Merge pull request #954 from mc-server/projectiles-split
Totally refactored ProjectileEntity.h, splitting up into several files.
This commit is contained in:
commit
c063051645
@ -57,6 +57,14 @@ if (NOT MSVC)
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Entities/Pickup.h
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Entities/Player.h
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Entities/ProjectileEntity.h
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Entities/ArrowEntity.h
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Entities/ThrownEggEntity.h
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Entities/ThrownEnderPearlEntity.h
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Entities/ExpBottleEntity.h
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Entities/ThrownSnowballEntity.h
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Entities/FireChargeEntity.h
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Entities/FireworkEntity.h
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Entities/GhastFireballEntity.h
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Entities/TNTEntity.h
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Entities/ExpOrb.h
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Entities/HangingEntity.h
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193
src/Entities/ArrowEntity.cpp
Normal file
193
src/Entities/ArrowEntity.cpp
Normal file
@ -0,0 +1,193 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Player.h"
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#include "ArrowEntity.h"
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#include "../Chunk.h"
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cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
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m_PickupState(psNoPickup),
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m_DamageCoeff(2),
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m_IsCritical(false),
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m_Timer(0),
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m_HitGroundTimer(0),
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m_bIsCollected(false),
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m_HitBlockPos(Vector3i(0, 0, 0))
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{
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SetSpeed(a_Speed);
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SetMass(0.1);
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SetYawFromSpeed();
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SetPitchFromSpeed();
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LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
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m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
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GetYaw(), GetPitch()
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);
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}
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cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
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m_PickupState(psInSurvivalOrCreative),
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m_DamageCoeff(2),
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m_IsCritical((a_Force >= 1)),
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m_Timer(0),
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_HitBlockPos(0, 0, 0)
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{
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}
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bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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{
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switch (m_PickupState)
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{
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case psNoPickup: return false;
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case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
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case psInCreative: return a_Player.IsGameModeCreative();
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}
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ASSERT(!"Unhandled pickup state");
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return false;
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}
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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if (a_HitFace == BLOCK_FACE_NONE) { return; }
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super::OnHitSolidBlock(a_HitPos, a_HitFace);
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int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
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switch (a_HitFace)
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{
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case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
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case BLOCK_FACE_YM:
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{
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break;
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}
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default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
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}
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m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
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// Broadcast arrow hit sound
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m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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}
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void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
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{
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// Not an entity that interacts with an arrow
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return;
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}
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int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
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if (m_IsCritical)
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{
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Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
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}
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a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
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// Broadcast successful hit sound
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m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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Destroy();
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}
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void cArrowEntity::CollectedBy(cPlayer * a_Dest)
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{
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if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
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{
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int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
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if (NumAdded > 0) // Only play effects if there was space in inventory
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{
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m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
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// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
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m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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m_bIsCollected = true;
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}
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}
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}
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void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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m_Timer += a_Dt;
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if (m_bIsCollected)
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{
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if (m_Timer > 500.f) // 0.5 seconds
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{
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Destroy();
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return;
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}
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}
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else if (m_Timer > 1000 * 60 * 5) // 5 minutes
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{
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Destroy();
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return;
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}
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if (m_IsInGround)
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{
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// When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
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// Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
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// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
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// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
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if (!m_HasTeleported) // Sent a teleport already, don't do again
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{
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if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
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{
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m_World->BroadcastTeleportEntity(*this);
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m_HasTeleported = true;
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}
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else
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{
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m_HitGroundTimer += a_Dt;
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}
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}
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int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
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cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
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if (Chunk == NULL)
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{
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// Inside an unloaded chunk, abort
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return;
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}
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if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
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{
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m_IsInGround = false; // Yes, begin simulating physics again
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}
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}
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}
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96
src/Entities/ArrowEntity.h
Normal file
96
src/Entities/ArrowEntity.h
Normal file
@ -0,0 +1,96 @@
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//
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// ArrowEntity.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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// tolua_begin
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class cArrowEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
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enum ePickupState
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{
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psNoPickup = 0,
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psInSurvivalOrCreative = 1,
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psInCreative = 2,
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} ;
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// tolua_end
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CLASS_PROTODEF(cArrowEntity);
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/// Creates a new arrow with psNoPickup state and default damage modifier coeff
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cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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/// Creates a new arrow as shot by a player, initializes it from the player object
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cArrowEntity(cPlayer & a_Player, double a_Force);
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// tolua_begin
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/// Returns whether the arrow can be picked up by players
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ePickupState GetPickupState(void) const { return m_PickupState; }
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/// Sets a new pickup state
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void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
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/// Returns the damage modifier coeff.
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double GetDamageCoeff(void) const { return m_DamageCoeff; }
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/// Sets the damage modifier coeff
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void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
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/// Returns true if the specified player can pick the arrow up
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bool CanPickup(const cPlayer & a_Player) const;
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/// Returns true if the arrow is set as critical
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bool IsCritical(void) const { return m_IsCritical; }
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/// Sets the IsCritical flag
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void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
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// tolua_end
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protected:
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/// Determines when the arrow can be picked up by players
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ePickupState m_PickupState;
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/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
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double m_DamageCoeff;
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/// If true, the arrow deals more damage
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bool m_IsCritical;
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/// Timer for pickup collection animation or five minute timeout
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float m_Timer;
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/// Timer for client arrow position confirmation via TeleportEntity
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float m_HitGroundTimer;
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// Whether the arrow has already been teleported into the proper position in the ground.
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bool m_HasTeleported;
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/// If true, the arrow is in the process of being collected - don't go to anyone else
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bool m_bIsCollected;
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/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
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Vector3i m_HitBlockPos;
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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virtual void CollectedBy(cPlayer * a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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}; // tolua_export
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27
src/Entities/ExpBottleEntity.cpp
Normal file
27
src/Entities/ExpBottleEntity.cpp
Normal file
@ -0,0 +1,27 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ExpBottleEntity.h"
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#include "../World.h"
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cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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// Spawn an experience orb with a reward between 3 and 11.
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m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
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m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
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Destroy();
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}
|
33
src/Entities/ExpBottleEntity.h
Normal file
33
src/Entities/ExpBottleEntity.h
Normal file
@ -0,0 +1,33 @@
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//
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// ExpBottleEntity.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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// tolua_begin
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class cExpBottleEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cExpBottleEntity);
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cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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}; // tolua_export
|
50
src/Entities/FireChargeEntity.cpp
Normal file
50
src/Entities/FireChargeEntity.cpp
Normal file
@ -0,0 +1,50 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "FireChargeEntity.h"
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#include "../World.h"
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cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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}
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void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
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{
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m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
|
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}
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}
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void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
|
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|
||||
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||||
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||||
|
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|
