Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@51 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
ef99915447
commit
d2b1aea018
8
makefile
8
makefile
@ -90,6 +90,7 @@ MCServer : \
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build/cInventory.o\
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build/cLog.o\
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build/cMonster.o\
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build/cRedstone.o\
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build/cPawn.o\
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build/cPickup.o\
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build/cPlayer.o\
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@ -275,6 +276,7 @@ MCServer : \
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build/cInventory.o\
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build/cLog.o\
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build/cMonster.o\
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build/cRedstone.o\
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build/cPawn.o\
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build/cPickup.o\
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build/cPlayer.o\
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@ -463,6 +465,7 @@ clean :
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build/cInventory.o\
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build/cLog.o\
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build/cMonster.o\
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build/cRedstone.o\
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build/cPawn.o\
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build/cPickup.o\
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build/cPlayer.o\
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@ -721,6 +724,11 @@ build/cMonster.o : source/cMonster.cpp
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$(CC) $(CC_OPTIONS) source/cMonster.cpp -c $(INCLUDE) -o build/cMonster.o
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# Item # 23 -- cRedstone --
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build/cRedstone.o : source/cRedstone.cpp
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$(CC) $(CC_OPTIONS) source/cRedstone.cpp -c $(INCLUDE) -o build/cRedstone.o
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# Item # 25 -- cPawn --
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build/cPawn.o : source/cPawn.cpp
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$(CC) $(CC_OPTIONS) source/cPawn.cpp -c $(INCLUDE) -o build/cPawn.o
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@ -16,7 +16,7 @@
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#include "cStairs.h"
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#include "cLadder.h"
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#include "cSign.h"
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#include "cRedstoneRepeater.h"
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#include "cRedstone.h"
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#include "cBlockToPickup.h"
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#include "cMonster.h"
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#include "cChatColor.h"
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@ -523,6 +523,16 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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{
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if( World->DigBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PickupItem ) )
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{
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printf("OldBlock,E_BLOCK_REDSTONE_TORCH_ON: %i,%i\n", OldBlock, E_BLOCK_REDSTONE_TORCH_ON );
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if (OldBlock == E_BLOCK_REDSTONE_TORCH_ON) {
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cRedstone Redstone(World);
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Redstone.cRedstone::ChangeRedstoneTorch( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
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}
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if (OldBlock == E_BLOCK_REDSTONE_TORCH_OFF) {
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cRedstone Redstone(World);
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Redstone.cRedstone::ChangeRedstoneTorch( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
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}
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int helditem = m_Player->GetInventory().GetEquippedItem().m_ItemID;
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bool itemhasdur = false;
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switch(helditem)
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@ -640,7 +650,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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bool bPlaceBlock = true;
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if( PacketData->m_Direction >= 0 )
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{
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bool is_redstone_dust = false;
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ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
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switch( BlockID )
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{
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@ -746,24 +755,37 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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break;
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char MetaData = (char)Equipped.m_ItemHealth;
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bool is_redstone_dust = false;
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switch( PacketData->m_ItemType ) // Special handling for special items
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{
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case E_BLOCK_TORCH:
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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break;
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case E_BLOCK_REDSTONE_TORCH_OFF:
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{
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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//check redstone circuit:
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//if( GetBlock( X, Y+1, Z ) == E_BLOCK_AIR )
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if( g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY+2, PacketData->m_PosZ ) ] == true ) {//if block above is transparent
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printf("transparent above me\n");
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} else {
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printf("transparent not above me\n");
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}
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cRedstone Redstone(m_Player->GetWorld());
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Redstone.cRedstone::ChangeRedstoneTorch( PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, true );
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break;
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}
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case E_BLOCK_REDSTONE_TORCH_ON:
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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break;
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case E_ITEM_REDSTONE_DUST:
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is_redstone_dust = true;
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MetaData = 0;
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PacketData->m_ItemType = E_BLOCK_REDSTONE_WIRE;
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break;
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case E_ITEM_REDSTONE_REPEATER:
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MetaData = cRedstoneRepeater::RotationToMetaData( m_Player->GetRotation() );
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MetaData = cRedstone::RepeaterRotationToMetaData( m_Player->GetRotation() );
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PacketData->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
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break;
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case E_BLOCK_COBBLESTONE_STAIRS:
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@ -7,6 +7,7 @@ class Game;
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class cPacket;
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class cChunk;
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class cPlayer;
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class cRedstone;
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class cClientHandle // tolua_export
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{ // tolua_export
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public:
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79
source/cRedstone.cpp
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79
source/cRedstone.cpp
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@ -0,0 +1,79 @@
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#include "cRedstone.h"
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#include "cWorld.h"
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cRedstone::cRedstone( cWorld* a_World )
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:m_World ( a_World )
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{
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}
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void cRedstone::ChangeRedstoneTorch( int fillx, int filly, int fillz, bool added )
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{
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char metadata = 0;
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if (added) {
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metadata = 15;
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} else {
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metadata = 0;
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}
