Fixed indentation.
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@ -25,6 +25,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cGhast::Attack(float a_Dt)
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void cGhast::Attack(float a_Dt)
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{
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{
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m_AttackInterval += a_Dt * m_AttackRate;
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m_AttackInterval += a_Dt * m_AttackRate;
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@ -44,6 +44,7 @@ void cSkeleton::MoveToPosition(const Vector3f & a_Position)
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void cSkeleton::Attack(float a_Dt)
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void cSkeleton::Attack(float a_Dt)
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{
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{
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m_AttackInterval += a_Dt * m_AttackRate;
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m_AttackInterval += a_Dt * m_AttackRate;
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