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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|
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// TODO: Some entities are immune to hits
|
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a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
|
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}
|
36
src/Entities/FireChargeEntity.h
Normal file
36
src/Entities/FireChargeEntity.h
Normal file
@ -0,0 +1,36 @@
|
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//
|
||||
// FireChargeEntity.h
|
||||
//
|
||||
|
||||
#pragma once
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|
||||
#include "ProjectileEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
class cFireChargeEntity :
|
||||
public cProjectileEntity
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{
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||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cFireChargeEntity);
|
||||
|
||||
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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|
||||
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
} ; // tolua_export
|
73
src/Entities/FireworkEntity.cpp
Normal file
73
src/Entities/FireworkEntity.cpp
Normal file
@ -0,0 +1,73 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
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|
||||
#include "FireworkEntity.h"
|
||||
#include "../World.h"
|
||||
#include "../Chunk.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
|
||||
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
|
||||
m_ExplodeTimer(0),
|
||||
m_FireworkItem(a_Item)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
|
||||
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
|
||||
int PosY = POSY_TOINT;
|
||||
|
||||
if ((PosY < 0) || (PosY >= cChunkDef::Height))
|
||||
{
|
||||
goto setspeed;
|
||||
}
|
||||
|
||||
if (m_IsInGround)
|
||||
{
|
||||
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
|
||||
{
|
||||
m_IsInGround = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
|
||||
{
|
||||
OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
setspeed:
|
||||
AddSpeedY(1);
|
||||
AddPosition(GetSpeed() * (a_Dt / 1000));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
|
||||
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
|
||||
{
|
||||
m_World->BroadcastEntityStatus(*this, esFireworkExploding);
|
||||
Destroy();
|
||||
}
|
||||
|
||||
m_ExplodeTimer++;
|
||||
}
|
40
src/Entities/FireworkEntity.h
Normal file
40
src/Entities/FireworkEntity.h
Normal file
@ -0,0 +1,40 @@
|
||||
//
|
||||
// FireworkEntity.h
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ProjectileEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
class cFireworkEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cFireworkEntity);
|
||||
|
||||
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
|
||||
const cItem & GetItem(void) const { return m_FireworkItem; }
|
||||
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
private:
|
||||
|
||||
int m_ExplodeTimer;
|
||||
cItem m_FireworkItem;
|
||||
|
||||
}; // tolua_export
|
44
src/Entities/GhastFireballEntity.cpp
Normal file
44
src/Entities/GhastFireballEntity.cpp
Normal file
@ -0,0 +1,44 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "GhastFireballEntity.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
SetGravity(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
}
|
38
src/Entities/GhastFireballEntity.h
Normal file
38
src/Entities/GhastFireballEntity.h
Normal file
@ -0,0 +1,38 @@
|
||||
//
|
||||
// GhastFireballEntity.h
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ProjectileEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
class cGhastFireballEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cGhastFireballEntity);
|
||||
|
||||
cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// TODO: Deflecting the fireballs by arrow- or sword- hits
|
||||
|
||||
} ; // tolua_export
|
@ -4,15 +4,24 @@
|
||||
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
|
||||
|
||||
#include "Globals.h"
|
||||
|
||||
#include "../Bindings/PluginManager.h"
|
||||
#include "ProjectileEntity.h"
|
||||
#include "../ClientHandle.h"
|
||||
#include "Player.h"
|
||||
#include "../LineBlockTracer.h"
|
||||
#include "../BoundingBox.h"
|
||||
#include "../ChunkMap.h"
|
||||
#include "../Chunk.h"
|
||||
|
||||
#include "ArrowEntity.h"
|
||||
#include "ThrownEggEntity.h"
|
||||
#include "ThrownEnderPearlEntity.h"
|
||||
#include "ExpBottleEntity.h"
|
||||
#include "ThrownSnowballEntity.h"
|
||||
#include "FireChargeEntity.h"
|
||||
#include "FireworkEntity.h"
|
||||
#include "GhastFireballEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
@ -401,546 +410,3 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
|
||||
// Overriden in arrow
|
||||
UNUSED(a_Dest);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cArrowEntity:
|
||||
|
||||
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
|
||||
m_PickupState(psNoPickup),
|
||||
m_DamageCoeff(2),
|
||||
m_IsCritical(false),
|
||||
m_Timer(0),
|
||||
m_HitGroundTimer(0),
|
||||
m_bIsCollected(false),
|
||||
m_HitBlockPos(Vector3i(0, 0, 0))
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
SetMass(0.1);
|
||||
SetYawFromSpeed();
|
||||
SetPitchFromSpeed();
|
||||
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
|
||||
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
|
||||
GetYaw(), GetPitch()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
|
||||
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
