Merge pull request #1223 from mc-server/fixes
Fixed small issues throughout the codebase
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commit
c2aa7d78bf
@ -1951,10 +1951,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
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// Clip damage values
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if (FinalDamage > a_Entity->GetMaxHealth())
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FinalDamage = a_Entity->GetMaxHealth();
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else if (FinalDamage < 0)
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FinalDamage = 0;
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FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth());
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if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
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{
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@ -470,18 +470,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
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{
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int Y = a_BlockY;
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AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
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if (Y < 0)
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{
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a_BlockY = 0;
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}
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else if (Y > 255)
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{
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a_BlockY = 255;
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}
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else
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{
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a_BlockY = (unsigned char)Y;
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}
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a_BlockY = Clamp<unsigned char>(Y, 0, 255);
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}
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@ -327,10 +327,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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// TODO: Apply damage to armor
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if (m_Health < 0)
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{
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m_Health = 0;
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}
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m_Health = std::max(m_Health, 0);
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if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
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{
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@ -103,21 +103,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
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void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
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{
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char SubType = 0;
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switch (m_Payload)
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{
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case mpNone: SubType = 0; break;
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case mpChest: SubType = 1; break;
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case mpFurnace: SubType = 2; break;
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case mpTNT: SubType = 3; break;
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case mpHopper: SubType = 5; break;
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default:
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{
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ASSERT(!"Unknown payload, cannot spawn on client");
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return;
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}
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}
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a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
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a_ClientHandle.SendSpawnVehicle(*this, 10, (char)m_Payload); // 10 = Minecarts
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a_ClientHandle.SendEntityMetadata(*this);
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}
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@ -23,13 +23,14 @@ class cMinecart :
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public:
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CLASS_PROTODEF(cMinecart);
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/** Minecart payload, values correspond to packet subtype */
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enum ePayload
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{
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mpNone, // Empty minecart, ridable by player or mobs
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mpChest, // Minecart-with-chest, can store a grid of 3*8 items
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mpFurnace, // Minecart-with-furnace, can be powered
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mpTNT, // Minecart-with-TNT, can be blown up with activator rail
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mpHopper, // Minecart-with-hopper, can be hopper
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mpNone = 0, // Empty minecart, ridable by player or mobs
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mpChest = 1, // Minecart-with-chest, can store a grid of 3*8 items
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mpFurnace = 2, // Minecart-with-furnace, can be powered
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mpTNT = 3, // Minecart-with-TNT, can be blown up with activator rail
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mpHopper = 5, // Minecart-with-hopper, can be hopper
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// TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing)
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} ;
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@ -382,10 +382,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
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m_CurrentXp += a_Xp_delta;
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// Make sure they didn't subtract too much
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if (m_CurrentXp < 0)
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{
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m_CurrentXp = 0;
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}
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m_CurrentXp = std::max<short int>(m_CurrentXp, 0);
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// Update total for score calculation
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if (a_Xp_delta > 0)
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@ -48,10 +48,7 @@ public:
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// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
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// TODO: better equation
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double Reduction = -0.25 * SplashDistance + 1.0;
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if (Reduction < 0)
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{
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Reduction = 0;
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}
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Reduction = std::max(Reduction, 0.0);
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((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
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return false;
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@ -10,13 +10,6 @@
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// DEBUG:
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int gTotalLargeJungleTrees = 0;
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int gOversizeLargeJungleTrees = 0;
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typedef struct
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{
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@ -113,6 +106,7 @@ inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockV
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inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, int a_CornersDist, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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for (size_t i = 0; i < ARRAYCOUNT(Corners); i++)
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@ -414,11 +414,7 @@ void cMonster::HandleFalling()
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int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
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{
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int PosY = POSY_TOINT;
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if (PosY < 0)
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PosY = 0;
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else if (PosY > cChunkDef::Height)
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PosY = cChunkDef::Height;
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PosY = Clamp(PosY, 0, cChunkDef::Height);
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if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))))
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{
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@ -570,12 +570,13 @@ void cWorld::Start(void)
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m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
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// Load allowed mobs:
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const char * DefaultMonsters = "";
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AString DefaultMonsters;
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switch (m_Dimension)
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{
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case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
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case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
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case dimEnd: DefaultMonsters = "enderman"; break;
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case dimNotSet: break;
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}
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m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
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AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
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