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if ( ( m_World->GetWorld()->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx+1, filly, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx-1, filly, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly, fillz+1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly, fillz-1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx+1, filly-1, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx-1, filly-1, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly-1, fillz+1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly-1, fillz-1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx+1, filly+1, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx-1, filly+1, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly+1, fillz+1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly+1, fillz-1, metadata );
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}
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}
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void cRedstone::LightRedstone( int fillx, int filly, int fillz, char metadata)
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{
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if ( ( (int)m_World->GetWorld()->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetWorld()->GetBlockMeta( fillx, filly, fillz) != metadata ) ) {
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m_World->GetWorld()->SetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, metadata );
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LightRedstone(fillx-1,filly,fillz,metadata);
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LightRedstone(fillx+1,filly,fillz,metadata);
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LightRedstone(fillx,filly,fillz-1,metadata);
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LightRedstone(fillx,filly,fillz+1,metadata);
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LightRedstone(fillx-1,filly-1,fillz,metadata);
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LightRedstone(fillx+1,filly-1,fillz,metadata);
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LightRedstone(fillx,filly-1,fillz-1,metadata);
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LightRedstone(fillx,filly-1,fillz+1,metadata);
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LightRedstone(fillx-1,filly+1,fillz,metadata);
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LightRedstone(fillx+1,filly+1,fillz,metadata);
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LightRedstone(fillx,filly+1,fillz-1,metadata);
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LightRedstone(fillx,filly+1,fillz+1,metadata);
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}
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}
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108
source/cRedstone.h
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108
source/cRedstone.h
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@ -0,0 +1,108 @@
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#pragma once
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class cWorld;
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class cRedstone
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{
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public:
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cRedstone( cWorld* a_World );
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static char RepeaterRotationToMetaData( float a_Rotation )
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{
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a_Rotation += 90 + 45; // So its not aligned with axis
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if( a_Rotation > 360.f ) a_Rotation -= 360.f;
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if( a_Rotation >= 0.f && a_Rotation < 90.f )
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return 0x1;
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else if( a_Rotation >= 180 && a_Rotation < 270 )
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return 0x3;
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else if( a_Rotation >= 90 && a_Rotation < 180 )
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return 0x2;
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else
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return 0x0;
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}
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void LightRedstone( int, int, int, char );
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void ChangeRedstoneTorch( int, int, int, bool );
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cWorld* m_World;
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};
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/*
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cRedstone::cRedstone( cWorld* a_World )
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:m_World ( a_World )
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{
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}
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void cRedstone::ChangeRedstoneTorch( int fillx, int filly, int fillz, bool added )
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{
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char metadata = 0;
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if (added) {
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metadata = 15;
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} else {
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metadata = 0;
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}
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if ( ( m_World->GetWorld()->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx+1, filly, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx-1, filly, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly, fillz+1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly, fillz-1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx+1, filly-1, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx-1, filly-1, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly-1, fillz+1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly-1, fillz-1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx+1, filly+1, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx-1, filly+1, fillz, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly+1, fillz+1, metadata );
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}
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if ( ((int)m_World->GetWorld()->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) ) {
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LightRedstone( fillx, filly+1, fillz-1, metadata );
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}
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}
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void cRedstone::LightRedstone( int fillx, int filly, int fillz, char metadata)
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{
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if ( ( (int)m_World->GetWorld()->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetWorld()->GetBlockMeta( fillx, filly, fillz) != metadata ) ) {
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m_World->GetWorld()->SetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, metadata );
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LightRedstone(fillx-1,filly,fillz,metadata);
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LightRedstone(fillx+1,filly,fillz,metadata);
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LightRedstone(fillx,filly,fillz-1,metadata);
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LightRedstone(fillx,filly,fillz+1,metadata);
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LightRedstone(fillx-1,filly-1,fillz,metadata);
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LightRedstone(fillx+1,filly-1,fillz,metadata);
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LightRedstone(fillx,filly-1,fillz-1,metadata);
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LightRedstone(fillx,filly-1,fillz+1,metadata);
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LightRedstone(fillx-1,filly+1,fillz,metadata);
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LightRedstone(fillx+1,filly+1,fillz,metadata);
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LightRedstone(fillx,filly+1,fillz-1,metadata);
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LightRedstone(fillx,filly+1,fillz+1,metadata);
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}
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}
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*/
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@ -1,20 +0,0 @@
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#pragma once
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class cRedstoneRepeater //tolua_export
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{ //tolua_export
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public:
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static char RotationToMetaData( float a_Rotation ) //tolua_export
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{ //tolua_export
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printf("a_Rotation: %f\n",a_Rotation);
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a_Rotation += 90 + 45; // So its not aligned with axis
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if( a_Rotation > 360.f ) a_Rotation -= 360.f;
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if( a_Rotation >= 0.f && a_Rotation < 90.f ){
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return 0x1;}
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else if( a_Rotation >= 180 && a_Rotation < 270 ){
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return 0x3;}
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else if( a_Rotation >= 90 && a_Rotation < 180 ){
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return 0x2;}
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else
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return 0x0;
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} //tolua_export
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}; //tolua_export
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Loading…
Reference in New Issue
Block a user