|
||||
m_PickupState(psInSurvivalOrCreative),
|
||||
m_DamageCoeff(2),
|
||||
m_IsCritical((a_Force >= 1)),
|
||||
m_Timer(0),
|
||||
m_HitGroundTimer(0),
|
||||
m_HasTeleported(false),
|
||||
m_bIsCollected(false),
|
||||
m_HitBlockPos(0, 0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
|
||||
{
|
||||
switch (m_PickupState)
|
||||
{
|
||||
case psNoPickup: return false;
|
||||
case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
|
||||
case psInCreative: return a_Player.IsGameModeCreative();
|
||||
}
|
||||
ASSERT(!"Unhandled pickup state");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
if (a_HitFace == BLOCK_FACE_NONE) { return; }
|
||||
|
||||
super::OnHitSolidBlock(a_HitPos, a_HitFace);
|
||||
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
|
||||
|
||||
switch (a_HitFace)
|
||||
{
|
||||
case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
|
||||
case BLOCK_FACE_YM:
|
||||
{
|
||||
break;
|
||||
}
|
||||
default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
|
||||
}
|
||||
|
||||
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
|
||||
|
||||
// Broadcast arrow hit sound
|
||||
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
|
||||
{
|
||||
// Not an entity that interacts with an arrow
|
||||
return;
|
||||
}
|
||||
|
||||
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
|
||||
if (m_IsCritical)
|
||||
{
|
||||
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
|
||||
}
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
|
||||
|
||||
// Broadcast successful hit sound
|
||||
m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
|
||||
{
|
||||
if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
|
||||
{
|
||||
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
|
||||
if (NumAdded > 0) // Only play effects if there was space in inventory
|
||||
{
|
||||
m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
|
||||
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
|
||||
m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
m_bIsCollected = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
m_Timer += a_Dt;
|
||||
|
||||
if (m_bIsCollected)
|
||||
{
|
||||
if (m_Timer > 500.f) // 0.5 seconds
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (m_Timer > 1000 * 60 * 5) // 5 minutes
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_IsInGround)
|
||||
{
|
||||
// When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
|
||||
// Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
|
||||
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
|
||||
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
|
||||
|
||||
if (!m_HasTeleported) // Sent a teleport already, don't do again
|
||||
{
|
||||
if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
|
||||
{
|
||||
m_World->BroadcastTeleportEntity(*this);
|
||||
m_HasTeleported = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_HitGroundTimer += a_Dt;
|
||||
}
|
||||
}
|
||||
|
||||
int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
|
||||
int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
|
||||
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
|
||||
|
||||
if (Chunk == NULL)
|
||||
{
|
||||
// Inside an unloaded chunk, abort
|
||||
return;
|
||||
}
|
||||
|
||||
if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
|
||||
{
|
||||
m_IsInGround = false; // Yes, begin simulating physics again
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cThrownEggEntity:
|
||||
|
||||
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
TrySpawnChicken(a_HitPos);
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
int TotalDamage = 0;
|
||||
// TODO: If entity is Ender Crystal, destroy it
|
||||
|
||||
TrySpawnChicken(a_HitPos);
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
|
||||
|
||||
Destroy(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
|
||||
{
|
||||
if (m_World->GetTickRandomNumber(7) == 1)
|
||||
{
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
}
|
||||
else if (m_World->GetTickRandomNumber(32) == 1)
|
||||
{
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cThrownEnderPearlEntity :
|
||||
|
||||
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
// TODO: Tweak a_HitPos based on block face.
|
||||
TeleportCreator(a_HitPos);
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
int TotalDamage = 0;
|
||||
// TODO: If entity is Ender Crystal, destroy it
|
||||
|
||||
TeleportCreator(a_HitPos);
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
|
||||
|
||||
Destroy(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
|
||||
{
|
||||
// Teleport the creator here, make them take 5 damage:
|
||||
if (m_Creator != NULL)
|
||||
{
|
||||
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
|
||||
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cThrownSnowballEntity :
|
||||
|
||||
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
int TotalDamage = 0;
|
||||
if (a_EntityHit.IsMob())
|
||||
{
|
||||
cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
|
||||
if (MobType == cMonster::mtBlaze)
|
||||
{
|
||||
TotalDamage = 3;
|
||||
}
|
||||
else if (MobType == cMonster::mtEnderDragon)
|
||||
{
|
||||
TotalDamage = 1;
|
||||
}
|
||||
}
|
||||
// TODO: If entity is Ender Crystal, destroy it
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
|
||||
|
||||
Destroy(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cBottleOEnchantingEntity :
|
||||
|
||||
cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
// Spawn an experience orb with a reward between 3 and 11.
