From c84bd79eff56865f4754f22313c3a4c970b6aa3f Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Tue, 5 Nov 2013 16:24:54 +0100 Subject: [PATCH] Fixed indentation. --- source/Mobs/Ghast.cpp | 1 + source/Mobs/Skeleton.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp index 85803cb84..96a29b2d8 100644 --- a/source/Mobs/Ghast.cpp +++ b/source/Mobs/Ghast.cpp @@ -25,6 +25,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) + void cGhast::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 6a1068337..509c2191e 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -44,6 +44,7 @@ void cSkeleton::MoveToPosition(const Vector3f & a_Position) + void cSkeleton::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate;