Got rid of another unused variable.
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@ -402,7 +402,6 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
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}
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}
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int idx = 0;
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for (int y = 0; y < 257; y += UPSCALE_Y)
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{
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NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY;
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