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Using regular assignments.

This commit is contained in:
STRWarrior 2013-12-21 22:20:54 +01:00
parent 76ff71810a
commit c676216791

View File

@ -65,10 +65,10 @@ public:
if (Callbacks.CanPickup()) if (Callbacks.CanPickup())
{ {
cItems Drops; cItems Drops;
int ItemCategory(a_World->GetTickRandomNumber(99)); int ItemCategory = a_World->GetTickRandomNumber(99);
if (ItemCategory <= 4) // Treasures 5% if (ItemCategory <= 4) // Treasures 5%
{ {
int Treasure(a_World->GetTickRandomNumber(5)); int Treasure = a_World->GetTickRandomNumber(5);
switch (Treasure) switch (Treasure)
{ {
case 0: case 0:
@ -105,7 +105,7 @@ public:
} }
else if (ItemCategory <= 14) // Junk 10% else if (ItemCategory <= 14) // Junk 10%
{ {
int Junk(a_World->GetTickRandomNumber(70)); int Junk = a_World->GetTickRandomNumber(70);
if (Junk <= 1) if (Junk <= 1)
{ {
Drops.Add(cItem(E_ITEM_DYE, 10, 0)); Drops.Add(cItem(E_ITEM_DYE, 10, 0));
@ -153,7 +153,7 @@ public:
} }
else // Fish else // Fish
{ {
int FishType(a_World->GetTickRandomNumber(99)); int FishType = a_World->GetTickRandomNumber(99);
if (FishType <= 1) // Clownfish has a 2% chance of spawning if (FishType <= 1) // Clownfish has a 2% chance of spawning
{ {
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
@ -173,8 +173,8 @@ public:
} }
Vector3d FloaterPos(Callbacks.GetPos()); Vector3d FloaterPos = Callbacks.GetPos();
Vector3d FlyDirection(a_Player->GetEyePosition() - FloaterPos); Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos;
a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z); a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z);
} }
} }