|
||||
m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
|
||||
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cFireworkEntity :
|
||||
|
||||
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
|
||||
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
|
||||
m_ExplodeTimer(0),
|
||||
m_FireworkItem(a_Item)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
|
||||
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
|
||||
int PosY = POSY_TOINT;
|
||||
|
||||
if ((PosY < 0) || (PosY >= cChunkDef::Height))
|
||||
{
|
||||
goto setspeed;
|
||||
}
|
||||
|
||||
if (m_IsInGround)
|
||||
{
|
||||
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
|
||||
{
|
||||
m_IsInGround = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
|
||||
{
|
||||
OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
setspeed:
|
||||
AddSpeedY(1);
|
||||
AddPosition(GetSpeed() * (a_Dt / 1000));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
|
||||
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
|
||||
{
|
||||
m_World->BroadcastEntityStatus(*this, esFireworkExploding);
|
||||
Destroy();
|
||||
}
|
||||
|
||||
m_ExplodeTimer++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cGhastFireballEntity :
|
||||
|
||||
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
SetGravity(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cFireChargeEntity :
|
||||
|
||||
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
SetGravity(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
|
||||
{
|
||||
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
Destroy();
|
||||
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
|
||||
|
||||
// TODO: Some entities are immune to hits
|
||||
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -94,311 +94,4 @@ protected:
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void SpawnOn(cClientHandle & a_Client) override;
|
||||
|
||||
// tolua_begin
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cArrowEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
|
||||
enum ePickupState
|
||||
{
|
||||
psNoPickup = 0,
|
||||
psInSurvivalOrCreative = 1,
|
||||
psInCreative = 2,
|
||||
} ;
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cArrowEntity);
|
||||
|
||||
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
|
||||
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
/// Creates a new arrow as shot by a player, initializes it from the player object
|
||||
cArrowEntity(cPlayer & a_Player, double a_Force);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/// Returns whether the arrow can be picked up by players
|
||||
ePickupState GetPickupState(void) const { return m_PickupState; }
|
||||
|
||||
/// Sets a new pickup state
|
||||
void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
|
||||
|
||||
/// Returns the damage modifier coeff.
|
||||
double GetDamageCoeff(void) const { return m_DamageCoeff; }
|
||||
|
||||
/// Sets the damage modifier coeff
|
||||
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
|
||||
|
||||
/// Returns true if the specified player can pick the arrow up
|
||||
bool CanPickup(const cPlayer & a_Player) const;
|
||||
|
||||
/// Returns true if the arrow is set as critical
|
||||
bool IsCritical(void) const { return m_IsCritical; }
|
||||
|
||||
/// Sets the IsCritical flag
|
||||
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
protected:
|
||||
|
||||
/// Determines when the arrow can be picked up by players
|
||||
ePickupState m_PickupState;
|
||||
|
||||
/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
|
||||
double m_DamageCoeff;
|
||||
|
||||
/// If true, the arrow deals more damage
|
||||
bool m_IsCritical;
|
||||
|
||||
/// Timer for pickup collection animation or five minute timeout
|
||||
float m_Timer;
|
||||
|
||||
/// Timer for client arrow position confirmation via TeleportEntity
|
||||
float m_HitGroundTimer;
|
||||
|
||||
// Whether the arrow has already been teleported into the proper position in the ground.
|
||||
bool m_HasTeleported;
|
||||
|
||||
/// If true, the arrow is in the process of being collected - don't go to anyone else
|
||||
bool m_bIsCollected;
|
||||
|
||||
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
|
||||
Vector3i m_HitBlockPos;
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
virtual void CollectedBy(cPlayer * a_Player) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
// tolua_begin
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cThrownEggEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownEggEntity);
|
||||
|
||||
cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
// tolua_end
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// Randomly decides whether to spawn a chicken where the egg lands.
|
||||
void TrySpawnChicken(const Vector3d & a_HitPos);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cThrownEnderPearlEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownEnderPearlEntity);
|
||||
|
||||
cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
// tolua_end
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// Teleports the creator where the ender pearl lands.
