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Split cHTTPConnection implementation into a separate file.

This commit is contained in:
madmaxoft 2013-09-27 19:34:46 +02:00
parent f4efcb9080
commit d0b9e81795
5 changed files with 247 additions and 206 deletions

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@ -2719,6 +2719,14 @@
<Filter
Name="HTTPServer"
>
<File
RelativePath="..\source\HTTPServer\HTTPConnection.cpp"
>
</File>
<File
RelativePath="..\source\HTTPServer\HTTPConnection.h"
>
</File>
<File
RelativePath="..\source\HTTPServer\HTTPMessage.cpp"
>

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@ -0,0 +1,147 @@
// HTTPConnection.cpp
// Implements the cHTTPConnection class representing a single persistent connection in the HTTP server.
#include "Globals.h"
#include "HTTPConnection.h"
#include "HTTPMessage.h"
#include "HTTPServer.h"
cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) :
m_HTTPServer(a_HTTPServer),
m_State(wcsRecvHeaders),
m_CurrentRequest(NULL)
{
}
void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response)
{
AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str());
}
void cHTTPConnection::Send(const cHTTPResponse & a_Response)
{
ASSERT(m_State = wcsRecvIdle);
a_Response.AppendToData(m_OutgoingData);
m_State = wcsSendingResp;
}
void cHTTPConnection::Send(const void * a_Data, int a_Size)
{
ASSERT(m_State == wcsSendingResp);
AppendPrintf(m_OutgoingData, "%x\r\n", a_Size);
m_OutgoingData.append((const char *)a_Data, a_Size);
}
void cHTTPConnection::FinishResponse(void)
{
ASSERT(m_State == wcsSendingResp);
m_OutgoingData.append("0\r\n");
m_State = wcsRecvHeaders;
}
void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
{
switch (m_State)
{
case wcsRecvHeaders:
{
ASSERT(m_CurrentRequest == NULL);
// Start searching 3 chars from the end of the already received data, if available:
size_t SearchStart = m_IncomingHeaderData.size();
SearchStart = (SearchStart > 3) ? SearchStart - 3 : 0;
m_IncomingHeaderData.append(a_Data, a_Size);
// Parse the header, if it is complete:
size_t idxEnd = m_IncomingHeaderData.find("\r\n\r\n", SearchStart);
if (idxEnd == AString::npos)
{
return;
}
m_CurrentRequest = new cHTTPRequest;
if (!m_CurrentRequest->ParseHeaders(m_IncomingHeaderData.c_str(), idxEnd + 2))
{
delete m_CurrentRequest;
m_CurrentRequest = NULL;
m_State = wcsInvalid;
m_HTTPServer.CloseConnection(*this);
return;
}
m_State = wcsRecvBody;
m_HTTPServer.NewRequest(*this, *m_CurrentRequest);
// Process the rest of the incoming data into the request body:
if (m_IncomingHeaderData.size() > idxEnd + 4)
{
m_IncomingHeaderData.erase(0, idxEnd + 4);
DataReceived(m_IncomingHeaderData.c_str(), m_IncomingHeaderData.size());
}
break;
}
case wcsRecvBody:
{
ASSERT(m_CurrentRequest != NULL);
// TODO: Receive the body, and the next request (If HTTP/1.1 keepalive)
break;
}
default:
{
// TODO: Should we be receiving data in this state?
break;
}
}
}
void cHTTPConnection::GetOutgoingData(AString & a_Data)
{
std::swap(a_Data, m_OutgoingData);
}
void cHTTPConnection::SocketClosed(void)
{
if (m_CurrentRequest != NULL)
{
m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
}
}

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@ -0,0 +1,88 @@
// HTTPConnection.h
// Declares the cHTTPConnection class representing a single persistent connection in the HTTP server.
#pragma once
#include "../OSSupport/SocketThreads.h"
// fwd:
class cHTTPServer;
class cHTTPResponse;
class cHTTPRequest;
class cHTTPConnection :
public cSocketThreads::cCallback
{
public:
enum eState
{
wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest == NULL)
wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid)
wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL)
wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL)
wcsInvalid, ///< The request was malformed, the connection is closing
} ;
cHTTPConnection(cHTTPServer & a_HTTPServer);
/// Sends HTTP status code together with a_Reason (used for HTTP errors)
void SendStatusAndReason(int a_StatusCode, const AString & a_Reason);
/// Sends the headers contained in a_Response
void Send(const cHTTPResponse & a_Response);
/// Sends the data as the response (may be called multiple times)
void Send(const void * a_Data, int a_Size);
/// Sends the data as the response (may be called multiple times)
void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); }
/// Finishes sending current response, gets ready for receiving another request (HTTP 1.1 keepalive)
void FinishResponse(void);
protected:
typedef std::map<AString, AString> cNameValueMap;
/// The parent webserver that is to be notified of events on this connection
cHTTPServer & m_HTTPServer;
/// All the incoming data until the entire request header is parsed
AString m_IncomingHeaderData;
/// Status in which the request currently is
eState m_State;
/// Data that is queued for sending, once the socket becomes writable
AString m_OutgoingData;
/// The request being currently received (valid only between having parsed the headers and finishing receiving the body)
cHTTPRequest * m_CurrentRequest;
// cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
} ;
typedef std::vector<cHTTPConnection *> cHTTPConnections;

