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Merge pull request #1223 from mc-server/fixes

Fixed small issues throughout the codebase
This commit is contained in:
Mattes D 2014-07-19 13:31:35 +02:00
commit c2aa7d78bf
10 changed files with 16 additions and 61 deletions

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@ -1951,10 +1951,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
// Clip damage values
if (FinalDamage > a_Entity->GetMaxHealth())
FinalDamage = a_Entity->GetMaxHealth();
else if (FinalDamage < 0)
FinalDamage = 0;
FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth());
if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{

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@ -470,18 +470,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
{
int Y = a_BlockY;
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
if (Y < 0)
{
a_BlockY = 0;
}
else if (Y > 255)
{
a_BlockY = 255;
}
else
{
a_BlockY = (unsigned char)Y;
}
a_BlockY = Clamp<unsigned char>(Y, 0, 255);
}

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@ -327,10 +327,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// TODO: Apply damage to armor
if (m_Health < 0)
{
m_Health = 0;
}
m_Health = std::max(m_Health, 0);
if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{

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@ -103,21 +103,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
{
char SubType = 0;
switch (m_Payload)
{
case mpNone: SubType = 0; break;
case mpChest: SubType = 1; break;
case mpFurnace: SubType = 2; break;
case mpTNT: SubType = 3; break;
case mpHopper: SubType = 5; break;
default:
{
ASSERT(!"Unknown payload, cannot spawn on client");
return;
}
}
a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
a_ClientHandle.SendSpawnVehicle(*this, 10, (char)m_Payload); // 10 = Minecarts
a_ClientHandle.SendEntityMetadata(*this);
}

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@ -23,13 +23,14 @@ class cMinecart :
public:
CLASS_PROTODEF(cMinecart);
/** Minecart payload, values correspond to packet subtype */
enum ePayload
{
mpNone, // Empty minecart, ridable by player or mobs
mpChest, // Minecart-with-chest, can store a grid of 3*8 items
mpFurnace, // Minecart-with-furnace, can be powered
mpTNT, // Minecart-with-TNT, can be blown up with activator rail
mpHopper, // Minecart-with-hopper, can be hopper
mpNone = 0, // Empty minecart, ridable by player or mobs
mpChest = 1, // Minecart-with-chest, can store a grid of 3*8 items
mpFurnace = 2, // Minecart-with-furnace, can be powered
mpTNT = 3, // Minecart-with-TNT, can be blown up with activator rail
mpHopper = 5, // Minecart-with-hopper, can be hopper
// TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing)
} ;

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@ -382,10 +382,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
if (m_CurrentXp < 0)
{
m_CurrentXp = 0;
}
m_CurrentXp = std::max<short int>(m_CurrentXp, 0);
// Update total for score calculation
if (a_Xp_delta > 0)

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@ -48,10 +48,7 @@ public:
// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
// TODO: better equation
double Reduction = -0.25 * SplashDistance + 1.0;
if (Reduction < 0)
{
Reduction = 0;
}
Reduction = std::max(Reduction, 0.0);
((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
return false;

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@ -10,13 +10,6 @@
// DEBUG:
int gTotalLargeJungleTrees = 0;
int gOversizeLargeJungleTrees = 0;
typedef struct
{
@ -113,6 +106,7 @@ inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockV
inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, int a_CornersDist, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
for (size_t i = 0; i < ARRAYCOUNT(Corners); i++)

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@ -414,11 +414,7 @@ void cMonster::HandleFalling()
int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
{
int PosY = POSY_TOINT;
if (PosY < 0)
PosY = 0;
else if (PosY > cChunkDef::Height)
PosY = cChunkDef::Height;
PosY = Clamp(PosY, 0, cChunkDef::Height);
if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))))
{

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@ -570,12 +570,13 @@ void cWorld::Start(void)
m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
// Load allowed mobs:
const char * DefaultMonsters = "";
AString DefaultMonsters;
switch (m_Dimension)
{
case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
case dimEnd: DefaultMonsters = "enderman"; break;
case dimNotSet: break;
}
m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);