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Tiger Wang 2021-03-06 12:59:39 +00:00 committed by GitHub
parent 00e6239b20
commit d9a2b8611c
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3 changed files with 27 additions and 36 deletions

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@ -130,33 +130,24 @@ public:
namespace ChunkDef /** Invokes the callback functor for every chunk section containing at least one present block or light section data.
{ This is used to collect all data for all sections.
using cForEachSectionCallback = cFunctionRef<void( In macro form to work around a Visual Studio 2017 ICE bug. */
size_t, #define ChunkDef_ForEachSection(BlockData, LightData, Callback) \
ChunkBlockData::BlockArray *, do \
ChunkBlockData::MetaArray *, { \
ChunkLightData::LightArray *, for (size_t Y = 0; Y < cChunkDef::NumSections; ++Y) \
ChunkLightData::LightArray *)>; { \
const auto Blocks = BlockData.GetSection(Y); \
/** Invokes the callback functor for every chunk section containing at least one present block or light section data. const auto Metas = BlockData.GetMetaSection(Y); \
This is used to collect all data for all sections. */ const auto BlockLights = LightData.GetBlockLightSection(Y); \
inline void ForEachSection(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, cForEachSectionCallback a_Callback) const auto SkyLights = LightData.GetSkyLightSection(Y); \
{ if ((Blocks != nullptr) || (Metas != nullptr) || (BlockLights != nullptr) || (SkyLights != nullptr)) \
for (size_t Y = 0; Y < cChunkDef::NumSections; ++Y) { \
{ Callback \
const auto Blocks = a_BlockData.GetSection(Y); } \
const auto Metas = a_BlockData.GetMetaSection(Y); } \
const auto BlockLights = a_LightData.GetBlockLightSection(Y); } while (false)
const auto SkyLights = a_LightData.GetSkyLightSection(Y);
if ((Blocks != nullptr) || (Metas != nullptr) || (BlockLights != nullptr) || (SkyLights != nullptr))
{
a_Callback(Y, Blocks, Metas, BlockLights, SkyLights);
}
}
}
}

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@ -21,7 +21,7 @@ namespace
size_t Present = 0; size_t Present = 0;
UInt16 Mask = 0; UInt16 Mask = 0;
ChunkDef::ForEachSection(a_BlockData, a_LightData, [&Present, &Mask](const auto Y, auto, auto, auto, auto) ChunkDef_ForEachSection(a_BlockData, a_LightData,
{ {
Present++; Present++;
Mask |= (1 << Y); Mask |= (1 << Y);
@ -206,7 +206,7 @@ inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_Ch
// each array stores all present sections of the same kind packed together // each array stores all present sections of the same kind packed together
// Write the block types to the packet: // Write the block types to the packet:
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, auto, auto) ChunkDef_ForEachSection(a_BlockData, a_LightData,
{ {
const bool BlocksExist = Blocks != nullptr; const bool BlocksExist = Blocks != nullptr;
const bool MetasExist = Metas != nullptr; const bool MetasExist = Metas != nullptr;
@ -221,7 +221,7 @@ inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_Ch
}); });
// Write the block lights: // Write the block lights:
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, auto, auto, const auto BlockLights, auto) ChunkDef_ForEachSection(a_BlockData, a_LightData,
{ {
if (BlockLights == nullptr) if (BlockLights == nullptr)
{ {
@ -234,7 +234,7 @@ inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_Ch
}); });
// Write the sky lights: // Write the sky lights:
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, auto, auto, auto, const auto SkyLights) ChunkDef_ForEachSection(a_BlockData, a_LightData,
{ {
if (SkyLights == nullptr) if (SkyLights == nullptr)
{ {
@ -295,7 +295,7 @@ inline void cChunkDataSerializer::Serialize107(const int a_ChunkX, const int a_C
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize)); m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section... // Write each chunk section...
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights) ChunkDef_ForEachSection(a_BlockData, a_LightData,
{ {
m_Packet.WriteBEUInt8(BitsPerEntry); m_Packet.WriteBEUInt8(BitsPerEntry);
m_Packet.WriteVarInt32(0); // Palette length is 0 m_Packet.WriteVarInt32(0); // Palette length is 0
@ -353,7 +353,7 @@ inline void cChunkDataSerializer::Serialize110(const int a_ChunkX, const int a_C
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize)); m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section... // Write each chunk section...
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights) ChunkDef_ForEachSection(a_BlockData, a_LightData,
{ {
m_Packet.WriteBEUInt8(BitsPerEntry); m_Packet.WriteBEUInt8(BitsPerEntry);
m_Packet.WriteVarInt32(0); // Palette length is 0 m_Packet.WriteVarInt32(0); // Palette length is 0
@ -414,7 +414,7 @@ inline void cChunkDataSerializer::Serialize393(const int a_ChunkX, const int a_C
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize)); m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section... // Write each chunk section...
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights) ChunkDef_ForEachSection(a_BlockData, a_LightData,
{ {
m_Packet.WriteBEUInt8(BitsPerEntry); m_Packet.WriteBEUInt8(BitsPerEntry);
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize)); m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
@ -479,7 +479,7 @@ inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_C
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize)); m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section... // Write each chunk section...
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, auto, auto) ChunkDef_ForEachSection(a_BlockData, a_LightData,
{ {
m_Packet.WriteBEInt16(-1); m_Packet.WriteBEInt16(-1);
m_Packet.WriteBEUInt8(BitsPerEntry); m_Packet.WriteBEUInt8(BitsPerEntry);

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@ -1182,7 +1182,7 @@ void NBTChunkSerializer::Serialize(const cWorld & aWorld, cChunkCoords aCoords,
// Save blockdata: // Save blockdata:
aWriter.BeginList("Sections", TAG_Compound); aWriter.BeginList("Sections", TAG_Compound);
ChunkDef::ForEachSection(serializer.m_BlockData, serializer.m_LightData, [&aWriter](const auto Y, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights) ChunkDef_ForEachSection(serializer.m_BlockData, serializer.m_LightData,
{ {
aWriter.BeginCompound(""); aWriter.BeginCompound("");