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@ -6,6 +6,7 @@
#include "Globals.h"
#include "HTTPServer.h"
#include "HTTPMessage.h"
#include "HTTPConnection.h"
@ -21,145 +22,6 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHTTPConnection:
cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) :
m_HTTPServer(a_HTTPServer),
m_State(wcsRecvHeaders),
m_CurrentRequest(NULL)
{
}
void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response)
{
AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str());
}
void cHTTPConnection::Send(const cHTTPResponse & a_Response)
{
ASSERT(m_State = wcsRecvIdle);
a_Response.AppendToData(m_OutgoingData);
m_State = wcsSendingResp;
}
void cHTTPConnection::Send(const void * a_Data, int a_Size)
{
ASSERT(m_State == wcsSendingResp);
AppendPrintf(m_OutgoingData, "%x\r\n", a_Size);
m_OutgoingData.append((const char *)a_Data, a_Size);
}
void cHTTPConnection::FinishResponse(void)
{
ASSERT(m_State == wcsSendingResp);
m_OutgoingData.append("0\r\n");
m_State = wcsRecvHeaders;
}
void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
{
switch (m_State)
{
case wcsRecvHeaders:
{
ASSERT(m_CurrentRequest == NULL);
// Start searching 3 chars from the end of the already received data, if available:
size_t SearchStart = m_IncomingHeaderData.size();
SearchStart = (SearchStart > 3) ? SearchStart - 3 : 0;
m_IncomingHeaderData.append(a_Data, a_Size);
// Parse the header, if it is complete:
size_t idxEnd = m_IncomingHeaderData.find("\r\n\r\n", SearchStart);
if (idxEnd == AString::npos)
{
return;
}
m_CurrentRequest = new cHTTPRequest;
if (!m_CurrentRequest->ParseHeaders(m_IncomingHeaderData.c_str(), idxEnd + 2))
{
delete m_CurrentRequest;
m_CurrentRequest = NULL;
m_State = wcsInvalid;
m_HTTPServer.CloseConnection(*this);
return;
}
m_State = wcsRecvBody;
m_HTTPServer.NewRequest(*this, *m_CurrentRequest);
// Process the rest of the incoming data into the request body:
if (m_IncomingHeaderData.size() > idxEnd + 4)
{
m_IncomingHeaderData.erase(0, idxEnd + 4);
DataReceived(m_IncomingHeaderData.c_str(), m_IncomingHeaderData.size());
}
break;
}
case wcsRecvBody:
{
ASSERT(m_CurrentRequest != NULL);
// TODO: Receive the body, and the next request (If HTTP/1.1 keepalive)
break;
}
default:
{
// TODO: Should we be receiving data in this state?
break;
}
}
}
void cHTTPConnection::GetOutgoingData(AString & a_Data)
{
std::swap(a_Data, m_OutgoingData);
}
void cHTTPConnection::SocketClosed(void)
{
if (m_CurrentRequest != NULL)
{
m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHTTPServer:
cHTTPServer::cHTTPServer(void) :
m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"),
m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"),

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@ -18,82 +18,18 @@
// fwd:
class cHTTPServer;
class cHTTPMessage;
class cHTTPRequest;
class cHTTPResponse;
class cHTTPConnection :
public cSocketThreads::cCallback
{
public:
enum eState
{
wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest == NULL)
wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid)
wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL)
wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL)
wcsInvalid, ///< The request was malformed, the connection is closing
} ;
cHTTPConnection(cHTTPServer & a_HTTPServer);
/// Sends HTTP status code together with a_Reason (used for HTTP errors)
void SendStatusAndReason(int a_StatusCode, const AString & a_Reason);
/// Sends the headers contained in a_Response
void Send(const cHTTPResponse & a_Response);
/// Sends the data as the response (may be called multiple times)
void Send(const void * a_Data, int a_Size);
/// Sends the data as the response (may be called multiple times)
void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); }
/// Finishes sending current response, gets ready for receiving another request (HTTP 1.1 keepalive)
void FinishResponse(void);
protected:
typedef std::map<AString, AString> cNameValueMap;
/// The parent webserver that is to be notified of events on this connection
cHTTPServer & m_HTTPServer;
/// All the incoming data until the entire request header is parsed
AString m_IncomingHeaderData;
/// Status in which the request currently is
eState m_State;
/// Data that is queued for sending, once the socket becomes writable
AString m_OutgoingData;
/// The request being currently received (valid only between having parsed the headers and finishing receiving the body)
cHTTPRequest * m_CurrentRequest;
/// Parses the header in m_IncomingData until the specified end mark
void ParseHeader(size_t a_IdxEnd);
/// Sends the response status and headers. Transition from wrsRecvBody to wrsSendingResp.
void SendRespHeaders(void);
// cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
} ;
class cHTTPConnection;
typedef std::vector<cHTTPConnection *> cHTTPConnections;
class cHTTPServer :
public cListenThread::cCallback
{