From c0c8fe1bcd68c35435eafdfd3dbb9793fba970cd Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Sat, 16 Nov 2013 20:29:57 +1100 Subject: [PATCH] fix possible threadlock issue, changed function names to be closer to standard --- source/Entities/Player.cpp | 48 ++++++++++++++++++++++++-------------- source/Entities/Player.h | 23 +++++++++++------- 2 files changed, 45 insertions(+), 26 deletions(-) diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index f25483375..891506802 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -67,6 +67,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_IsChargingBow(false) , m_BowCharge(0) , m_XpTotal(0) + , m_IsExperienceDirty(false) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -222,6 +223,12 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) { m_BowCharge += 1; } + + //handle updating experience + if (m_bDirtyExperience) + { + SendExperience(); + } if (m_bDirtyPosition) { @@ -306,21 +313,21 @@ short cPlayer::XpForLevel(short a_Level) -short cPlayer::XpGetLevel() +short cPlayer::GetXpLevel() { - return CalcLevelFromXp(m_XpTotal); + return CalcLevelFromXp(m_CurrentXp); } -float cPlayer::XpGetPercentage() +float cPlayer::GetXpPercentage() { - short int currentLevel = CalcLevelFromXp(m_XpTotal); + short int currentLevel = CalcLevelFromXp(m_CurrentXp); short int currentLevel_XpBase = XpForLevel(currentLevel); - return (float)(m_XpTotal - currentLevel_XpBase) / + return (float)(m_CurrentXp - currentLevel_XpBase) / (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); } @@ -328,18 +335,18 @@ float cPlayer::XpGetPercentage() -bool cPlayer::SetExperience(short int a_XpTotal) +bool cPlayer::SetCurrentExperience(short int a_XpTotal) { - if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_XpTotal))) + if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_CurrentXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal); return false; //oops, they gave us a dodgey number } - m_XpTotal = a_XpTotal; + m_CurrentXp = a_XpTotal; - //send details to client - SendExperience(); + // Set experience to be updated + m_bDirtyExperience = true; return true; } @@ -352,20 +359,24 @@ short cPlayer::AddExperience(short a_Xp_delta) { if(a_Xp_delta < 0) { - //value was negative, abort and report + // Value was negative, abort and report LOGWARNING("Attempt was made to increment Xp by %d, must be positive", a_Xp_delta); - return -1; //should we instead just return the current Xp? + return -1; // Should we instead just return the current Xp? } - - LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); - m_XpTotal += a_Xp_delta; + m_CurrentXp += a_Xp_delta; - //send details to client - SendExperience(); + // Update total for score calculation + m_LifetimeTotalXp += a_Xp_delta; - return m_XpTotal; + LOGD("Player \"%s\" earnt %d experience, total is now: %d", + m_PlayerName.c_str(), a_Xp_delta, m_XpTotal); + + // Set experience to be updated + m_bDirtyExperience = true; + + return m_CurrentXp; } @@ -620,6 +631,7 @@ void cPlayer::SendExperience(void) if (m_ClientHandle != NULL) { m_ClientHandle->SendExperience(); + m_bDirtyExperience = false; } } diff --git a/source/Entities/Player.h b/source/Entities/Player.h index aeec9f361..2fc0d5ac9 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -71,21 +71,24 @@ public: Returns true on success "should" really only be called at init or player death, plugins excepted */ - bool SetExperience(short a_XpTotal); + bool SetCurrentExperience(short a_XpTotal); /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating - Returns the new total experience, -1 on error + Returns the new current experience, -1 on error */ short AddExperience(short a_Xp_delta); - /// Gets the experience total - XpTotal - inline short XpGetTotal(void) { return m_XpTotal; } + /// Gets the experience total - XpTotal for score on death + inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } + + /// Gets the currrent experience + inline short GetCurrentXp(void) { return m_CurrentXp; } /// Gets the current level - XpLevel - short XpGetLevel(void); + short GetXpLevel(void); /// Gets the experience bar percentage - XpP - float XpGetPercentage(void); + float GetXpPercentage(void); // tolua_end @@ -415,13 +418,17 @@ protected: Int64 m_EatingFinishTick; /// Player Xp level - short int m_XpTotal; + short int m_LifetimeTotalXp; + short int m_CurrentXp; + + // flag saying we need to send a xp update to client + bool m_bDirtyExperience; /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP static short XpForLevel(short int a_Level); /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations - static short CalcLevelFromXp(short int a_XpTotal); + static short CalcLevelFromXp(short int a_XpCurrent); bool m_IsChargingBow; int m_BowCharge;