Merge pull request #1224 from mc-server/fixes-potions
Fix for potion color after tossing
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commit
e9a9bbf02e
@ -2,11 +2,15 @@
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#include "SplashPotionEntity.h"
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#include "Pawn.h"
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#include "../ClientHandle.h"
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/// Converts an angle in radians into a byte representation used by the network protocol
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#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360)
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////////////////////////////////////////////////////////////////////////////////
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// cSplashPotionEntityCallback:
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@ -72,12 +76,12 @@ cSplashPotionEntity::cSplashPotionEntity(
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const Vector3d & a_Speed,
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cEntityEffect::eType a_EntityEffectType,
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cEntityEffect a_EntityEffect,
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int a_PotionParticleType
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int a_PotionColor
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) :
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super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_EntityEffectType(a_EntityEffectType),
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m_EntityEffect(a_EntityEffect),
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m_PotionParticleType(a_PotionParticleType)
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m_PotionColor(a_PotionColor)
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{
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SetSpeed(a_Speed);
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}
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@ -112,7 +116,17 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
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cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
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m_World->ForEachEntity(Callback);
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m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionParticleType);
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m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor);
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}
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void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
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a_Client.SendEntityMetadata(*this);
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}
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@ -31,22 +31,22 @@ public:
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const Vector3d & a_Speed,
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cEntityEffect::eType a_EntityEffectType,
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cEntityEffect a_EntityEffect,
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int a_PotionParticleType
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int a_PotionColor
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);
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cEntityEffect::eType GetEntityEffectType (void) const { return m_EntityEffectType; }
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cEntityEffect GetEntityEffect (void) const { return m_EntityEffect; }
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int GetPotionParticleType(void) const { return m_PotionParticleType; }
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cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
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cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; }
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int GetPotionColor(void) const { return m_PotionColor; }
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void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
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void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
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void SetPotionParticleType(int a_PotionParticleType) { m_PotionParticleType = a_PotionParticleType; }
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void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; }
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protected:
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cEntityEffect::eType m_EntityEffectType;
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cEntityEffect m_EntityEffect;
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int m_PotionParticleType;
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int m_PotionColor;
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// cProjectileEntity overrides:
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@ -56,4 +56,6 @@ protected:
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/** Splashes the potion, fires its particle effects and sounds
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@param a_HitPos The position where the potion will splash */
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void Splash(const Vector3d & a_HitPos);
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virtual void SpawnOn(cClientHandle & a_Client) override;
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} ; // tolua_export
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@ -17,8 +17,8 @@ public:
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}
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/** Returns the potion particle type (used by the client for visuals), based on the potion's damage value */
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static int GetPotionParticleType(short a_ItemDamage)
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/** Returns the potion color (used by the client for visuals), based on the potion's damage value */
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static int GetPotionColor(short a_ItemDamage)
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{
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// Lowest six bits
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return (a_ItemDamage & 0x3f);
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@ -156,7 +156,7 @@ public:
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cSplashPotionEntity * Projectile = new cSplashPotionEntity(
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a_Player, Pos.x, Pos.y, Pos.z, Speed,
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GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage),
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GetEntityEffectIntensity(PotionDamage)), GetPotionParticleType(PotionDamage)
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GetEntityEffectIntensity(PotionDamage)), GetPotionColor(PotionDamage)
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);
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if (Projectile == NULL)
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{
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@ -613,7 +613,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration());
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m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity());
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m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier());
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m_Writer.AddInt("PotionName", Potion->GetPotionParticleType());
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m_Writer.AddInt("PotionName", Potion->GetPotionColor());
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}
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case cProjectileEntity::pkGhastFireball:
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{
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@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
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SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType"));
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SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier));
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SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
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SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
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// Store the new splash potion in the entities list:
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a_Entities.push_back(SplashPotion.release());
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