|
||||
void TeleportCreator(const Vector3d & a_HitPos);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cThrownSnowballEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownSnowballEntity);
|
||||
|
||||
cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cExpBottleEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cExpBottleEntity);
|
||||
|
||||
cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cFireworkEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cFireworkEntity);
|
||||
|
||||
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
|
||||
const cItem & GetItem(void) const { return m_FireworkItem; }
|
||||
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
private:
|
||||
|
||||
int m_ExplodeTimer;
|
||||
cItem m_FireworkItem;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cGhastFireballEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cGhastFireballEntity);
|
||||
|
||||
cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// TODO: Deflecting the fireballs by arrow- or sword- hits
|
||||
|
||||
// tolua_begin
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cFireChargeEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cFireChargeEntity);
|
||||
|
||||
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
|
||||
} ; // tolua_export
|
||||
|
59
src/Entities/ThrownEggEntity.cpp
Normal file
59
src/Entities/ThrownEggEntity.cpp
Normal file
@ -0,0 +1,59 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "ThrownEggEntity.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
TrySpawnChicken(a_HitPos);
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
int TotalDamage = 0;
|
||||
// TODO: If entity is Ender Crystal, destroy it
|
||||
|
||||
TrySpawnChicken(a_HitPos);
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
|
||||
|
||||
Destroy(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
|
||||
{
|
||||
if (m_World->GetTickRandomNumber(7) == 1)
|
||||
{
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
}
|
||||
else if (m_World->GetTickRandomNumber(32) == 1)
|
||||
{
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
|
||||
}
|
||||
}
|
37
src/Entities/ThrownEggEntity.h
Normal file
37
src/Entities/ThrownEggEntity.h
Normal file
@ -0,0 +1,37 @@
|
||||
//
|
||||
// ThrownEggEntity.h
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ProjectileEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
class cThrownEggEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownEggEntity);
|
||||
|
||||
cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// Randomly decides whether to spawn a chicken where the egg lands.
|
||||
void TrySpawnChicken(const Vector3d & a_HitPos);
|
||||
|
||||
} ; // tolua_export
|
54
src/Entities/ThrownEnderPearlEntity.cpp
Normal file
54
src/Entities/ThrownEnderPearlEntity.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "ThrownEnderPearlEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
// TODO: Tweak a_HitPos based on block face.
|
||||
TeleportCreator(a_HitPos);
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
int TotalDamage = 0;
|
||||
// TODO: If entity is Ender Crystal, destroy it
|
||||
|
||||
TeleportCreator(a_HitPos);
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
|
||||
|
||||
Destroy(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
|
||||
{
|
||||
// Teleport the creator here, make them take 5 damage:
|
||||
if (m_Creator != NULL)
|
||||
{
|
||||
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
|
||||
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
|
||||
}
|
||||
}
|
37
src/Entities/ThrownEnderPearlEntity.h
Normal file
37
src/Entities/ThrownEnderPearlEntity.h
Normal file
@ -0,0 +1,37 @@
|
||||
//
|
||||
// ThrownEnderPearlEntity.h
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ProjectileEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
class cThrownEnderPearlEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownEnderPearlEntity);
|
||||
|
||||
cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
// Teleports the creator where the ender pearl lands.
