{
return;
}
if ((m_Target == nullptr) && (a_Player->GetName() == m_OwnerName) && !IsSitting() && (a_Opponent->IsPawn()))
{
m_Target = a_Opponent;

View File

@ -51,7 +51,7 @@ public:
- The wolf is not already attacking a mob.
- The wolf is not sitting.
This is called by cPlayer::NotifyFriendlyWolves whenever a player takes or deals damage and a wolf is nearby. */
void NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent);
void NearbyPlayerIsFighting(cPlayer * a_Player, cPawn * a_Opponent);
virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;