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fix possible threadlock issue, changed function names to be closer to standard

This commit is contained in:
Daniel O'Brien 2013-11-16 20:29:57 +11:00
parent df4aa6c864
commit c0c8fe1bcd
2 changed files with 45 additions and 26 deletions

View File

@ -67,6 +67,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IsChargingBow(false)
, m_BowCharge(0)
, m_XpTotal(0)
, m_IsExperienceDirty(false)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@ -222,6 +223,12 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
{
m_BowCharge += 1;
}
//handle updating experience
if (m_bDirtyExperience)
{
SendExperience();
}
if (m_bDirtyPosition)
{
@ -306,21 +313,21 @@ short cPlayer::XpForLevel(short a_Level)
short cPlayer::XpGetLevel()
short cPlayer::GetXpLevel()
{
return CalcLevelFromXp(m_XpTotal);
return CalcLevelFromXp(m_CurrentXp);
}
float cPlayer::XpGetPercentage()
float cPlayer::GetXpPercentage()
{
short int currentLevel = CalcLevelFromXp(m_XpTotal);
short int currentLevel = CalcLevelFromXp(m_CurrentXp);
short int currentLevel_XpBase = XpForLevel(currentLevel);
return (float)(m_XpTotal - currentLevel_XpBase) /
return (float)(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
@ -328,18 +335,18 @@ float cPlayer::XpGetPercentage()
bool cPlayer::SetExperience(short int a_XpTotal)
bool cPlayer::SetCurrentExperience(short int a_XpTotal)
{
if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_XpTotal)))
if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_CurrentXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
return false; //oops, they gave us a dodgey number
}
m_XpTotal = a_XpTotal;
m_CurrentXp = a_XpTotal;
//send details to client
SendExperience();
// Set experience to be updated
m_bDirtyExperience = true;
return true;
}
@ -352,20 +359,24 @@ short cPlayer::AddExperience(short a_Xp_delta)
{
if(a_Xp_delta < 0)
{
//value was negative, abort and report
// Value was negative, abort and report
LOGWARNING("Attempt was made to increment Xp by %d, must be positive",
a_Xp_delta);
return -1; //should we instead just return the current Xp?
return -1; // Should we instead just return the current Xp?
}
LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta);
m_XpTotal += a_Xp_delta;
m_CurrentXp += a_Xp_delta;
//send details to client
SendExperience();
// Update total for score calculation
m_LifetimeTotalXp += a_Xp_delta;
return m_XpTotal;
LOGD("Player \"%s\" earnt %d experience, total is now: %d",
m_PlayerName.c_str(), a_Xp_delta, m_XpTotal);
// Set experience to be updated
m_bDirtyExperience = true;
return m_CurrentXp;
}
@ -620,6 +631,7 @@ void cPlayer::SendExperience(void)
if (m_ClientHandle != NULL)
{
m_ClientHandle->SendExperience();
m_bDirtyExperience = false;
}
}

View File

@ -71,21 +71,24 @@ public:
Returns true on success
"should" really only be called at init or player death, plugins excepted
*/
bool SetExperience(short a_XpTotal);
bool SetCurrentExperience(short a_XpTotal);
/* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating
Returns the new total experience, -1 on error
Returns the new current experience, -1 on error
*/
short AddExperience(short a_Xp_delta);
/// Gets the experience total - XpTotal
inline short XpGetTotal(void) { return m_XpTotal; }
/// Gets the experience total - XpTotal for score on death
inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
/// Gets the currrent experience
inline short GetCurrentXp(void) { return m_CurrentXp; }
/// Gets the current level - XpLevel
short XpGetLevel(void);
short GetXpLevel(void);
/// Gets the experience bar percentage - XpP
float XpGetPercentage(void);
float GetXpPercentage(void);
// tolua_end
@ -415,13 +418,17 @@ protected:
Int64 m_EatingFinishTick;
/// Player Xp level
short int m_XpTotal;
short int m_LifetimeTotalXp;
short int m_CurrentXp;
// flag saying we need to send a xp update to client
bool m_bDirtyExperience;
/// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
static short XpForLevel(short int a_Level);
/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
static short CalcLevelFromXp(short int a_XpTotal);
static short CalcLevelFromXp(short int a_XpCurrent);
bool m_IsChargingBow;
int m_BowCharge;