|
||||
void TeleportCreator(const Vector3d & a_HitPos);
|
||||
|
||||
} ; // tolua_export
|
48
src/Entities/ThrownSnowballEntity.cpp
Normal file
48
src/Entities/ThrownSnowballEntity.cpp
Normal file
@ -0,0 +1,48 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "ThrownSnowballEntity.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
int TotalDamage = 0;
|
||||
if (a_EntityHit.IsMob())
|
||||
{
|
||||
cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
|
||||
if (MobType == cMonster::mtBlaze)
|
||||
{
|
||||
TotalDamage = 3;
|
||||
}
|
||||
else if (MobType == cMonster::mtEnderDragon)
|
||||
{
|
||||
TotalDamage = 1;
|
||||
}
|
||||
}
|
||||
// TODO: If entity is Ender Crystal, destroy it
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
|
||||
|
||||
Destroy(true);
|
||||
}
|
34
src/Entities/ThrownSnowballEntity.h
Normal file
34
src/Entities/ThrownSnowballEntity.h
Normal file
@ -0,0 +1,34 @@
|
||||
//
|
||||
// ThrownSnowballEntity.h
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ProjectileEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
class cThrownSnowballEntity :
|
||||
public cProjectileEntity
|
||||
{
|
||||
typedef cProjectileEntity super;
|
||||
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
CLASS_PROTODEF(cThrownSnowballEntity);
|
||||
|
||||
cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
|
||||
|
||||
protected:
|
||||
|
||||
// cProjectileEntity overrides:
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
|
||||
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
|
||||
|
||||
} ; // tolua_export
|
@ -9,7 +9,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../Entities/ProjectileEntity.h"
|
||||
#include "../Entities/ArrowEntity.h"
|
||||
|
||||
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "Blaze.h"
|
||||
#include "../World.h"
|
||||
#include "../Entities/FireChargeEntity.h"
|
||||
|
||||
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "Ghast.h"
|
||||
#include "../World.h"
|
||||
#include "../Entities/GhastFireballEntity.h"
|
||||
|
||||
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "Skeleton.h"
|
||||
#include "../World.h"
|
||||
#include "../Entities/ArrowEntity.h"
|
||||
|
||||
|
||||
|
||||
|
@ -26,7 +26,7 @@ Documentation:
|
||||
#include "../Root.h"
|
||||
#include "../Server.h"
|
||||
|
||||
#include "../Entities/ProjectileEntity.h"
|
||||
#include "../Entities/ArrowEntity.h"
|
||||
#include "../Entities/Minecart.h"
|
||||
#include "../Entities/FallingBlock.h"
|
||||
|
||||
|
@ -31,6 +31,8 @@ Implements the 1.7.x protocol classes:
|
||||
#include "../BlockEntities/MobHeadEntity.h"
|
||||
#include "../BlockEntities/FlowerPotEntity.h"
|
||||
#include "../CompositeChat.h"
|
||||
#include "../Entities/ArrowEntity.h"
|
||||
#include "../Entities/FireworkEntity.h"
|
||||
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include "../Entities/Boat.h"
|
||||
#include "../Entities/Minecart.h"
|
||||
#include "../Entities/Pickup.h"
|
||||
#include "../Entities/ProjectileEntity.h"
|
||||
#include "../Entities/ArrowEntity.h"
|
||||
#include "../Entities/TNTEntity.h"
|
||||
#include "../Entities/ExpOrb.h"
|
||||
#include "../Entities/HangingEntity.h"
|
||||
|
@ -27,7 +27,6 @@
|
||||
#include "../BlockEntities/MobHeadEntity.h"
|
||||
#include "../BlockEntities/FlowerPotEntity.h"
|
||||
|
||||
|
||||
#include "../Mobs/Monster.h"
|
||||
#include "../Mobs/IncludeAllMonsters.h"
|
||||
|
||||
@ -36,7 +35,12 @@
|
||||
#include "../Entities/FallingBlock.h"
|
||||
#include "../Entities/Minecart.h"
|
||||
#include "../Entities/Pickup.h"
|
||||
#include "../Entities/ProjectileEntity.h"
|
||||
#include "../Entities/ArrowEntity.h"
|
||||
#include "../Entities/ThrownEggEntity.h"
|
||||
#include "../Entities/ThrownEnderPearlEntity.h"
|
||||
#include "../Entities/ThrownSnowballEntity.h"
|
||||
#include "../Entities/FireChargeEntity.h"
|
||||
#include "../Entities/GhastFireballEntity.h"
|
||||
#include "../Entities/TNTEntity.h"
|
||||
#include "../Entities/ExpOrb.h"
|
||||
#include "../Entities/HangingEntity.h"
|
||||
|
Loading…
x
Reference in New Issue
Block a user